Bochum_Boy Posted August 28, 2018 Share Posted August 28, 2018 (edited) In the past month I started a project for the Lynx. In the first hand, I wanted to learn programming for that fantastic beast. Hence, I started a very simple Donkey Kong clone. As I am a beekeeper, I chose the setting of a Honey Hunt. You control Bentley Bear on the hunt for honey from hives. But beware of the bees! Bentley Bear can fire crystals in order to kill the bees (therefore he needs energy from the honey). He can't jump but climb on platforms if he reaches them. He can make himself small in order to avoid getting hit by a bee. I attached the first playable build for Handy. Yet, I have not tested BB on real hardware. Known problems: - no music (not implemented yet= - no real game over or victory page (Score == 100) - collision control of the platforms needs massive improvement - no background Download here: https://www.dropbox.com/s/y0kli115ybwgx9q/BentleyBearsHoneyHunt.lnx?dl=0 Feel free for any input! Edited August 28, 2018 by Bochum_Boy 11 Quote Link to comment Share on other sites More sharing options...
Turbo Laser Lynx Posted August 28, 2018 Share Posted August 28, 2018 Always great seeing someone new picking up Lynx-programming. You've got a good start there, I wish you good luck and hope you have a lot of fun coding on the Lynx! 1 Quote Link to comment Share on other sites More sharing options...
Bochum_Boy Posted August 29, 2018 Author Share Posted August 29, 2018 (edited) Thanks for your kind words, turbo! The next points I'd like to add are changing levels and to improve the collision detection. Here is a quick impression for all those that have not yet tried: Edited August 29, 2018 by Bochum_Boy 2 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted August 29, 2018 Share Posted August 29, 2018 OMG! This is awesome! I have to give this a try! 1 Quote Link to comment Share on other sites More sharing options...
+Cafeman Posted August 29, 2018 Share Posted August 29, 2018 Reminds me of Joust! 1 Quote Link to comment Share on other sites More sharing options...
Bochum_Boy Posted August 30, 2018 Author Share Posted August 30, 2018 @Cafeman: You're right it has some similarities with Joust. Currently, I am working on a background graphic. Should be ready soon Quote Link to comment Share on other sites More sharing options...
Bochum_Boy Posted August 31, 2018 Author Share Posted August 31, 2018 (edited) Another update: - A background is added. - Bentley Bear is now able to crouch to avoid a hit by a bee. - Collision control is improved. Next up: - Level building (at least waves of Bees) - Victory and Game Over screen It is not gonna be the next Zaku, but I hope to see a release in the foreseeable future. Edited August 31, 2018 by Bochum_Boy 3 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted August 31, 2018 Share Posted August 31, 2018 Looking good! 1 Quote Link to comment Share on other sites More sharing options...
mvirtuale Posted September 2, 2018 Share Posted September 2, 2018 good job!I hope to play this game on my lynx and on my pc soon Quote Link to comment Share on other sites More sharing options...
LX.NET Posted September 2, 2018 Share Posted September 2, 2018 Is there a new lnx file to look at the current state? Loved playing with it for a bit. Compliments. How have you coded it? Quote Link to comment Share on other sites More sharing options...
Bochum_Boy Posted September 3, 2018 Author Share Posted September 3, 2018 Hi LX, I updated the LNX file in the link in post #1. My code was written in C with the 6502 compiler and reading your tutorial. This week I will implement levels and screens to start, high-score and finally game over. Quote Link to comment Share on other sites More sharing options...
Bochum_Boy Posted September 5, 2018 Author Share Posted September 5, 2018 Levels, a boss (beware Badger!) and waves of enemies are implemented. Now fine tuning the boss fight! Quote Link to comment Share on other sites More sharing options...
gambler172 Posted September 5, 2018 Share Posted September 5, 2018 Hallo Bochum Boy sieht gut aus.....allerdings schwer zu spielen Quote Link to comment Share on other sites More sharing options...
Bochum_Boy Posted September 6, 2018 Author Share Posted September 6, 2018 Thanks for the feedback, gambler! Yes, right now some passages are tricky but I keep on refining them. The main idea is to survive the waves without loosing the score through dying. Per run you have one life less, resulting in a higher score. Maybe an EEPROM would be nice for the high-score, wouldn't it? Quote Link to comment Share on other sites More sharing options...
Bochum_Boy Posted September 11, 2018 Author Share Posted September 11, 2018 I polished a few things - The boss is now included. Yet, this requires a bit tweaking to make the final battle neither too hard nor too easy. The game will be a classical high score hunting game, so beware of the badger and dying Quote Link to comment Share on other sites More sharing options...
gambler172 Posted September 22, 2018 Share Posted September 22, 2018 Hi Bochum Boy i guess you are german....how about visiting the Ejagfest at 3rd november? Quote Link to comment Share on other sites More sharing options...
Bochum_Boy Posted September 24, 2018 Author Share Posted September 24, 2018 Thought about it, but my schedule is very tight at the moment! So, sorry, no ejagfest this year. Quote Link to comment Share on other sites More sharing options...
Bochum_Boy Posted September 27, 2018 Author Share Posted September 27, 2018 Music is on its way in the game (thanks, DerLuchs and sage!) - the boss battle will need some work (maybe I get this one in next week). I will change my game's internal design to karri's template. I found some of the first beta testers, maybe some one else is interested? I might give out an Alpha in two weeks 1 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted October 7, 2018 Share Posted October 7, 2018 Hi Bochun Boy it would be a pleasure to test for you...just lmk greetings Walter Quote Link to comment Share on other sites More sharing options...
+karri Posted October 7, 2018 Share Posted October 7, 2018 I can also help with this as I already finished "Shaken, not stirred". No results have poured in yet. It may be too hard... 2 Quote Link to comment Share on other sites More sharing options...
4ever2600 Posted October 7, 2018 Share Posted October 7, 2018 I would love to beta test this game! Looks like so much fun! 1 Quote Link to comment Share on other sites More sharing options...
Lost Dragon Posted October 7, 2018 Share Posted October 7, 2018 Always great seeing someone new picking up Lynx-programming. You've got a good start there, I wish you good luck and hope you have a lot of fun coding on the Lynx! Simply THIS ^^^^^ Quote Link to comment Share on other sites More sharing options...
thefred Posted January 3, 2019 Share Posted January 3, 2019 Music is on its way in the game (thanks, DerLuchs and sage!) - the boss battle will need some work (maybe I get this one in next week). I will change my game's internal design to karri's template. I found some of the first beta testers, maybe some one else is interested? I might give out an Alpha in two weeks How is it coming along? Quote Link to comment Share on other sites More sharing options...
Bochum_Boy Posted January 7, 2019 Author Share Posted January 7, 2019 As I had much trouble with my actual work, the project made only little progress. But I am happy to start working on it from next week again! 1 1 Quote Link to comment Share on other sites More sharing options...
Bochum_Boy Posted July 5, 2019 Author Share Posted July 5, 2019 Just got back to the project. I think I will clean the code and switch the game play a bit, so stay tuned 4 Quote Link to comment Share on other sites More sharing options...
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