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Space Venture


TIX

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ok first the good news,

 

I had great results with text editing (thanks to Ikrananka),

I have drawn more alien species,

and re-tweaked Robbie (yes the name stuck)

 

the bad news.. it seems the aliens are not 16x16 in all their frames.......... major redesign is in order :woozy:

 

oh well, check the latest alien critters (I'm not sure about the yellow thing..) and the redesigned Robbie !!

 

post-65-0-83209900-1555760817.gif

post-65-0-32817400-1555761829.gif

post-65-0-44109700-1555761913.gif

post-65-0-03405500-1555761921.gif

post-65-0-36166600-1555763320.gif

Edited by TIX
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Her we go, adding a pincer never hurts :P

and with the new improved "bee" I think we are done !

unless I'm wrong we need 11 monsters plus the tracking alien..

ok now lets try to squeeze them in !!

 

still haven't decided what to do with the bonus items...

 

 

 

 

post-65-0-69286200-1555843444.gif

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hmmmmm.. when the Xenomorph attacks from the left (backwards) he looks awkward :(

 

edit: I hate to see him go.. but how about replace him with a front looking type ?

remember that (only) the homing alien for some unknown reason has two frames of animation..

post-65-0-64072800-1555853440.gif

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Hey guys,

 

I don't believe I spend so much time on this stupid thing...

I was determined to have the access cards fit together like jigsaw pieces, and finally I'm happy with the result :-D

With the valuable help of artrag, we even managed to find and squish a bug ;) in the original code !!

So I present you the new improved control board of the star ship Venture.

 

 

 

post-65-0-39875300-1556352145.jpg

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Nice work.

 

What was the bug?

 

The question mark consists by 4 tiles, but only 3 were defined in ROM. The 4th was a blank tile (see the pic)

artrag found some empty space in the rom, and doing some code magic, replaced the missing tile !

So now we can have a nice complete skull :P

post-65-0-91490600-1556376601.jpg

post-65-0-05511000-1556377080.jpg

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