jjh76 Posted February 20, 2018 Share Posted February 20, 2018 (edited) I've got a PS2 to db9 mouse adapter that I use with my C64. If I stick this in my TI's controller port - with or without the Atari joystick adapter - will the TI be able to handle the input or will it short something? Edited February 20, 2018 by jjh76 Quote Link to comment Share on other sites More sharing options...
Sinphaltimus Posted February 20, 2018 Share Posted February 20, 2018 I dunno about shorting stuff out but I know that won't work either. The only mouse implementation I know of (and i could be mistaken) is via serial port using a serial mouse with special software. 1 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted February 20, 2018 Share Posted February 20, 2018 I've got a PS2 to db9 mouse adapter that I use with my C64. If I stick this in my TI's controller port - with or without the Atari joystick adapter - will the TI be able to handle the input or will it short something? No this will not work without additional hardware and software. You won't short anything for sure though. Mouse usage was not common nor needed on the TI, perhaps with the exception of drawing programs like TI Artist, and even then you could do just as well with a joystick. Some attempts have been made at creating a GUI for the TI, but they got nowhere due to memory limitations. I would have loved a GEOS version for our platform though! 2 Quote Link to comment Share on other sites More sharing options...
+Schmitzi Posted February 20, 2018 Share Posted February 20, 2018 You need the correct mouse and the fitting hard- and software. Here is a list of what I have collected: TI-99-4A-HW-HID-MOUSE-v1.00-beta.pdf ( find this & all other lists here ) Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted February 20, 2018 Share Posted February 20, 2018 Some attempts have been made at creating a GUI for the TI, but they got nowhere due to memory limitations. I would have loved a GEOS version for our platform though! Something respectable could probably have been pulled off using the 1M SAMS card, sadly it's probably not worth the effort now. 1 Quote Link to comment Share on other sites More sharing options...
jjh76 Posted February 20, 2018 Author Share Posted February 20, 2018 This TI Artist program, is it a cartridge that I can load up in the FinalGROM 99 I just ordered, or something that I can load off a cassette? (don't have a way to load disks yet) The adapter has a button on it to switch between C64 mouse emulation and joystick emulation. Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted February 20, 2018 Share Posted February 20, 2018 Paint N'Print is a cartridge you could load into a GROM cart, and it's honestly a way better drawing program than TI Artist. Quote Link to comment Share on other sites More sharing options...
+jedimatt42 Posted February 21, 2018 Share Posted February 21, 2018 This TI Artist program, is it a cartridge that I can load up in the FinalGROM 99 I just ordered, or something that I can load off a cassette? (don't have a way to load disks yet) The adapter has a button on it to switch between C64 mouse emulation and joystick emulation. Arcadeshopper demonstrated using an adapter like that in joystick mode, with a powered Atari to TI adapter I made. -M@ 2 Quote Link to comment Share on other sites More sharing options...
jjh76 Posted February 21, 2018 Author Share Posted February 21, 2018 If it needs an adapter with an external power source I think I'll just leave it for now, I've pretty much blown my budget for new hardware Quote Link to comment Share on other sites More sharing options...
+jedimatt42 Posted February 21, 2018 Share Posted February 21, 2018 The adapter was a do-it-yourself thing... I wired the powersupply +5v to the player1 Atari +5v pin, and GND to player1 common. There is probably a more robust approach... but that functioned. -M@ 1 Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted February 21, 2018 Share Posted February 21, 2018 I got the Asgard mouse, but there's practically no software that uses it now... TI-Pei comes to mind. If I wrote software to use it, I imagine nobody BUT me could take advantage. Writing software for ANY hardware these days that isn't the vanilla stuff is definitely a risk. I chose to start using the SAMS card because it was prevalent enough in architecture to support. I'm less confident with the video upgrades, I think F18A will win out, it will be lovely to receive mine when the next batch is made. 1 Quote Link to comment Share on other sites More sharing options...
+Ksarul Posted February 24, 2018 Share Posted February 24, 2018 I have an Asgard Mouse too. . .I picked it up many years ago when I was visiting Chris Bobbitt's basement. Quote Link to comment Share on other sites More sharing options...
+arcadeshopper Posted February 24, 2018 Share Posted February 24, 2018 mechatronic mouse was great, until mine died we should make new ones ..hint hint or tipi does mouse with a usb mouse (or wireless) G Quote Link to comment Share on other sites More sharing options...
jjh76 Posted February 24, 2018 Author Share Posted February 24, 2018 If it could work with a Logitech unifying receiver that would be perfect, I recently bought a M720 wireless mouse which can be switched between 3 devices with a push of a button. Quote Link to comment Share on other sites More sharing options...
+arcadeshopper Posted February 24, 2018 Share Posted February 24, 2018 If it could work with a Logitech unifying receiver that would be perfect, I recently bought a M720 wireless mouse which can be switched between 3 devices with a push of a button.Whatever the pi will use for a mouse Sent from my LG-H830 using Tapatalk Quote Link to comment Share on other sites More sharing options...
Omega-TI Posted February 24, 2018 Share Posted February 24, 2018 To me it's fine to emulate anything that RI can use, and even make modern hardware that allows compatibility with original equipment. I"m a little worried about new hardware and software combinations that cannot be used on origial equipment. I see the interest there but it has the capability to fracture the user base. Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted February 24, 2018 Share Posted February 24, 2018 TIPI will revive the mouse on the TI 3 Quote Link to comment Share on other sites More sharing options...
+jedimatt42 Posted February 24, 2018 Share Posted February 24, 2018 Software sells hardware. This was proven by the Atari 2600, and has been true ever since. It is just the human way. Hardware does nothing without the software. If, there were a game out there that used a Mouse as the only interface for input, and it required a Mechatronics mouse, and was a good piece of software, people would figure out how to get the necessary hardware. We'd design a compatible adapter for PS/2 mice and a AVR, or we'd rewrite the software on my USB Keyboard adapter, or... --- TIPI does work fine with the Logitech universal receivers... And that reminds me I need to write the XB MOUSE/O replacement for TIPI that is software compatible with XB programs that used the Mechatronics driver. Back in the day, mousekateers in the TI space had the sense to use pluggin drivers for things like TIArtist, or XB. So If modern programs stick with this 'overlay' approach for the mouse calls, the software can be written for Mechatronics, Asgaard, and TIPI... --- Mechatronics vs. Asgaardians seems like a video game the TI should have. -M@ 2 Quote Link to comment Share on other sites More sharing options...
+arcadeshopper Posted February 24, 2018 Share Posted February 24, 2018 Software sells hardware. This was proven by the Atari 2600, and has been true ever since. It is just the human way. Hardware does nothing without the software. If, there were a game out there that used a Mouse as the only interface for input, and it required a Mechatronics mouse, and was a good piece of software, people would figure out how to get the necessary hardware. We'd design a compatible adapter for PS/2 mice and a AVR, or we'd rewrite the software on my USB Keyboard adapter, or... --- TIPI does work fine with the Logitech universal receivers... And that reminds me I need to write the XB MOUSE/O replacement for TIPI that is software compatible with XB programs that used the Mechatronics driver. Back in the day, mousekateers in the TI space had the sense to use pluggin drivers for things like TIArtist, or XB. So If modern programs stick with this 'overlay' approach for the mouse calls, the software can be written for Mechatronics, Asgaard, and TIPI... --- Mechatronics vs. Asgaardians seems like a video game the TI should have. -M@ Yeah we used the mouse for tiartist, really upped the game as far as art in that resolution/color restrictions. also I rewrote a game in xb that was missile commandy where it used a sprite to do the crosshairs and with the mechatronic mouse drive for xb one of the great features was that you could attach sprite 1 to the mouse and clicks were joystick buttons..so converting an existing "crosshair" or "pointer" game in XB was childs play.. ALSO there's mousedesk (check my youtube for a video of that) which was my gui idea that is written in hybrid xb/assy that I never went anywhere with but was fun to write. Also I ported mousedesk to work on the geneve with the geneve mouse in GPL/XB. We can do a LOT more with a mouse if devs and users all have one inexpensively, the issue with mice before was they either didn't have one due to availability or price or lack of reasons to have it.. All of these are resolvable today and having a "mouse driver" in gcc & XB/Tiartist means we can do anything we want with it.. 1 Quote Link to comment Share on other sites More sharing options...
Sinphaltimus Posted February 24, 2018 Share Posted February 24, 2018 Yeah we used the mouse for tiartist, really upped the game as far as art in that resolution/color restrictions. also I rewrote a game in xb that was missile commandy where it used a sprite to do the crosshairs and with the mechatronic mouse drive for xb one of the great features was that you could attach sprite 1 to the mouse and clicks were joystick buttons..so converting an existing "crosshair" or "pointer" game in XB was childs play.. ALSO there's mousedesk (check my youtube for a video of that) which was my gui idea that is written in hybrid xb/assy that I never went anywhere with but was fun to write. Also I ported mousedesk to work on the geneve with the geneve mouse in GPL/XB. We can do a LOT more with a mouse if devs and users all have one inexpensively, the issue with mice before was they either didn't have one due to availability or price or lack of reasons to have it.. All of these are resolvable today and having a "mouse driver" in gcc & XB/Tiartist means we can do anything we want with it.. Plus, I bet, TIPI can be utilized here as well. But again, someone has to develop for the option. I mean, then, USB mouses, if it works on Pi, amiright? Quote Link to comment Share on other sites More sharing options...
+Schmitzi Posted February 24, 2018 Share Posted February 24, 2018 I have the Asgard Mouse, and 2 for the Mechatronic80. The latter seems to be the Computek Geos-101, just with another connector. And wasn´t there the WiPo Mouse 99 from Softpoint Electronic ? Quote Link to comment Share on other sites More sharing options...
RXB Posted February 24, 2018 Share Posted February 24, 2018 I have a Kensington Orbit trackball: https://www.ebay.com/i/222829343517?rt=nc It worked with the Serial Mouse software, but had to tweek a setting or two if I remember correctly. 2 Quote Link to comment Share on other sites More sharing options...
Ed in SoDak Posted February 25, 2018 Share Posted February 25, 2018 (edited) BITD I bought JoyPaint99 from Great Lakes Software which used the joystick and employed a GUI interface that copied the basic features of MacPaint. It was a decent, useable program, given the lower resolution of the TI and the slothlike pointer. Those used to the Mac's lightning-fast mouse would be bemused and a bit frustrated at how long it took the pointer to traverse the screen to get to a menu option and return to where it would be used in a drawing. A mouse would certainly help, as my hands would get tired of constantly pushing the stick to get the pointer to where I wanted it to be, and that took both hands or a secure joystick desk mount. I don't recall if JoyPaint supported Mac-like keyboard shortcuts, which would help avoid pointer-runs to the menu. On an accelerated TI, it would be worth checking out. -Ed Edited February 25, 2018 by Ed in SoDak Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted February 25, 2018 Share Posted February 25, 2018 Joypaint99 is Awesome! Probably the most useful drawing program on the TI. 1 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted March 2, 2018 Share Posted March 2, 2018 Was the Horizon mouse a specially modified serial mouse or was it just a vanilla one? Quote Link to comment Share on other sites More sharing options...
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