+sramirez2008 Posted July 29, 2019 Share Posted July 29, 2019 @ZeroPage Homebrew and @Andrew Davie I was going to suggest that its time to add Sokoban to the ZPH Twitch Stream, but I see that this has already been taken care of...? 2 Quote Link to comment Share on other sites More sharing options...
+D Train Posted July 29, 2019 Share Posted July 29, 2019 1 hour ago, Andrew Davie said: I appear to have succeeded in my mission... It's always satisfying to make good on a promise or obligation! Quote Link to comment Share on other sites More sharing options...
DEBRO Posted July 30, 2019 Share Posted July 30, 2019 Hi Andrew, On 7/28/2019 at 6:02 AM, Andrew Davie said: Well, after all these years... here it is. I'm talking about the source code for the "tile engine" developed between 2003 and 2011 by Thomas Jentzsch and myself. The one used in Boulder Dash(TM) and now, of course this implementation of Sokoban(TM). Thomas and I spent many years perfecting it, and we are both extremely proud of the work we did on that one. It wouldn't have been nearly as capable without both of us contributing, and I would like to emphasise that we were equal partners on this code! Thank you for sharing. I look forward to looking through this. Boulder Dash(TM) is an impressive masterpiece. 2 Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted July 30, 2019 Author Share Posted July 30, 2019 2 minutes ago, DEBRO said: Hi Andrew, Thank you for sharing. I look forward to looking through this. Boulder Dash(TM) is an impressive masterpiece. You are welcome. You will, of course, find absolutely NONE of the BD implementation in there. All of the generic tile engine is there. Just no BD stuff. Quote Link to comment Share on other sites More sharing options...
+FujiSkunk Posted July 31, 2019 Share Posted July 31, 2019 Late to the party, but let me give my thinks also for another great game, and for the source code! 1 Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted July 31, 2019 Author Share Posted July 31, 2019 Here's a new version with pretty colours and a bit more tweaking. I'm working on the take-back. It's doing my head in, but I'm getting there. I think I'm slowing down in my old age. sokoboo_20190801.bin 2 Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted July 31, 2019 Author Share Posted July 31, 2019 Video of latest version, and minor update (flashing target squares). sokoban20190801.mp4 sokoboo_20190801b.bin 4 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted August 1, 2019 Share Posted August 1, 2019 (edited) If you missed our live Twitch broadcast of us playing Andrew Davie's Sokoban (and Boulder Dash) yesterday, below is the YouTube archived version of the show!! Be sure to subscribe to the ZeroPage Homebrew Youtube, Twitch and Facebook channels (links below) so you don't miss any upcoming episodes! We played this new game by Andrew Davie right after we played the retail boxed copy of his game Boulder Dash and were honoured enough to have both Andrew Davie and Thomas Jentzsch, both programmers of Boulder Dash, in the chat while we were broadcasting live! (Sokoban starts at 1:45:54) SET VIDEO TO 1080P60 FOR FULL QUALITY Edited August 1, 2019 by ZeroPage Homebrew 4 Quote Link to comment Share on other sites More sharing options...
VectorGamer Posted August 1, 2019 Share Posted August 1, 2019 4 minutes ago, ZeroPage Homebrew said: Be sure to subscribe to the ZeroPage Homebrew Youtube, Twitch and Facebook channels (links below) No thanks. 5 Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted August 1, 2019 Author Share Posted August 1, 2019 1 hour ago, VectorGamer said: No thanks. It was a well-done and interesting show, and at least those guys are working at producing something they are passionate about. 8 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted August 1, 2019 Share Posted August 1, 2019 Great show everyone. Just caught the re-run on Twitch. Would have loved to catch this one during the livestream, but I work took precedence. @groundtrooper My “grails” were Boulder Dash and Thrust+ Combat Pack too. @johnnywc @ZeroPage Homebrew Not trying to rush anything, but I can’t wait to see Lunar Lander on ZPH. 2 Quote Link to comment Share on other sites More sharing options...
+groundtrooper Posted August 1, 2019 Share Posted August 1, 2019 1 hour ago, sramirez2008 said: Great show everyone. Just caught the re-run on Twitch. Would have loved to catch this one during the livestream, but I work took precedence. @groundtrooper My “grails” were Boulder Dash and Thrust+ Combat Pack too. @johnnywc @ZeroPage Homebrew Not trying to rush anything, but I can’t wait to see Lunar Lander on ZPH. And Ladybug limited edition. But I also checked that one off in 2018. 2 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted August 2, 2019 Share Posted August 2, 2019 1 hour ago, groundtrooper said: And Ladybug limited edition. But I also checked that one off in 2018 Excellent CIB! I have #56. Quote Link to comment Share on other sites More sharing options...
+groundtrooper Posted August 2, 2019 Share Posted August 2, 2019 30 minutes ago, sramirez2008 said: Excellent CIB! I have #56. I am on the tail end. #92. And I somehow got really lucky and paid $8 less than it retailed for. All the others I missed before this one came around went for around $100. 1 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted August 2, 2019 Share Posted August 2, 2019 I was late noticing this game, apparently. I've played an implementation of the game embedded within the game NetHack. This version looks really great! I'm looking forward to seeing it continue to develop. Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted August 2, 2019 Share Posted August 2, 2019 On 7/31/2019 at 11:29 AM, Andrew Davie said: Video of latest version, and minor update (flashing target squares). sokoban20190801.mp4 sokoboo_20190801b.bin 32 kB · 21 downloads Can't wait to get home and download this latest version. 1 Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted August 3, 2019 Author Share Posted August 3, 2019 (edited) I wrote a quick-and-dirty tool to convert arbitrary images to a 3-colour interleaved chronocolour(TM) format. The idea was that I was going to use this for a full-screen title, and I wanted to see if it would work. Well, it's a bit kludgy but here's a few examples... no flicker, of course, and actually not too bad. I think this is going to work. Screenshots only - binary looks exactly the same... colours are kind of arbitrary; I haven't spent a lot of time trying to get them "good"... Edit: When I say "3-colour" I meant 3 scanlines of set colours. But the image itself is effectively 8 colours, using combinations of those scanlines. You can sort-of-see this if you count the colours in the SOKOBOO screen. Edited August 3, 2019 by Andrew Davie 5 Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted August 3, 2019 Author Share Posted August 3, 2019 I've decided to post the USA flag binary because I figured I might get a few requests for it... I haven't checked it's displaying a valid frame. Looks OK in stella and that was all I was trying to see/do. USA.bin 1 1 Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted August 3, 2019 Author Share Posted August 3, 2019 (edited) Stella displaying the stella icon Edited August 3, 2019 by Andrew Davie 7 1 Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted August 3, 2019 Author Share Posted August 3, 2019 Learning how to improve the images. This one with dithering on the colour reduction does improve things somewhat... USA2.bin 3 1 Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted August 4, 2019 Author Share Posted August 4, 2019 I've integrated a first-pass colourful title screen into the game. Somehow I've also broken the "move counter" but I'll fix that later. I was rather keen to show the title screen which is rather awesome. soko.mp4 sokoboo_20190804.bin 6 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted August 6, 2019 Share Posted August 6, 2019 On 8/4/2019 at 7:35 AM, Andrew Davie said: I've integrated a first-pass colourful title screen into the game. Somehow I've also broken the "move counter" but I'll fix that later. I was rather keen to show the title screen which is rather awesome. soko.mp4 sokoboo_20190804.bin 32 kB · 15 downloads Love the title screen, but upon startup, it rolls a bit on actual hardware (UnoCart). BTW, the USA2 flag bin looks great. Sokoboo Screen.MOV Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted August 6, 2019 Author Share Posted August 6, 2019 23 minutes ago, sramirez2008 said: Love the title screen, but upon startup, it rolls a bit on actual hardware (UnoCart). BTW, the USA2 flag bin looks great. Thanks for the feedback. This is the first I've seen it running on an actual TV. I'll work on getting the frames correct, and NTSC/PAL selection back in for the next version. I'm surprised how well the colour bars (particularly the bottom one) has come up. Better than Stella, I think. Looks pretty good to my eye. Would you be able to get me a screenshot of USA2 flag, too? Ta Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted August 6, 2019 Share Posted August 6, 2019 9 minutes ago, Andrew Davie said: ...Would you be able to get me a screenshot of USA2 flag, too? Ta Here it is. Screenshot and video. USA2.MOV 1 Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted August 6, 2019 Author Share Posted August 6, 2019 I have increased the number of character rows from 8 to 9. This improves the visibility of the playing area, and still fits within line limitations of NTSC. I've also (mostly) fixed up PAL/NTSC line counts, so the next version this evening will be dual-system and, as I said, 9 rows. I must say, the mixing of colours in PAL with the interleaved chronocolour(TM) seems to produce much nicer combinations than with NTSC. Screenshot shows PAL, 9 character row screen... 2 Quote Link to comment Share on other sites More sharing options...
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