BackInTimeSime Posted July 10, 2018 Share Posted July 10, 2018 Wizball on the Amiga, the C64 version was way better. Such a great game too... 1 Quote Link to comment Share on other sites More sharing options...
+Charlie Cat Posted July 10, 2018 Share Posted July 10, 2018 Wizball on the Amiga, the C64 version was way better. Such a great game too... I 2nd that Sime. Such a great game indeed. Anthony.. 2 Quote Link to comment Share on other sites More sharing options...
Keatah Posted July 10, 2018 Share Posted July 10, 2018 All of them! 1 Quote Link to comment Share on other sites More sharing options...
Video Posted July 10, 2018 Share Posted July 10, 2018 A lot of psx games fit this bill. I'd say spyro series and crash bandicoot are two series that were better here, than on newer hardware. 1 Quote Link to comment Share on other sites More sharing options...
PlaysWithWolves Posted July 10, 2018 Share Posted July 10, 2018 Way better than the arcade. Up up down down left right left right B A start. Can't do that in the arcade. Believe it or not, the code actually worked on the arcade version. The first I even learned of the code was from a helpful 7-11 clerk where they had a few cabinets set up. I think it was a dedicatd Contra machine, but that was a long time ago. I just remember playing the hell out of it for a quarter. 1 Quote Link to comment Share on other sites More sharing options...
Tempest Posted July 10, 2018 Share Posted July 10, 2018 Believe it or not, the code actually worked on the arcade version. The first I even learned of the code was from a helpful 7-11 clerk where they had a few cabinets set up. I think it was a dedicatd Contra machine, but that was a long time ago. I just remember playing the hell out of it for a quarter. Sure it wasn't a PlayChoice 10? 1 Quote Link to comment Share on other sites More sharing options...
PlaysWithWolves Posted July 10, 2018 Share Posted July 10, 2018 Sure it wasn't a PlayChoice 10? It was around '88 or '89, so it's possible it was a PlayChoice. Quote Link to comment Share on other sites More sharing options...
mbd30 Posted July 10, 2018 Share Posted July 10, 2018 (edited) I remember Playchoice 10 having time limits so you wouldn't have been able to play the hell out of it with a single quarter. Unless that was disabled. Edited July 10, 2018 by mbd30 Quote Link to comment Share on other sites More sharing options...
Tanooki Posted July 10, 2018 Share Posted July 10, 2018 Ugh I hated that 5min timer put to each quarter as it was a menace. It seemed pretty unfair, but I guess it also made sense. They basically were the NES games in most cases with just minor changes so they knew some would come from home and monopolize it, and in other cases it was basically like a paid store demo kiosk to peddle other titles. Quote Link to comment Share on other sites More sharing options...
PlaysWithWolves Posted July 10, 2018 Share Posted July 10, 2018 There was no timer on the one I played. Maybe it was an early edition, or something. Anyway, it wats the best use of quarters I ever got out of an arcade game. I only played late at night, after work, so it was usually open. Anyway, I didn't mean to derail the thread. Quote Link to comment Share on other sites More sharing options...
mbd30 Posted July 10, 2018 Share Posted July 10, 2018 (edited) There was no timer on the one I played. Maybe it was an early edition, or something. Anyway, it wats the best use of quarters I ever got out of an arcade game. I only played late at night, after work, so it was usually open. Anyway, I didn't mean to derail the thread. There might be an option for the arcade owner to disable the timer or increase the duration. Edited July 10, 2018 by mbd30 Quote Link to comment Share on other sites More sharing options...
Ranger03 Posted July 11, 2018 Author Share Posted July 11, 2018 the topic is being derailed. just a heads up. and there's the n sane trilogy, which is not my cup of tea as jumps are hard to gauge from the viewing angle Quote Link to comment Share on other sites More sharing options...
Tanooki Posted July 12, 2018 Share Posted July 12, 2018 That's why I don't tolerate Crash games, or any game that is 3rd person that commonly runs towards the screen so you have to basically memorize the stages or die as you have little time to react to what is coming at you. They're still kind of annoying going away too by design, but into is a deal breaker. I'd like to get the Spyro one, but for some screwball reason no talk on a Switch version yet unlike Crash so I have no interest. Quote Link to comment Share on other sites More sharing options...
Gentlegamer Posted July 12, 2018 Share Posted July 12, 2018 Super Mario All-Stars on SNES is inferior to the original NES games. 1 Quote Link to comment Share on other sites More sharing options...
Flojomojo Posted July 12, 2018 Share Posted July 12, 2018 I think I'd rather play Superman on Atari 2600 than Superman 64. 1 Quote Link to comment Share on other sites More sharing options...
Tempest Posted July 12, 2018 Share Posted July 12, 2018 Super Mario All-Stars on SNES is inferior to the original NES games. How so? Just curious. 1 Quote Link to comment Share on other sites More sharing options...
Mr SQL Posted July 12, 2018 Share Posted July 12, 2018 Archon on the NES wasn't as fun as the C64 or Atari versions. Spy vs Spy too and it didn't have that captivating sound trek. Hardware limitaitons aside a paradigm shift from creative programming to overworked was likely responsible; showed through in a lot of the NES games. 2 Quote Link to comment Share on other sites More sharing options...
Tempest Posted July 12, 2018 Share Posted July 12, 2018 Honestly I think a lot of NES games were worse than their computer counterparts (the Bards Tale and later Ultima games come to mind), but I don't know if that counts. Is the C64 more or less powerful than the NES? What about the Apple IIe? Quote Link to comment Share on other sites More sharing options...
Great Hierophant Posted July 12, 2018 Share Posted July 12, 2018 (edited) Honestly I think a lot of NES games were worse than their computer counterparts (the Bards Tale and later Ultima games come to mind), but I don't know if that counts. Is the C64 more or less powerful than the NES? What about the Apple IIe? It depends on what you are looking at. When it comes to CPU, the NES is faster (1.79MHz 6502) than either (1.02MHz 6502/6510). Graphically, the NES is superior except when it comes to displaying text and high resolution graphics. Sound wise, the Apple II is very crude against the NES but the C64 has a more flexible sound chip but fewer channels. When it comes to RAM, the Commodore 64(KB) and especially the Apple IIe (64-128KB typically) have the NES (2KB CPU + 2KB Video) beat on paper. But most of that RAM in those computers is used for loading code and graphics from tapes or floppies. Officially, any piece of NES or Famicom software must come with at least 8K for program code +8K of graphics tiles, but 64KB or 128KB ROMs are nothing for the NES. Some NES games add extra program RAM (8K usually) on their cartridges and a few add extra video RAM. But tapes and floppies are far cheaper to produce than ROM chips. Ultima 4 came on 4 disk sides on the A2 and C64, giving that game access to 572-680KB of storage. Ultima 5 came on 8 disk sides, so double that. Bard's Tale 1 came on three disk sides, so that's up to 429-510KB of storage. The ROMs for Ultima 4-5 on the NES are only 256KB and Bard's Tale is 128KB (plus 8KB for battery backed saves). Something has to be cut for those games. Ultima 3 was only on two disk sides, so it was able to make the transition essentially intact. Edited July 12, 2018 by Great Hierophant Quote Link to comment Share on other sites More sharing options...
mbd30 Posted July 12, 2018 Share Posted July 12, 2018 It depends on what you are looking at. When it comes to CPU, the NES is faster (1.79MHz 6502) than either (1.02MHz 6502/6510). Graphically, the NES is superior except when it comes to displaying text and high resolution graphics. Sound wise, the Apple II is very crude against the NES but the C64 has a more flexible sound chip but fewer channels. When it comes to RAM, the Commodore 64(KB) and especially the Apple IIe (64-128KB typically) have the NES (2KB CPU + 2KB Video) beat on paper. But most of that RAM in those computers is used for loading code and graphics from tapes or floppies. Officially, any piece of NES or Famicom software must come with at least 8K for program code +8K of graphics tiles, but 64KB or 128KB ROMs are nothing for the NES. Some NES games add extra program RAM (8K usually) on their cartridges and a few add extra video RAM. But tapes and floppies are far cheaper to produce than ROM chips. Ultima 4 came on 4 disk sides on the A2 and C64, giving that game access to 572-680KB of storage. Ultima 5 came on 8 disk sides, so double that. Bard's Tale 1 came on three disk sides, so that's up to 429-510KB of storage. The ROMs for Ultima 4-5 on the NES are only 256KB and Bard's Tale is 128KB (plus 8KB for battery backed saves). Something has to be cut for those games. Ultima 3 was only on two disk sides, so it was able to make the transition essentially intact. Yeah. NES would be better for action games while the C64 would have the advantage when it comes to bigger games such as long RPGs. Quote Link to comment Share on other sites More sharing options...
empsolo Posted July 12, 2018 Share Posted July 12, 2018 Super Mario All-Stars on SNES is inferior to the original NES games. Actually, All-Stars is literally just the 8-bit NES coding running on 16-bit hardware but with minor updates to the gamefile to fix a few bugs and glitches from the NES versions. 1 Quote Link to comment Share on other sites More sharing options...
Ranger03 Posted July 12, 2018 Author Share Posted July 12, 2018 Super Mario All-Stars on SNES is inferior to the original NES games. no. if anything they are a lot better. besides, for those of us that can't find the real smb2, it's a decent bet Quote Link to comment Share on other sites More sharing options...
dj_convoy Posted July 12, 2018 Share Posted July 12, 2018 Actually, All-Stars is literally just the 8-bit NES coding running on 16-bit hardware but with minor updates to the gamefile to fix a few bugs and glitches from the NES versions. What if you prefer the music and 8-bit sprites of the original? I absolutely agree that the originals are superior, if for the look alone. Quote Link to comment Share on other sites More sharing options...
Tanooki Posted July 12, 2018 Share Posted July 12, 2018 Well then that would be a matter of taste, not something solid where it did turn out worse. Some people prefer the 8bit visuals and audio of the NES over the SNES, and that's fine, but they don't really as games turn out worse for it as it's aethetics vs something actually being broken in the conversion or made worse by choice. 2 Quote Link to comment Share on other sites More sharing options...
Lost Dragon Posted July 15, 2018 Share Posted July 15, 2018 Nice to see Amiga:Wizball, ST:Star Raiders and Moon Patrol mentioned on here. I would add: Platoon on NES and the ST, neither a patch on the C64 version. Myth aka Conan on the NES..Give me the C64 version any day. Bionic Commando and Operation Wolf on the Amiga, both looked far better than the workman like C64 versions, but lacked the C64 versions playability. Powermonger on the Mega CD. .despite having a faster CPU. .game ran slower than the cartridge version on the stock Megadrive. Didn't Jaguar Pitfall:Mayan Adventure run at 30 FPS compared to 60 FPS on the Megadrive? . 1 Quote Link to comment Share on other sites More sharing options...
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