ColecoGamer Posted September 17, 2017 Share Posted September 17, 2017 Hi can't wait to see this game done any update on how's it's going or if there is a place to help out fund it? Collectorvision is working on multiple games at the moment, so right now Venture DX seems to be on hold. Quote Link to comment https://forums.atariage.com/topic/267218-venture-dx/page/2/#findComment-3849816 Share on other sites More sharing options...
BillyHW Posted September 17, 2017 Share Posted September 17, 2017 I would prefer this be on the ColecoVision than SNES. NES would be cool too. I just want more rooms, more levels, and more unique enemies. Quote Link to comment https://forums.atariage.com/topic/267218-venture-dx/page/2/#findComment-3849820 Share on other sites More sharing options...
retroillucid Posted September 18, 2017 Author Share Posted September 18, 2017 Collectorvision is working on multiple games at the moment, so right now Venture DX seems to be on hold. It's not on hold, but yeah.... I'm still very busy designing the 16bit version of Sydney Hunter & The Sacred Tribe 1 Quote Link to comment https://forums.atariage.com/topic/267218-venture-dx/page/2/#findComment-3850897 Share on other sites More sharing options...
ColecoGamer Posted September 28, 2017 Share Posted September 28, 2017 It's not on hold, but yeah.... I'm still very busy designing the 16bit version of Sydney Hunter & The Sacred Tribe Makes sense. I need your approval on those recent sprites, when you have the chance. Check your PM. I want the time I spend on the project to be productive. Quote Link to comment https://forums.atariage.com/topic/267218-venture-dx/page/2/#findComment-3856845 Share on other sites More sharing options...
WNivek Posted February 26, 2018 Share Posted February 26, 2018 If this is still a current/future project, I'd definitely be interested in snagging a copy when it's ready - I was quite fond of Venture back on the Colecovision, and have been on a bit of a SNES kick recently. Quote Link to comment https://forums.atariage.com/topic/267218-venture-dx/page/2/#findComment-3972500 Share on other sites More sharing options...
ColecoGamer Posted March 6, 2018 Share Posted March 6, 2018 If this is still a current/future project, I'd definitely be interested in snagging a copy when it's ready - I was quite fond of Venture back on the Colecovision, and have been on a bit of a SNES kick recently. The game is still in development. Collectorvision is working on quite a few projects at the moment, which is probably why they haven’t released an update on Venture DX. Quote Link to comment https://forums.atariage.com/topic/267218-venture-dx/page/2/#findComment-3979164 Share on other sites More sharing options...
retroillucid Posted July 11, 2019 Author Share Posted July 11, 2019 (edited) Here's a ''more up to date'' works in progress of Venture DX It was first going to be developped for SNES, but it's now going to be a Phoenix exclusive game Don't hesitate to share your ideas on how the game should be or what it should have Edited July 11, 2019 by retroillucid 5 Quote Link to comment https://forums.atariage.com/topic/267218-venture-dx/page/2/#findComment-4308311 Share on other sites More sharing options...
Serguei2 Posted July 11, 2019 Share Posted July 11, 2019 It's a mixed bag of zelda and venture. How about screenshots where you can choose a room to go in. Quote Link to comment https://forums.atariage.com/topic/267218-venture-dx/page/2/#findComment-4308337 Share on other sites More sharing options...
retroillucid Posted July 11, 2019 Author Share Posted July 11, 2019 1 hour ago, Serguei2 said: It's a mixed bag of zelda and venture. How about screenshots where you can choose a room to go in. Well, I always thought Zelda was kind of similar to Venture when it was first released Venture was really one of the first to do this kind of gameplay Sure, here's wip of Level 1 ''map'' Quote Link to comment https://forums.atariage.com/topic/267218-venture-dx/page/2/#findComment-4308387 Share on other sites More sharing options...
Serguei2 Posted July 11, 2019 Share Posted July 11, 2019 23 minutes ago, retroillucid said: Well, I always thought Zelda was kind of similar to Venture when it was first released Venture was really one of the first to do this kind of gameplay Sure, here's wip of Level 1 ''map'' Thanks It looks more like a remake from the original game than actually a new game. It reminds me Space Venture, a venture hack. Also, I'm thinking to make my own venture game with a twist. I said that in this topic: https://atariage.com/forums/topic/290197-space-venture/page/4/ Quote Link to comment https://forums.atariage.com/topic/267218-venture-dx/page/2/#findComment-4308416 Share on other sites More sharing options...
retroillucid Posted July 11, 2019 Author Share Posted July 11, 2019 5 minutes ago, Serguei2 said: Thanks It looks more like a remake from the original game than actually a new game. It reminds me Space Venture, a venture hack. Also, I'm thinking to make my own venture game with a twist. I said that in this topic: https://atariage.com/forums/topic/290197-space-venture/page/4/ The game will contains all 3 original Levels plus at least 6 new ones All graphics are updated and we're adding more features to it as well 3 Quote Link to comment https://forums.atariage.com/topic/267218-venture-dx/page/2/#findComment-4308422 Share on other sites More sharing options...
TrekMD Posted July 12, 2019 Share Posted July 12, 2019 I like the look of this. Nicely done! Quote Link to comment https://forums.atariage.com/topic/267218-venture-dx/page/2/#findComment-4308498 Share on other sites More sharing options...
phattyboombatty Posted July 13, 2019 Share Posted July 13, 2019 Looks very cool. I like the font graphics and the 3D shading effects. I’m interested in a new or updated musical track, and power-ups would really enhance the game. 1 Quote Link to comment https://forums.atariage.com/topic/267218-venture-dx/page/2/#findComment-4309414 Share on other sites More sharing options...
retroillucid Posted July 14, 2019 Author Share Posted July 14, 2019 3 hours ago, phattyboombatty said: Looks very cool. I like the font graphics and the 3D shading effects. I’m interested in a new or updated musical track, and power-ups would really enhance the game. You're bringing a good point here that I fail to mention before; the music The idea is to have all of the original tunes remixed, by wich I mean having something other than a 5-10 seconds loop track. Don't get me wrong, the original music is pretty sweet, but I think we can do awhole better with the Phoenix We also plan to have more original music tracks as well 1 Quote Link to comment https://forums.atariage.com/topic/267218-venture-dx/page/2/#findComment-4309500 Share on other sites More sharing options...
128Kgames Posted November 26, 2019 Share Posted November 26, 2019 On 7/11/2019 at 6:56 PM, retroillucid said: The game will contains all 3 original Levels plus at least 6 new ones All graphics are updated and we're adding more features to it as well On 7/13/2019 at 9:11 PM, retroillucid said: You're bringing a good point here that I fail to mention before; the music The idea is to have all of the original tunes remixed, by wich I mean having something other than a 5-10 seconds loop track. Don't get me wrong, the original music is pretty sweet, but I think we can do awhole better with the Phoenix We also plan to have more original music tracks as well Its been a while since I played Venture in the arcades, or on the Coleco for that matter. Were their only 3 levels in the arcade game, or was that the ColecoVision version? What I'm trying to understand is if you are making an arcade accurate version of Venture, an enhanced ColecoVision version, or a little bit of both. Also, any ETA on this game? Thanks! Quote Link to comment https://forums.atariage.com/topic/267218-venture-dx/page/2/#findComment-4398937 Share on other sites More sharing options...
retroillucid Posted March 30, 2020 Author Share Posted March 30, 2020 On 11/26/2019 at 11:02 AM, 128Kgames said: Its been a while since I played Venture in the arcades, or on the Coleco for that matter. Were their only 3 levels in the arcade game, or was that the ColecoVision version? What I'm trying to understand is if you are making an arcade accurate version of Venture, an enhanced ColecoVision version, or a little bit of both. Also, any ETA on this game? Thanks! Both the Arcade and ColecoVision version have 3 levels (each contains 4 rooms each) UPDATE: We are now moving foward with this game! This project is now dubbed as: Venture SuperGame 11 2 Quote Link to comment https://forums.atariage.com/topic/267218-venture-dx/page/2/#findComment-4495768 Share on other sites More sharing options...
128Kgames Posted March 30, 2020 Share Posted March 30, 2020 Great news, J-F, especially with everything going on right now. Venture was one of the first titles I picked up back in the day when the ColecoVision was first released, and was one of my favorite titles. Very much looking forward to this release. 1 Quote Link to comment https://forums.atariage.com/topic/267218-venture-dx/page/2/#findComment-4495791 Share on other sites More sharing options...
Serguei2 Posted March 30, 2020 Share Posted March 30, 2020 Now all phoenix games also work with colecovision, how about colecovision version from those screenshots below? On 7/11/2019 at 4:21 PM, retroillucid said: Here's a ''more up to date'' works in progress of Venture DX It was first going to be developped for SNES, but it's now going to be a Phoenix exclusive game Don't hesitate to share your ideas on how the game should be or what it should have Quote Link to comment https://forums.atariage.com/topic/267218-venture-dx/page/2/#findComment-4495883 Share on other sites More sharing options...
Kiwi Posted March 31, 2020 Share Posted March 31, 2020 On 11/26/2019 at 10:02 AM, 128Kgames said: Also, any ETA on this game? Depends how fast I work. Is that a good answer? ?♂️ 1 hour ago, Serguei2 said: Now all phoenix games also work with colecovision, how about colecovision version from those screenshots below? My goal is to get it working both using Colecovision hardware and F18A hardware using that graphic style. F18A would be interesting if I can get it working. I'm missing the hardware for that now, but I'll worry about completing the game first then work on F18A graphics. I'm experimenting with sprite graphics like how Dig Dug does it but with 2 sprites producing 3 color sprites. The treasure sprites, left Colecovision(BlueMSX), right F18A. I'm planning to make this either 128KB or 256KB, depending how large the F18a graphics are. Venture is one of the first game I played when I got the Colecovision about 10 years ago. So I want to remake it for the Colecovision. The enemies will have their 4 frames movement animation and the 4 frames death animation just like the arcade, which Colecovision version had to cut 1 frame of movement and 3 frames of death due to cartridge constraint(I think...). 1 Quote Link to comment https://forums.atariage.com/topic/267218-venture-dx/page/2/#findComment-4495978 Share on other sites More sharing options...
Serguei2 Posted March 31, 2020 Share Posted March 31, 2020 7 minutes ago, Kiwi said: Depends how fast I work. Is that a good answer? ?♂️ My goal is to get it working both using Colecovision hardware and F18A hardware using that graphic style. F18A would be interesting if I can get it working. I'm missing the hardware for that now, but I'll worry about completing the game first then work on F18A graphics. I'm experimenting with sprite graphics like how Dig Dug does it but with 2 sprites producing 3 color sprites. The treasure sprites, left Colecovision(BlueMSX), right F18A. I'm planning to make this either 128KB or 256KB, depending how large the F18a graphics are. Venture is one of the first game I played when I got the Colecovision about 10 years ago. So I want to remake it for the Colecovision. The enemies will have their 4 frames movement animation and the 4 frames death animation just like the arcade, which Colecovision version had to cut 1 frame of movement and 3 frames of death due to cartridge constraint(I think...). Thanks Kiwi. I don't know 2 sprites could make 3 colors. Is F18a tricks? Sorry for off topic, guys. Quote Link to comment https://forums.atariage.com/topic/267218-venture-dx/page/2/#findComment-4495991 Share on other sites More sharing options...
Kiwi Posted March 31, 2020 Share Posted March 31, 2020 I do the sprites like so in CV Sprite 2. Left sprite 2 is over sprite 3, right is sprite 3 over 2. Any pixel matches the 1st and 2nd sprite will be the middle color, "3rd color". void RotationSprites(void){ if(flicker==0){ i=0; for(ID=0;ID!=7;ID++){ sprites[2+i].x=objectx[ID]; sprites[2+i].y=objecty[ID]; sprites[2+i].pattern=objectp[ID]; sprites[2+i].colour=objectc1[ID]; sprites[3+i].x=objectx[ID]; sprites[3+i].y=objecty[ID]; sprites[3+i].pattern=objectp[ID]+4; sprites[3+i].colour=objectc2[ID]; i+=2; } flicker=1; goto flick;} if(flicker==1){ i=0; for(ID=0;ID!=7;ID++){ sprites[3+i].x=objectx[ID]; sprites[3+i].y=objecty[ID]; sprites[3+i].pattern=objectp[ID]; sprites[3+i].colour=objectc1[ID]; sprites[2+i].x=objectx[ID]; sprites[2+i].y=objecty[ID]; sprites[2+i].pattern=objectp[ID]+4; sprites[2+i].colour=objectc2[ID]; i+=2; } flicker=0; goto flick; } flick: } This is a rolled up loop of 7 objects, omitting the hero and arrow and the flicker 2 and 3 cases. You can see in flicker==0 that the sprite[2] is over sprite[3]. then jumping over the flicker 1. Then next delay(1); flicker==1 get taken. Now sprite[3] is over sprite[2]. Doing this will also takes up a lot of sprite slots too. So each sprite table are loaded per room since there's always 1 monster and 1 treasure per room. Like treasure chest and skeleton will only load in room 3, Apple and snake will only load in room 2. The treasure are seperated from the monster sprites so I load 2 tables per room to the specific spot because the animation frame are always the same slot 42-63. Treasure's loaded 40. 38 and below are the hall monster(14), arrows(8), and the hero Winky(if that his name if I remembered correctly.[16]). Dig dug prototype did this with 2 sprites: https://www.youtube.com/watch?v=J_IwYEpJKA0 Not a good video since it's 30, but you can see it the individual sprites. I believe the video on the longplay site is 60. Quote Link to comment https://forums.atariage.com/topic/267218-venture-dx/page/2/#findComment-4496017 Share on other sites More sharing options...
alekmaul Posted March 31, 2020 Share Posted March 31, 2020 @Kiwi, take a look at pvcollib, it has support for F18a, even with gfx2col tool. You also got some examples how to implement it. If you got some problems , you can contact me through Facebook chat or hear. 1 Quote Link to comment https://forums.atariage.com/topic/267218-venture-dx/page/2/#findComment-4496396 Share on other sites More sharing options...
Serguei2 Posted March 31, 2020 Share Posted March 31, 2020 13 hours ago, Kiwi said: I do the sprites like so in CV Sprite 2. Left sprite 2 is over sprite 3, right is sprite 3 over 2. Any pixel matches the 1st and 2nd sprite will be the middle color, "3rd color". void RotationSprites(void){ if(flicker==0){ i=0; for(ID=0;ID!=7;ID++){ sprites[2+i].x=objectx[ID]; sprites[2+i].y=objecty[ID]; sprites[2+i].pattern=objectp[ID]; sprites[2+i].colour=objectc1[ID]; sprites[3+i].x=objectx[ID]; sprites[3+i].y=objecty[ID]; sprites[3+i].pattern=objectp[ID]+4; sprites[3+i].colour=objectc2[ID]; i+=2; } flicker=1; goto flick;} if(flicker==1){ i=0; for(ID=0;ID!=7;ID++){ sprites[3+i].x=objectx[ID]; sprites[3+i].y=objecty[ID]; sprites[3+i].pattern=objectp[ID]; sprites[3+i].colour=objectc1[ID]; sprites[2+i].x=objectx[ID]; sprites[2+i].y=objecty[ID]; sprites[2+i].pattern=objectp[ID]+4; sprites[2+i].colour=objectc2[ID]; i+=2; } flicker=0; goto flick; } flick: } This is a rolled up loop of 7 objects, omitting the hero and arrow and the flicker 2 and 3 cases. You can see in flicker==0 that the sprite[2] is over sprite[3]. then jumping over the flicker 1. Then next delay(1); flicker==1 get taken. Now sprite[3] is over sprite[2]. Doing this will also takes up a lot of sprite slots too. So each sprite table are loaded per room since there's always 1 monster and 1 treasure per room. Like treasure chest and skeleton will only load in room 3, Apple and snake will only load in room 2. The treasure are seperated from the monster sprites so I load 2 tables per room to the specific spot because the animation frame are always the same slot 42-63. Treasure's loaded 40. 38 and below are the hall monster(14), arrows(8), and the hero Winky(if that his name if I remembered correctly.[16]). Dig dug prototype did this with 2 sprites: https://www.youtube.com/watch?v=J_IwYEpJKA0 Not a good video since it's 30, but you can see it the individual sprites. I believe the video on the longplay site is 60. I didn't try the code yet but I played dig dug prototype. It's nothing but flashing sprites. I can't see three colors. I used bluemsx, coolcv and colem. Same result. Quote Link to comment https://forums.atariage.com/topic/267218-venture-dx/page/2/#findComment-4496493 Share on other sites More sharing options...
Kiwi Posted March 31, 2020 Share Posted March 31, 2020 At the end of Flapee Byrd, https://atariage.com/forums/topic/264678-flapee-byrd-colecovision-roms/?tab=comments#comment-3745978 I used flickering sprites to merge colors that not possible for the Colecovision for the medal screen because it has too few colors. Platinum medal, I flickered the gray color white and gray to make it different than the silver medal. It'll show up as scanlines on LCD TV. Quote Link to comment https://forums.atariage.com/topic/267218-venture-dx/page/2/#findComment-4496848 Share on other sites More sharing options...
LoTonah Posted April 3, 2020 Share Posted April 3, 2020 I really liked the look of your version of Flappy Bird, there were a lot of nice graphical touches (like who, besides you, would have made the pipes have more than one solid color?). I look forward to what you can do with Venture, one of my favorite CV games! 1 Quote Link to comment https://forums.atariage.com/topic/267218-venture-dx/page/2/#findComment-4499436 Share on other sites More sharing options...
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