First Spear Posted November 13, 2017 Share Posted November 13, 2017 (edited) What is the correct POKE (or set of POKEs) to make a game jump back to the main program's initialization/entry point? The equivalent of pushing the reset button on the console hardware? I am using IntyBASIC of course, but if there are clues/ideas from Assembly gurus, I am open. Thanks. Edited November 13, 2017 by First Spear Quote Link to comment Share on other sites More sharing options...
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