Jump to content

SpiceWare's Blog - Bonus Lives


Recommended Posts


  • Bonus Lives at 20,000 then every 70,000
  • Jingle added to AtariAge Splash Screen
  • Disabled collision routines if player is dead as Nathan twice saw the mysterious destruction of station during player's death sequence
  • Revised formation appearances
    * Sector 1 = I-Type only
    * Sector 2 = 50% I-Type, 50% P-Type
    * Sector 3+ = 37.5% I-Type, 37.5% P-Type, 25% E-Type
  • Fixed condition where Red Alert sound effect would repeat in the menu
  • Slowed down explosion sequences
  • Shifted 64 bytes of unused RAM from Display Data to C Variables & Stack
  • E-Types launched from stations will now collide with stationary objects
  • Fixed bug where next level would start if you rammed the last station with your last star fighter

To Do:
  • Fine-Tune level progression - notes from Nathan:
    * Spy Ships don't appear in the first two sectors until after the third formation attack
    * After that, it seems Spy Ships don't appear near the start of a sector - it's either after a formation attack (or two), or if you survive for a certain length of time (I have to fly the full height of the sector at least once)
    * Spy Ship appearances seem to (usually) follow formation attacks
    * When a formation attack is launching, it doesn't appear that any other ships will attack you (except Spy Ships) - again, I'll have to look at the videos
    * If you fly around long enough - a Red Alert should start, even without a Spy Ship. I don't know how long, however.
  • beginning of next sector (not new game) and next ship - need a delay to show radar before the ship starts moving.
  • Need a longer pause after player's ship is destroyed - not needed for final ship as GAME OVER sequence handles that.
  • Nathan spotted a collision detection glitch, see details page 9 of Draconian Sound Effects PM. I've not been able to recreate
  • Remaining sound effects from ieposta
  • If player flies AWAY FROM the side the spy-ship is exiting, condition red can be triggered right away even if the spy ship has additional passes remaining.
  • Alert! Alert! Seems to sound when a new threat is sighted - whether a ship or a space station. But it doesn't repeat for each one.

For Harmony or Stella (requires Stella 5.0.2 or newer)

Attached File(s)

Link to comment
Share on other sites

This topic is now closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...