Arenafoot Posted July 15, 2018 Share Posted July 15, 2018 Hey man, thanks for the kind words! I was surprised when I saw this thread. I had completely forgotten about that game. My first post on AA! I still lurk often, but work and real life has kept me from getting involved in any projects. Maybe one day PS -- This Fear of the Dark game looks great! Nice work, MemberAtarian! I really wanted to see your artwork on a finished game cartridge!!! 1 Quote Link to comment Share on other sites More sharing options...
+D Train Posted July 16, 2018 Share Posted July 16, 2018 Hey man, thanks for the kind words! I was surprised when I saw this thread. I had completely forgotten about that game. My first post on AA! I still lurk often, but work and real life has kept me from getting involved in any projects. Maybe one day PS -- This Fear of the Dark game looks great! Nice work, MemberAtarian! Glad that you are still around! Let's make some noise and see if we can get someone to code your game! 2 Quote Link to comment Share on other sites More sharing options...
Brian O Posted July 18, 2018 Share Posted July 18, 2018 I really wanted to see your artwork on a finished game cartridge!!! Ha! Me too. If I had an ounce of ability to develop an Atari game, it would have been finished a long time ago! 1 Quote Link to comment Share on other sites More sharing options...
Brian O Posted July 18, 2018 Share Posted July 18, 2018 Glad that you are still around! Let's make some noise and see if we can get someone to code your game! Nah. The one thing I learned during my time here is that people want to develop their own games, not someone else's Quote Link to comment Share on other sites More sharing options...
Jinroh Posted August 12, 2018 Share Posted August 12, 2018 Rad game man, sorry I did not see it sooner, but I am going to give it a go later! Love the music and the stylistic shadow art! Quote Link to comment Share on other sites More sharing options...
MemberAtarian Posted August 16, 2018 Author Share Posted August 16, 2018 Rad game man, sorry I did not see it sooner, but I am going to give it a go later! Love the music and the stylistic shadow art! Thanks for you nice words! I was away for a month or so, because I'm learning Python right now (got the mood for learning more languages), but I'm back for my game project. The boss fight is ready, only the ending and the randomizer of the survivor mode is left. I have completely rewritten the module that decides which sprite to draw (spared 700 bytes) and remade the one that makes blocks disappearing as stomped (got an extra 400 bytes), so I have now a 'plenty' of space again to dream. I moved a lot of the hard parts to vblank, but still the cycle counter goes over 262 if there are too many blocks around you, did not decide which ones to optimize yet, I have 200 bytes left in bank 8. XD Quote Link to comment Share on other sites More sharing options...
Greenfuzz Posted August 17, 2018 Share Posted August 17, 2018 Great. Really hope this gets finished. Quote Link to comment Share on other sites More sharing options...
MemberAtarian Posted August 18, 2018 Author Share Posted August 18, 2018 (edited) Great. Really hope this gets finished. This will be for sure. This is my biggest projekt since I began programming the VCS. These days I optimized, optimized, and optimized, gaining at least 1600 bytes and now the cycle count won't go over 262. Unfortunately, I had to remove the WaterDrop, it took much cycles with a little effect only (mostly only for decoration) and I can use it's X and Y values in the randomizer. I used up all the usable aux and stack, and even the missile variables, and 4 variables are used by single bits. Edited August 18, 2018 by MemberAtarian Quote Link to comment Share on other sites More sharing options...
GradualGames Posted August 22, 2018 Share Posted August 22, 2018 (edited) I never thought I'd hear Iron Maiden on the Atari 2600. Now I have. I love that the 2600 always sounds out of tune, I find it very charming. Also that's a very cool visual effect. Do you do it by making the playfield black, light sprite yellow, then making the sprites go behind the background? (I'm new to 2600 programming, but have been doing NES for 10 years so I know 6502 and have a passing familiarity with 2600, but have not made anything significant yet) Edited August 22, 2018 by GradualGames Quote Link to comment Share on other sites More sharing options...
MemberAtarian Posted August 23, 2018 Author Share Posted August 23, 2018 I never thought I'd hear Iron Maiden on the Atari 2600. Now I have. I love that the 2600 always sounds out of tune, I find it very charming. Also that's a very cool visual effect. Do you do it by making the playfield black, light sprite yellow, then making the sprites go behind the background? (I'm new to 2600 programming, but have been doing NES for 10 years so I know 6502 and have a passing familiarity with 2600, but have not made anything significant yet) Hi! p1 sprite is yellow, everyhing else is black. p1 always go behind p0 and sprites are behind the playfield. Quote Link to comment Share on other sites More sharing options...
MemberAtarian Posted August 23, 2018 Author Share Posted August 23, 2018 The game is nearly finished, I'm waiting for some brave gamers who could search for bugs. So basically, there are two modes, one is called campaign and one is survival. The campaign has fixed, more detailed levels and has a specific goal. In this case, the game counts the number of death, so at the end you will see how many lives you wasted for getting the treasure. After you beat the campaign, the game changes to survival mode automatically. In that mode, you have to wait a lot before you can play, because the CPU generates the stage, simulates if it is beatable and then, it places the bat. Yeah, I wanted to put there more possibilities, but I just ran out of space. And I mean, I rewrote most part of the code and the music is compressed to the limits, but I don't have any place left for calculations. In this mode, the game counts the rooms you completed without dying. You can see the footage here, but it's really spoiling the fun of the campaign mode, because most of the rooms have specific rules those take time to figure out. FearoftheDark0.64_NTSC.bas.bin 1 Quote Link to comment Share on other sites More sharing options...
MemberAtarian Posted August 26, 2018 Author Share Posted August 26, 2018 Cover plan. 2 Quote Link to comment Share on other sites More sharing options...
MemberAtarian Posted August 28, 2018 Author Share Posted August 28, 2018 Back of box. 1 Quote Link to comment Share on other sites More sharing options...
MemberAtarian Posted September 9, 2018 Author Share Posted September 9, 2018 PAL60 version added, enjoy! FearoftheDark0.65_PAL60.bas.bin 3 Quote Link to comment Share on other sites More sharing options...
Arenafoot Posted September 9, 2018 Share Posted September 9, 2018 PAL60 version added, enjoy! Retronics will be stocking this title soon? Quote Link to comment Share on other sites More sharing options...
MemberAtarian Posted September 9, 2018 Author Share Posted September 9, 2018 Retronics will be stocking this title soon? I asked him to order plastic cases instead of printing your own with a really expensive mold, so hope that you can get Plague, Apollyon, Beeware and Fear of the Dark soon in your hand. 1 Quote Link to comment Share on other sites More sharing options...
MemberAtarian Posted September 9, 2018 Author Share Posted September 9, 2018 Physical release of my first 4 games is coming soon. Until that, here is the manual. 1 Quote Link to comment Share on other sites More sharing options...
Jinroh Posted September 10, 2018 Share Posted September 10, 2018 Love the game! Very dark and unique. The graphical style between the light and dark is so striking. I love the girl too, so cute, the manual, box, etc. art is very nice! It is definitely on my list. Quote Link to comment Share on other sites More sharing options...
MemberAtarian Posted September 10, 2018 Author Share Posted September 10, 2018 Love the game! Very dark and unique. The graphical style between the light and dark is so striking. I love the girl too, so cute, the manual, box, etc. art is very nice! It is definitely on my list. With your name, I was expecting an ava like this. I had a strong anime/manga time in my youth and of course, as most fans, tried to make my own manga series, sometimes those skill looks useful. It's a bit hard for me to draw a "cute girl", I loved the style of Kuuchuu Buranko, Kaiba or Tobaku Mokushiroku Kaiji over the typical kawaii drawnings. This was the first time that during the coding I felt like "I know what I'm doing" from the beginning to the ending", even changing the batari basic kernel a bit, so that makes me really motivated to recreate my favorite childhood game on the C64 to the VCS. 2 Quote Link to comment Share on other sites More sharing options...
Jinroh Posted September 11, 2018 Share Posted September 11, 2018 Haha nothing wrong with that, my personal style was initially influenced by Demon City Shinjuku when I started to add bits of anime. However in recent years, it has come full circle back to more Western style. I had come up with the name before Jin-Roh the Wolf Brigade, because I wanted a cool sounding word for Werewolf, that was neither from my Slovak or English, so I went with Jinroh. Totally you are doing great! You have made a great and fun game with such great skill. Quote Link to comment Share on other sites More sharing options...
MemberAtarian Posted September 12, 2018 Author Share Posted September 12, 2018 Haha nothing wrong with that, my personal style was initially influenced by Demon City Shinjuku when I started to add bits of anime. However in recent years, it has come full circle back to more Western style. I had come up with the name before Jin-Roh the Wolf Brigade, because I wanted a cool sounding word for Werewolf, that was neither from my Slovak or English, so I went with Jinroh. Totally you are doing great! You have made a great and fun game with such great skill. I watched anime for 10 years, I think, I have 250+ titles on my list, but I got totally burn out 3 years ago. I always preferred the odd ones, but nowadays, fanservice got too much attention, but I'm still interested in how the japanese society will turn with so much handicaps. I'm going to school for programming now and have to help with a house renovation, but I have a new plan again, my childhood favorite. 1 Quote Link to comment Share on other sites More sharing options...
tygerbug Posted September 23, 2018 Share Posted September 23, 2018 Really neat! Quote Link to comment Share on other sites More sharing options...
ColecoGamer Posted October 21, 2018 Share Posted October 21, 2018 I like how the OP used music from my favorite heavy metal band, Iron Maidien. The song heard in the above video(s) is from their album Fear of the Dark, which is a personal favorite of mine. The OP did a fantastic job recreating the song on the Atari 2600! For those interested, heres the actual song by Iron Maiden: [irl] [/url] Quote Link to comment Share on other sites More sharing options...
MemberAtarian Posted October 22, 2018 Author Share Posted October 22, 2018 I like how the OP used music from my favorite heavy metal band, Iron Maidien. The song heard in the above video(s) is from their album Fear of the Dark, which is a personal favorite of mine. The OP did a fantastic job recreating the song on the Atari 2600! For those interested, heres the actual song by Iron Maiden: [irl] [/url] Thank you, I always feel that my weakness is the sound part of programming, I have no good ear for tones. Quote Link to comment Share on other sites More sharing options...
Gilles_B Posted April 25, 2019 Share Posted April 25, 2019 Hey, first, thank you for the work you put into this. It's very atmospheric. I can feel the tension! Just one bit of feedback: both my Harmony and Stella detect the PAL 60 as being NTSC. So to get the correct colours, with Stella I need to use the NTSC version, and on the 2600 with Harmony I need to use the the PAL 60, since the colour shift will make the orange I see in Stella appear yellow, thus correct. Thought I'd mention this, because maybe this is a simple declaration in the program that's missing? I don't have a clue how this works. Not a biggie anyway, since the desired effect is achieved. I just need to keep both versions Cheers Quote Link to comment Share on other sites More sharing options...
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