tripletopper Posted August 22, 2020 Share Posted August 22, 2020 On 8/17/2020 at 11:07 PM, doubledown said: @tripletopper this is what...your 500th post (give or take), detailing your propensity to ambidextrous, and/or other overly complicated controllers. Please give it a rest. looking at the pieces parts of what I see, I see that it could very easily be 180ed, and made into a right-handed joypad. I'm not saying you intended to make it ambidextrous it just happened to be that way. So if it can be ambidextrous, why not embrace it? The most you have to do for a permanent right stick is just drill a couple holes and rewire the connection according to right-hand logic. It would probably take a lot to make it ambidextrous in the sense that it has user-serviceable ambidextrtity, like 2 extra DB9s of one gender and something that keeps the slant on the appropriate side. by the way there's a difference between that super action pad and the super action controller. The super action pad CAN be ambidextrous while the super action ontroller MUST be. The difference? Holding a genuine Coleco in the air for such a long time gives your muscles cramp and you have to switch joystick positions after a life or level clear when your arms cramp up. as I said I see things that no one else sees but I'm blind to things that a lot of people see in other respects. That's just my mind. I'm sorry. Quote Link to comment Share on other sites More sharing options...
Greg2600 Posted August 22, 2020 Share Posted August 22, 2020 First of all, most controllers of that era were not ambidextrous. Pretty much every which came out of Japan was not, beginning with the Game & Watch/Famicom. The 2600 stick was not. Sure, CV, INTV, 5200 were, but those were joysticks. This is a gamepad, and nearly every gamepad ever conceived is D on left, A-Z on right. Furthermore, that is still ambidextrous as you are using BOTH hands! Given that opcode is having a mold made to construct these controllers, there's no way to reverse the buttons like say the Maker Matrix 5200 which has a 3D-printed shell. Quote Link to comment Share on other sites More sharing options...
tripletopper Posted August 22, 2020 Share Posted August 22, 2020 (edited) 26 minutes ago, Greg2600 said: First of all, most controllers of that era were not ambidextrous. Pretty much every which came out of Japan was not, beginning with the Game & Watch/Famicom. The 2600 stick was not. Sure, CV, INTV, 5200 were, but those were joysticks. This is a gamepad, and nearly every gamepad ever conceived is D on left, A-Z on right. Furthermore, that is still ambidextrous as you are using BOTH hands! Of the 8 machines that were considered current at the crash, Bally astrocade, Intellivision, ColecoVision, 5209, and Arcadia 2001 were all OEM ambidextrous. The Atari 2600 had lefty/ambi solutions, mainly from third parties though. The only 2 systems that "forced a side" was Odyssey 2, which had "hard wired" right stick only, and Vectrex, which was at the time "left stick only". Though on ebayz someone sells a "flipper adapter". I'll admit that, at least for me, pads are less "one sided" than a stick because 2 thumbs (or in my case, 2 sets of index and middle fingers) doing similar things is more balanced than a joystick in one hand and a button layout in the other. Ambidextrtity is less important in pads vs sticks. I just commented that the pad mold is ergonomically symmetric. I didn't say everything else needed to flip it is just as easy to flip. But the NES pad, SMS pad, 7800 pad, and TG16 pad are fairly easy to flip. Unfortunately, the serialized joystick code makes flipping harder. The hardest thing in making the Coleco flippable is the 12 button keypad coding. It's not a simple row/column matrix, like the 5200 or INTV. Edited August 22, 2020 by tripletopper Quote Link to comment Share on other sites More sharing options...
mr_me Posted August 22, 2020 Share Posted August 22, 2020 (edited) I have an old Gravis gamepad than can be used left or right handed. It has a switch for left/right and you just flip the thing 180deg. I still use it right-handed. I guess all you righties are okay playing pacman left-handed. And lots of handheld electronic games in the early days had the dpad on the right or in the middle. Edited August 22, 2020 by mr_me Quote Link to comment Share on other sites More sharing options...
Serguei2 Posted August 30, 2020 Share Posted August 30, 2020 I just checked the emulators I have. None of them defines 0-9#* keypad using a joystick. Even if I have this gamepad, I would still need keyboard to use colecovision keypad. Quote Link to comment Share on other sites More sharing options...
tripletopper Posted August 30, 2020 Share Posted August 30, 2020 I know that. I said the INTV has a weird code where the 3 buttons and 12 keys are mixed combinations of the nine pins in a DB9. I know the CV uses 4 pins of the DB on a Negative voltage cycle to actuate one key at a time (pressing more that one key confuses the pad). If it were arranged like the 5200 or INTV with a row/column matrix, you can have left column swap with right column. And the rows invert ordrr when 180ing the stick The only way to make an easily flippable pad is to have each key have its own wire instead of a row/column combo. And Y each wire to the opposite coordinate. So 2 left handed would be 0 right handed, 1 would be #, etc. I looked at the Coleco button code. And it:s not as easy as row,/column. It might be too much to redesign it. Only do it it you can figure out the wiring, and don't make it just for me. For me, pads are less vital to right move than sticks. Quote Link to comment Share on other sites More sharing options...
mr_me Posted September 1, 2020 Share Posted September 1, 2020 (edited) On 8/30/2020 at 1:26 PM, Serguei2 said: I just checked the emulators I have. None of them defines 0-9#* keypad using a joystick. Even if I have this gamepad, I would still need keyboard to use colecovision keypad. A usb adapter would turn the colecovision keypad into twelve usb game controller buttons. In the colecovision emulator you can map any emulated keypad function to any game controller button. Edited September 1, 2020 by mr_me Quote Link to comment Share on other sites More sharing options...
Serguei2 Posted September 1, 2020 Share Posted September 1, 2020 34 minutes ago, mr_me said: A usb adapter would turn the colecovision keypad into twelve usb game controller buttons. In the colecovision emulator you can map any emulated keypad function to any game controller button. Which emulators I can map keypad function with gamepads? Quote Link to comment Share on other sites More sharing options...
mr_me Posted September 1, 2020 Share Posted September 1, 2020 11 hours ago, Serguei2 said: Which emulators I can map keypad function with gamepads? Mame, Bluemsx, Coolcv Quote Link to comment Share on other sites More sharing options...
Bomberman93 Posted February 2, 2021 Share Posted February 2, 2021 Are there any news of the controller? Maybe an expected release date? Quote Link to comment Share on other sites More sharing options...
NIAD Posted February 2, 2021 Share Posted February 2, 2021 Nothing yet but last Opcode email newsletter said a release will be coming soon or to better phrase things in my own words... sometime in 2021, hopefully. I’m sure the 6th run of the SGM is keeping them busy. Quote Link to comment Share on other sites More sharing options...
MASTER260 Posted September 16, 2021 Share Posted September 16, 2021 Is there an ETA yet for when we can buy this? 1 Quote Link to comment Share on other sites More sharing options...
opcode Posted September 17, 2021 Author Share Posted September 17, 2021 On 9/16/2021 at 12:59 PM, MASTER260 said: Is there an ETA yet for when we can buy this? Early next year. It is my next priority after DKA. 2 Quote Link to comment Share on other sites More sharing options...
MASTER260 Posted September 19, 2021 Share Posted September 19, 2021 On 9/17/2021 at 10:04 PM, opcode said: Early next year. It is my next priority after DKA. Thanks for telling me. 1 Quote Link to comment Share on other sites More sharing options...
TonySwish Posted January 11, 2022 Share Posted January 11, 2022 Any new updates? This would be a perfect solution! 1 Quote Link to comment Share on other sites More sharing options...
Sonaru Posted March 21, 2022 Share Posted March 21, 2022 Put me down on the waitlist! Quote Link to comment Share on other sites More sharing options...
Sonaru Posted March 25, 2022 Share Posted March 25, 2022 Also is there a possibility that this new controller will be wireless? Quote Link to comment Share on other sites More sharing options...
dankcomputing Posted April 4, 2022 Share Posted April 4, 2022 Some thoughts: Why not get a D-pad and colored buttons from the same source Handheld Legend gets them from? Would save you the cost of molding your own, and you'd be able to match the Super Game Controller button colors. Making the keypad fully rubberized might shave a few pennies too. Any size comparisons with the original Coleco controllers? Would be nice if they could fit into the controller wells of an original console. Quote Link to comment Share on other sites More sharing options...
OrangeKryptonite Posted May 11, 2022 Share Posted May 11, 2022 Just wondering what the status of the Super Game Controller is in terms of potential release date. Are these also affected by the global chip shortage? Quote Link to comment Share on other sites More sharing options...
hlide Posted June 12, 2022 Share Posted June 12, 2022 Hi, I would like to be put on the wait list for one controller. Quote Link to comment Share on other sites More sharing options...
dankcomputing Posted July 20, 2023 Share Posted July 20, 2023 This isn't happening is it Quote Link to comment Share on other sites More sharing options...
Greg2600 Posted July 20, 2023 Share Posted July 20, 2023 1 hour ago, dankcomputing said: This isn't happening is it I'm hoping the ADAM+ guy offers his new gamepads for sale individually. Quote Link to comment Share on other sites More sharing options...
opcode Posted July 20, 2023 Author Share Posted July 20, 2023 1 hour ago, dankcomputing said: This isn't happening is it It is, just not this year. This is our first year of full time Opcode, lots of things happening, but anything that isn't game has been pushed to next year 5 Quote Link to comment Share on other sites More sharing options...
+Zeptari Posted July 23, 2023 Share Posted July 23, 2023 On 7/20/2023 at 7:25 PM, opcode said: It is Quote Link to comment Share on other sites More sharing options...
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