usar666 Posted December 9, 2017 Share Posted December 9, 2017 (edited) After one year on finishing, tweaking, testing and debugging , we are very proud and happy to confirm Risky Rick is finally finished.It was planned for Christmas but due to manufacturing issue, it will be released for the beginning of 2018.Stay tuned ! Edited December 9, 2017 by usar666 11 Quote Link to comment Share on other sites More sharing options...
Ikrananka Posted December 9, 2017 Share Posted December 9, 2017 Love the teaser box art and screenshots. 1 Quote Link to comment Share on other sites More sharing options...
youki Posted December 9, 2017 Share Posted December 9, 2017 (edited) This game is simply the best game ever made for colecovsion to date , including SGM ones. It is simply incredible. i had the opportunities to play a beta version , simply incredible for a Colecovision ! And without SGM and in 32K. Look foward to have the final version! Edited December 9, 2017 by youki 3 Quote Link to comment Share on other sites More sharing options...
+cmart604 Posted December 9, 2017 Share Posted December 9, 2017 This looks awesome! Cant wait. ?? Quote Link to comment Share on other sites More sharing options...
JEFF31 Posted December 10, 2017 Share Posted December 10, 2017 Me - want! Quote Link to comment Share on other sites More sharing options...
mianrtcv Posted December 10, 2017 Share Posted December 10, 2017 On my list Quote Link to comment Share on other sites More sharing options...
TPR Posted December 10, 2017 Share Posted December 10, 2017 Awesome! Quote Link to comment Share on other sites More sharing options...
+nanochess Posted December 10, 2017 Share Posted December 10, 2017 Not because I'm the author of CoolCV emulator, but with it you can record easily an AVI video that can be uploaded directly to Youtube 1 Quote Link to comment Share on other sites More sharing options...
usar666 Posted December 10, 2017 Author Share Posted December 10, 2017 Not because I'm the author of CoolCV emulator, but with it you can record easily an AVI video that can be uploaded directly to Youtube Thanks for the offer, we made a video last year for the RGC 2016.Some noticed player seems to flicker on video but it doesn't flicker on real game 6 Quote Link to comment Share on other sites More sharing options...
+grips03 Posted December 10, 2017 Share Posted December 10, 2017 Looks great. 1 Quote Link to comment Share on other sites More sharing options...
youki Posted December 11, 2017 Share Posted December 11, 2017 I confirm you don't see such a flickering when you play the game on a real console. (and i played on a 50hz SECAM one where normally you see more flicker than on 60hz NTSC) 1 Quote Link to comment Share on other sites More sharing options...
Jinks Posted December 11, 2017 Share Posted December 11, 2017 Looks great no sgm?!?!! 1 Quote Link to comment Share on other sites More sharing options...
ValkerieSilk Posted December 11, 2017 Share Posted December 11, 2017 Awesomeness! 1 Quote Link to comment Share on other sites More sharing options...
usar666 Posted December 11, 2017 Author Share Posted December 11, 2017 (edited) Looks great no sgm?!?!! Thanks, no sgm involved here Edited December 11, 2017 by usar666 3 Quote Link to comment Share on other sites More sharing options...
imstarryeyed Posted December 11, 2017 Share Posted December 11, 2017 That looks really great and I am totally looking forward to buying it when it is available. I grew up playing the game that inspired this on my Commodore Amiga and think the game is a perfect fit for the Coleco as Risky Rick!! Great job!!! Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted December 11, 2017 Share Posted December 11, 2017 I remember playing Rick Dangerous on my PC many years ago. It played remarkably well with the keyboard, with a little practice. How many levels are there in the CV version? Quote Link to comment Share on other sites More sharing options...
youki Posted December 11, 2017 Share Posted December 11, 2017 I remember playing Rick Dangerous on my PC many years ago. It played remarkably well with the keyboard, with a little practice. How many levels are there in the CV version? It is the complete game, as far i know. in 32K!! The work they did on that game is incredible. (i know, i repeat myself! ) . Quote Link to comment Share on other sites More sharing options...
AtariBrian Posted December 11, 2017 Share Posted December 11, 2017 Anyone else think that sound is a bit harsh when you shoot the enemies ? Quote Link to comment Share on other sites More sharing options...
usar666 Posted December 11, 2017 Author Share Posted December 11, 2017 I remember playing Rick Dangerous on my PC many years ago. It played remarkably well with the keyboard, with a little practice. How many levels are there in the CV version? We tried to get the best possible of the console, there are 3 levels.RAM , VRAM and ROM are full =) Anyone else think that sound is a bit harsh when you shoot the enemies ? If you talk about scream, we tried to get an acceptable result from the SN, that was a compromise betmeen performance/size impact and result as we didn't want that freeze the game when playing this sound. Quote Link to comment Share on other sites More sharing options...
youki Posted December 12, 2017 Share Posted December 12, 2017 Anyone else think that sound is a bit harsh when you shoot the enemies ? On the beta version i played this year (visibility more recent than this video) , this sound (the cry) is really better. Quote Link to comment Share on other sites More sharing options...
TPR Posted December 15, 2017 Share Posted December 15, 2017 I remember playing Rick Dangerous on my PC many years ago. It played remarkably well with the keyboard, with a little practice. Ahh, yes. I thought the game looked familiar. I used to play the Amiga version. Quote Link to comment Share on other sites More sharing options...
youki Posted December 15, 2017 Share Posted December 15, 2017 Ahh, yes. I thought the game looked familiar. I used to play the Amiga version. Yes, it is the same game. Quote Link to comment Share on other sites More sharing options...
Kiwi Posted December 15, 2017 Share Posted December 15, 2017 It is the complete game, as far i know. in 32K!! The work they did on that game is incredible. (i know, i repeat myself! ) . Not only that. They made the bgtiles having priority over the sprites is quite impressive. TMS9918A doesn't have the foreground pixel tile pixels have priority over the sprites feature. I'm 85.394% sure of that unless there's a secret graphic mode that allows that. Quote Link to comment Share on other sites More sharing options...
youki Posted December 15, 2017 Share Posted December 15, 2017 Not only that. They made the bgtiles having priority over the sprites is quite impressive. TMS9918A doesn't have the foreground pixel tile pixels have priority over the sprites feature. I'm 85.394% sure of that unless there's a secret graphic mode that allows that. Indeed the TMS does not have this feature and no secret mode . All is done by code. I know how they did , but as i'm not sure the author would like i reveal the "secret" , i prefer don't say. But nothing magic. Just a very efficient coding. As i said , the work done in that game is incredible. You can not even imagine that a colecovision was able to do that. or let say that somebody that crazy enough to put so much effort to release a game like that in a "officially" dead console... We are FAR FAR FAR away from the MSX ports for the SGM or SG1000 port . And the thing even more incredible , is that it is the first attempt to do something on the colecovision by the guys who did that. Until recently they even did not have a real colecovision to test! Quote Link to comment Share on other sites More sharing options...
+nanochess Posted December 15, 2017 Share Posted December 15, 2017 Not only that. They made the bgtiles having priority over the sprites is quite impressive. TMS9918A doesn't have the foreground pixel tile pixels have priority over the sprites feature. I'm 85.394% sure of that unless there's a secret graphic mode that allows that. In Sydney Hunter I emulated this behavior from Intellivision (where player sank into the sand) reloading dinamically the sprite with 0x00 bytes for the hidden portion of Sydney Hunter. Quote Link to comment Share on other sites More sharing options...
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