CMR Posted May 25, 2019 Share Posted May 25, 2019 Seriously it seems like every other game I try to play in either vice or ccs64 won't move past the menu. Two examples off the top of my head are Xain'd Sleena and Black Tiger. I've pressed every key on my keyboard and nothing happens. Is there something I'm missing? Quote Link to comment Share on other sites More sharing options...
Osgeld Posted May 25, 2019 Share Posted May 25, 2019 Joystick 1 Quote Link to comment Share on other sites More sharing options...
carlsson Posted May 25, 2019 Share Posted May 25, 2019 Yes, and sometimes you would need to configure two joysticks or swap ports. 1 Quote Link to comment Share on other sites More sharing options...
atarilovesyou Posted May 25, 2019 Share Posted May 25, 2019 Those two games came out on the 64? Wow! Off to youtube... Quote Link to comment Share on other sites More sharing options...
zzip Posted May 28, 2019 Share Posted May 28, 2019 Yes, and sometimes you would need to configure two joysticks or swap ports. Yes- The joystick swapping thing is a big culprit here. If a game won't respond, try this. 1 Quote Link to comment Share on other sites More sharing options...
CMR Posted June 4, 2019 Author Share Posted June 4, 2019 It works!, but I still wish there had been a more standard way of starting games. It seems like everyone did something different. Quote Link to comment Share on other sites More sharing options...
+wongojack Posted June 6, 2019 Share Posted June 6, 2019 Yeah, this was a thing. My usual rotation is On the crack screen (if there is one): Press Joy #1 Button Press Space Press RunStop On the Game Screen Press Joy #1 Button Press Space Press Joy #2 Button (In Vice it is easy to swap because you can just press Alt+J) Press the F# keys in order 1 1 Quote Link to comment Share on other sites More sharing options...
carlsson Posted June 6, 2019 Share Posted June 6, 2019 I think some of the issues origin from the way Commodore layouted and named the control ports. Control port #1 is the one farthest from the power button and is mapped in memory at 56321. However its pins are combined with keyboard input, which can make it harder to use. Control port #2 is the one closest to the power button and is mapped in memory at 56320. It is mostly free of conflicts with other input and thus easier to use. Some game publishers may have thought it made sense that port #1 is the one to use primarily, despite it is harder to program for. OTher publishers may have not bothered, and preferred less issues so their games were primarily controlled through port #2. If Commodore simply have labeled the ports on the outside so the one closest to the power button was #1, or even rerouted the circuit board (or changed the inputs of the CIA 6526 chip), they could have had port #1 to be free of conflicts and probably more standardized to use. 1 Quote Link to comment Share on other sites More sharing options...
shoestring Posted June 7, 2019 Share Posted June 7, 2019 It's been a major pain from the beginning and resulting in many a blown 6526 CIA 1 Quote Link to comment Share on other sites More sharing options...
English Invader Posted June 7, 2019 Share Posted June 7, 2019 The C64 can be a hard system to get into if you have no understanding of the original hardware. If you're accustomed to loading games from tape, disk or cartridge and swapping joystick ports, you'll know what to expect from an emulation of the system. If you're not, you'll have a much harder time learning everything in theory. If you think the C64 is hard to understand without the real hardware, wait until you try the Amiga. 1 Quote Link to comment Share on other sites More sharing options...
motrucker Posted June 25, 2019 Share Posted June 25, 2019 The "which port" issue is out the window if you have a legit copy of the game. The manuals always told you which port to use. Quote Link to comment Share on other sites More sharing options...
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