PacManPlus Posted June 25, 2019 Share Posted June 25, 2019 One of the things I was working on a while back when I was doing the Pac-Man / Ms. Pac-Man 320 mode games, was Pac-Man Plus 320. I don't think I ever posted it, so here it is. Some things to note: - Inky is teal/green because he shares the maze color - When the monsters turn 'invisible' you can still 'see' them when they are over dots, because transparency is turned off. - The difficulty switch still changes the maze (Pac-Man / Puck-Man) If I did already post this, I apologize. Pac320P.A78 Pac320P.bin Pac320.A78 Pac320.bin 14 1 Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted June 25, 2019 Share Posted June 25, 2019 Nice. Gotta finish that 320D experiment so you can do Ms Pac Man 320 Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted June 26, 2019 Author Share Posted June 26, 2019 BTW, Pokey is at $450 in this one for Pokey sound. (Thanks for reminding me Trebor!) 1 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted June 26, 2019 Share Posted June 26, 2019 Awesome! Thank you! Quote Link to comment Share on other sites More sharing options...
Lord Thag Posted July 26, 2019 Share Posted July 26, 2019 Nice! I remember the thread discussing it, but not if you uploaded the rom files. Thanks! Quote Link to comment Share on other sites More sharing options...
MegaManFan Posted September 4, 2019 Share Posted September 4, 2019 Forgive me for being an idiot (I sometimes am) but does "320" in this case refer to a resolution/mode higher than 7800 normally uses? Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted September 4, 2019 Share Posted September 4, 2019 320 modes are the Atari's high resolution modes, which are 320 pixels across. There are 4: 320A, which are 8 palettes, each palette has one color plus BG/Transparency 320B, 2 palettes, each one 3 colors plus BG/Transparency 320C, which allows 4 colors plus BG, every two pixels has to be from the same palette 320D, 4 palettes ... even columns get a color plus BG/Transparency, odd ones get two other colors. I actually did an interlace experiment in an attempt to get 320B mode using the lower DMA cost 320D. The jury is still out on how well it works. Quote Link to comment Share on other sites More sharing options...
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