rcamp48 Posted July 21, 2019 Share Posted July 21, 2019 (edited) This may be of use to some : Using Gimp to Make Atari ST Screens Russ Edited July 21, 2019 by rcamp48 Update Quote Link to comment Share on other sites More sharing options...
zzip Posted July 23, 2019 Share Posted July 23, 2019 I've done stuff like this. It would be cool if someone created an ST/STe compatible custom palette instead of adjusting the palette by hand after the fact. Might even give better results since the computations would be made with the actual colors Quote Link to comment Share on other sites More sharing options...
rcamp48 Posted July 23, 2019 Author Share Posted July 23, 2019 I may be working on just that will let you know. Quote Link to comment Share on other sites More sharing options...
ParanoidLittleMan Posted July 24, 2019 Share Posted July 24, 2019 You don't need to use Gimp for making Atari ST screens. You can use your favorite paint program on PC, and surely on MAC (what I don't use and don't know it's SW). I use Paintshop Pro 9 for Windows. That's latest version before Adobe took it over. But Photoshop is fine too. The most important part is to set screen to 320x200 resolution, and 16 colors. But may start with more colors, and reducing to 16 when editing is done. Especially as some operations work only in 16M color mode. Saving it as uncompressed BMP will result in file long exactly 32118 bytes . And that can be converted without any loss to PI1 format - 32034 bytes. Paintshop Pro supports saving and using custom palettes. Photoshop too. Quote Link to comment Share on other sites More sharing options...
zzip Posted July 25, 2019 Share Posted July 25, 2019 On 7/24/2019 at 1:41 AM, ParanoidLittleMan said: You don't need to use Gimp for making Atari ST screens. You can use your favorite paint program on PC, and surely on MAC (what I don't use and don't know it's SW). True, but the default option on Windows is abysmal, and the default option on Mac is non-existent. Gimp is a powerful free program for people who don't want to shell out for an Adobe license Quote Link to comment Share on other sites More sharing options...
ParanoidLittleMan Posted July 25, 2019 Share Posted July 25, 2019 Yes, you are totally right. So, what we should do ? Follow this current mainstream trend. Or do things by own ideas about how it should be done ? Quote Link to comment Share on other sites More sharing options...
rcamp48 Posted July 25, 2019 Author Share Posted July 25, 2019 I may use Gimp to come up with a pallette that is compatable with the Atari ST I have been tosing the idea around for a while now , mayb writing a prram to make BBS screens.... f someone has not already done so. adly , my BBS is lacking in color graphics, I need a list of proper escape codes for setting colors on the Atari 8 bit and ST, as well as way of connectting to my BBS through STEEM. Any advice on this? Russ Quote Link to comment Share on other sites More sharing options...
Sporny Kun Posted June 6, 2020 Share Posted June 6, 2020 Last time I started a project for Atari ST, I saved into targa (indexed colors, palette in rgb8 or rgba8, 1 byte per pixel) from gimp. Then i wrote a converter tga to iff (4 bits and 1bit for transparency) in gfa. Then my game loaded this iff image. It was very fun to write all those loader/converter, and then I had no time anymore to go further on my game. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.