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How to use pfres using only the standard kernel?


freshbrood

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I would like smaller, more detailed playfield blocks, but the intructions are so limited and vague. Is this ONLY for superchip ram?

 

How do I draw the playfield using it? (Currently I use the playfield: with 12 lines of X's and .'s, 32 across, with end.

 

Const pfres =3 gives me 3 giant blocks that take up the whole screen. Const pfres 48, the largest that works without crashing the game, gives me smaller random blocks in no discernable pattern.

 

Please help. I'd like smaller playfield blocks than just the 8x4 defaults.

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This should go in the batari basic forum. You will indeed need to use superchip RAM if you want a higher resolution playfield using the standard kernel. The playfield pixels are so big because the playfield is stored in RAM using the standard kernel, and RAM is very limited.

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