Jump to content

Air Sea Battle 1 Player Edit


Recommended Posts

I think ultimately the position coordinates in the ASM code would be a quick way of doing it; http://www.bjars.com/disassemblies.html


Scores will probably be on the "wrong" side.   Probably swapping all "Player1" and "Player2" variables will address all memory locations like scores and their locations, the missile x/y position, etc. 


Keeping the joystick input the same may be worth it, otherwise you'll need to play with the 2P joystick.


Give that a try and re-compile perhaps?



Edited by AlwaysOnPlanetPatrol
Link to comment
Share on other sites

i think i have done everything Right, but when i Compiled it, the DASM Compiler gave me errors:


and here is also the ASM File, where i swapped the "Player1" and "Player2" variables

AirSeaBattle - Kopie.asm


and this third Attachment is the asm file that works:


may i get the idea how to swap the "Player1" and "Player2" variables there?

Edited by Europatari
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...