8bit-Dude Posted January 28, 2018 Share Posted January 28, 2018 For the past 12 months I have been developping an online top-down racer called "8bit-Slicks" for the Apple/Atari/C64. I will be releasing the Atari/C64 version next month, and already released a promo video on YouTube The game has 10 online servers for up-to 4 players each, and ranking on the website: Ranking The Apple IIe version is progressing very well, and I hope to release in 2 months from now. The game requires an 80 column card for Double-Hires GFX, and Uthernet and LanceGS card to play online. It is also compatible with AppleWin, which emulates the Uthernet card! I am dropping some screenshots down here to give you an idea of where I am now. 7 Quote Link to comment Share on other sites More sharing options...
eebuckeye Posted January 28, 2018 Share Posted January 28, 2018 That looks terrific!! Quote Link to comment Share on other sites More sharing options...
eightbit Posted January 28, 2018 Share Posted January 28, 2018 I will be looking forward to the Apple II version for sure. The C64 and Atari versions look fantastic! Quote Link to comment Share on other sites More sharing options...
david__schmidt Posted January 29, 2018 Share Posted January 29, 2018 (edited) The game requires an 80 column card for Double-Hires GFX, and Uthernet and LanceGS card to play online. Will you also be targeting the Uthernet II card, or just the first one? Edited January 29, 2018 by david__schmidt Quote Link to comment Share on other sites More sharing options...
8bit-Dude Posted January 30, 2018 Author Share Posted January 30, 2018 Will you also be targeting the Uthernet II card, or just the first one? I am using IP65, so both UI and UII will be supported! :-) 3 Quote Link to comment Share on other sites More sharing options...
BitHistory.org Posted January 31, 2018 Share Posted January 31, 2018 Can't wait! 1 Quote Link to comment Share on other sites More sharing options...
eightbit Posted January 31, 2018 Share Posted January 31, 2018 (edited) Is this going to be freeware, donationware, or a pay for retail game? Just curious. Also, if a retail release will you be selling it on a floppy with manual and/or box? Also, if you need Apple IIe beta testers I am more than willing to test as I am sure others in this forum will be as well! Edited January 31, 2018 by eightbit 1 Quote Link to comment Share on other sites More sharing options...
8bit-Dude Posted January 31, 2018 Author Share Posted January 31, 2018 I will first release the game as donationware, with unlimited online play capability. I would love though to organize a boxed game with the people producing the DragonCart, RR-Net and Uthernet. This would promote both the game and the ethernet cards for 8bit systems. I do need testers for Apple IIe, so please register here: http://8bit-slicks.com/?topic=closed-beta-register-here 2 Quote Link to comment Share on other sites More sharing options...
eightbit Posted January 31, 2018 Share Posted January 31, 2018 Nice, and registered! Quote Link to comment Share on other sites More sharing options...
Byte Knight Posted January 31, 2018 Share Posted January 31, 2018 Very cool - thank you for developing this for the Apple II! I'll finally have a good use for my Uthernet card! Quote Link to comment Share on other sites More sharing options...
MarkO Posted February 1, 2018 Share Posted February 1, 2018 I've registered too.. I have a big interest in Networked Games, with multiple systems of different manufactures and have been designing an infrastructure for doing that... MarkO Quote Link to comment Share on other sites More sharing options...
Byte Knight Posted February 2, 2018 Share Posted February 2, 2018 Also registered and ready to race! Quote Link to comment Share on other sites More sharing options...
8bit-Dude Posted February 2, 2018 Author Share Posted February 2, 2018 Ah Ah, looks like you're fully hyped-up Byte! I will email the Disk to registered testers later today. @Mark: You will be interested to hear that while making 8bit-Slicks, I organized it into separate cross-platform SDK and game code. I plan to release the SDK in mid-2018 for the benefit of the community. 2 Quote Link to comment Share on other sites More sharing options...
MarkO Posted February 2, 2018 Share Posted February 2, 2018 Ah Ah, looks like you're fully hyped-up Byte! I will email the Disk to registered testers later today. @Mark: You will be interested to hear that while making 8bit-Slicks, I organized it into separate cross-platform SDK and game code. I plan to release the SDK in mid-2018 for the benefit of the community. I downloaded the UDP-Test disk and I now have the e-mail with the additional Links... I would be curious to see your Protocol for the Game, specifically the Network Portion.. The rest of the SDK will be interesting too... MarkO Quote Link to comment Share on other sites More sharing options...
eightbit Posted February 2, 2018 Share Posted February 2, 2018 Got the email. I will try my best to make it! Quote Link to comment Share on other sites More sharing options...
jmholmesjr1967 Posted February 13, 2018 Share Posted February 13, 2018 Are there going to be any more openings to install this software at least on the Apple // series? Also interested in the Atari 8-bit as well. Quote Link to comment Share on other sites More sharing options...
8bit-Dude Posted February 13, 2018 Author Share Posted February 13, 2018 Sure, I will organize another round of testing in about 1 week time. The Apple // version is presently slower than Atari/C64 due to lack of hardware sprites. So I am rewriting the sprite drawing code in pure assembly to speed things up as much as possible. 1 Quote Link to comment Share on other sites More sharing options...
Byte Knight Posted December 1, 2018 Share Posted December 1, 2018 Whatever happened to this? There's a bunch of new Uthernet II cards out there ready to game! Quote Link to comment Share on other sites More sharing options...
Aunty Entity Posted December 1, 2018 Share Posted December 1, 2018 (edited) Has it turned into a zombie? Web site is still there... doesn't look like anything terribly recent though, January was the last announcement..all its servers are empty. Edited December 1, 2018 by Aunty Entity Quote Link to comment Share on other sites More sharing options...
jmholmesjr1967 Posted December 5, 2018 Share Posted December 5, 2018 Has it turned into a zombie? Web site is still there... doesn't look like anything terribly recent though, January was the last announcement..all its servers are empty. I got this email back on October 31st. 8bit-Dude wrote: The project is not dead, just on extended hiatus. I should have time to finish this up in the coming winter, just hold on!!! Post Link: http://8bit-slicks.com/?topic=curious-if-this-was-ever-released/#post-478 ----------- You are receiving this email because you subscribed to a forum topic. Login and visit the topic to unsubscribe from these emails. Sent from my iPhone using Tapatalk Pro Quote Link to comment Share on other sites More sharing options...
Byte Knight Posted December 8, 2018 Share Posted December 8, 2018 Good news! Dear Testers, After a very long hiatus, I have gone back to completion work on 8bit-slicks.I started with the ATARI problems (which was a choice between Huge Flicker or B/W). I changed the GFX mode to InterPlay, so now it is possible to have color with or without flicker, and the flicker is much less drastic than before.Apple will take a little longer. The FPS is half that of C64/Atari, because of the soft sprites code. I need to recode that in pure assembler, and optimize to the last cycle.Meanwhile, I have added "car skidding" in turns, which makes the game a little more challenging and fun! So I plan to have a testing session for Atari/C64 next weekend (12/15-16), and I will send the new disks ahead of time. If you are available next week-end, please let me know on the forum: http://8bit-slicks.com/?topic=testing-session-6-20181215-16Cheers!Tony Quote Link to comment Share on other sites More sharing options...
MarkO Posted December 11, 2018 Share Posted December 11, 2018 Git Hub Link: https://github.com/8bit-Dude/8bit-Slicks Quote Link to comment Share on other sites More sharing options...
8bit-Dude Posted December 11, 2018 Author Share Posted December 11, 2018 I spent a little more time polishing the game ahead of the testing session this week-end (see attached disks).List of mods: - All platforms: Can now select from a list of 13 servers (0-9 / A-D) - Atari: Further improved the new GFX with the help of Phil. He is a tough guy to please, from I am glad to say he gave me the green light! - Apple: Improved sprites drawing performance by 20%, Implemented support for game-paddles (cycle through the controls list to see them).If you are planning to join the testing session this weekend, please leave a message here: http://8bit-slicks.com/?topic=testing-session-6-20181215-16The game will only be as good as the feedback I get from testers!!! 2 Quote Link to comment Share on other sites More sharing options...
jmholmesjr1967 Posted December 12, 2018 Share Posted December 12, 2018 Good news! Wish I was going to be at home with my hardware this weekend. Maybe some day I’ll get to see this. LOL Sent from my iPhone using Tapatalk Pro Quote Link to comment Share on other sites More sharing options...
Fletch Posted October 2, 2019 Share Posted October 2, 2019 Any news on this? Finally dug my Dragon Cart out and remembered that this was a thing. I hope it's not dead. Quote Link to comment Share on other sites More sharing options...
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