KevKelley Posted February 28, 2019 Share Posted February 28, 2019 When I first started programming I had no clue about bankswitching. Now I am using it and am learning as I go along but was wondering what everyone uses it for? Originally I thought the main logic for the game would eat up a bank and then I would put the game progression in another bank and reserve the others for things like a title screen or death screen but looking at the code I was thinking I might be able to fit everything in the second bank by eliminating redundancies or streamline things. I was hoping to try and rework dome code tomorrow to see if I get better performance. This led me to wonder if there was some preferred method or preference as to what gets put where. Do I put code that doesn't get used frequently in another bank? Is there a practice to avoid, like using a bunch of subroutines in another bank? Just looking for tips and better understanding so I can make my game better. Thanks! Quote Link to comment Share on other sites More sharing options...
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