freshbrood Posted July 19, 2018 Share Posted July 19, 2018 I would like smaller, more detailed playfield blocks, but the intructions are so limited and vague. Is this ONLY for superchip ram? How do I draw the playfield using it? (Currently I use the playfield: with 12 lines of X's and .'s, 32 across, with end. Const pfres =3 gives me 3 giant blocks that take up the whole screen. Const pfres 48, the largest that works without crashing the game, gives me smaller random blocks in no discernable pattern. Please help. I'd like smaller playfield blocks than just the 8x4 defaults. Quote Link to comment Share on other sites More sharing options...
+Karl G Posted July 19, 2018 Share Posted July 19, 2018 This should go in the batari basic forum. You will indeed need to use superchip RAM if you want a higher resolution playfield using the standard kernel. The playfield pixels are so big because the playfield is stored in RAM using the standard kernel, and RAM is very limited. 1 Quote Link to comment Share on other sites More sharing options...
freshbrood Posted July 20, 2018 Author Share Posted July 20, 2018 I posted in bb section. Would you please walk me through how to implement superchip ram, and then actually draw a playfield using the smallest blocks possible? Quote Link to comment Share on other sites More sharing options...
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