gfvh Posted December 12, 2019 Share Posted December 12, 2019 (edited) A very early demo for my next game showing the first (uncompleted, barely started) level where you, Loco Maxi, must hunt the sand dwellers following the tracks of their bikes in the desert, with the help of your jeep. max8.bin max8.txt Edited December 12, 2019 by gfvh 1 Quote Link to comment Share on other sites More sharing options...
CrazyChris Posted December 13, 2019 Share Posted December 13, 2019 I cannot get this to work correctly in Stella? Quote Link to comment Share on other sites More sharing options...
gfvh Posted December 14, 2019 Author Share Posted December 14, 2019 I didnt test it on the last Stella so maybe it does not work. But you may be seeing the real thing which is a big bug in itself Quote Link to comment Share on other sites More sharing options...
gfvh Posted December 24, 2019 Author Share Posted December 24, 2019 I added a rear view mirror, and pressing the button you choose to which area aim your jeep gun, be it the front gun or the rear gun, but you can't shoot by now. maxa.bin maxa.txt Quote Link to comment Share on other sites More sharing options...
gfvh Posted December 30, 2019 Author Share Posted December 30, 2019 More refining. There is now line that acts as a crosshair. If this line touches a motorcycle that means a hit. The second file is one of the last stages of the game which takes place in a pit resembling Dante's Hell. And the view changes to 3rd person in the form of a bike. maxd.bin maxf.bin Quote Link to comment Share on other sites More sharing options...
gfvh Posted December 31, 2019 Author Share Posted December 31, 2019 I tested it in the last Stella (maxd.bin) and it doesn't show the "crosshair", it is because the position is randomized in a different way depending on the version of Stella, I will make it fixed. In the meantime I am working in Sunset Forest Rider V2.0, the "special edition". sufori.bin suforiV2.txt Quote Link to comment Share on other sites More sharing options...
gfvh Posted January 7, 2020 Author Share Posted January 7, 2020 I went a little further in the development. Now you can die if a biker manages to disappear in the horizon without being killed. To kill them press the button and you will turn on the spotlights. There is a line in the middle that works as the crosshair. When it touches a biker it is killed without pressing any button. Assuming you are aiming the spotlight to where they are. The crosshair sometimes is not seen because of your windshield. Then the separator of the two windshields will be the crosshair. maxmain.bin Quote Link to comment Share on other sites More sharing options...
gfvh Posted January 9, 2020 Author Share Posted January 9, 2020 This project is almost completed. I still need to add sound. I could embellish it a little more but I want to do my next game. And I didn't test it in the last version stella yet. bikewarriors2.zip Quote Link to comment Share on other sites More sharing options...
gfvh Posted January 13, 2020 Author Share Posted January 13, 2020 Added sound and corrected a few things. bikewarriors2.zip 1 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted December 27, 2020 Share Posted December 27, 2020 I tried this in Stella 6.4 and 5.0.2, and it's garbled in both. Is there an emulator where it works, or does it work on hardware? Quote Link to comment Share on other sites More sharing options...
+stephena Posted December 28, 2020 Share Posted December 28, 2020 It looks like this on every emulator I tested, as well as real hardware. 1 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted December 28, 2020 Share Posted December 28, 2020 1 hour ago, stephena said: It looks like this on every emulator I tested, as well as real hardware. I'm unsurprised that it's not a Stella bug. I was just wondering if there was something that worked, since I would have thought someone would have noticed before now given the number of downloads. Quote Link to comment Share on other sites More sharing options...
gfvh Posted December 30, 2020 Author Share Posted December 30, 2020 Maybe it's not a bug, there is a rear-view mirror in the top part of the screen. Is that maybe why you think it is a bug? Quote Link to comment Share on other sites More sharing options...
+Karl G Posted December 30, 2020 Share Posted December 30, 2020 1 hour ago, gfvh said: Maybe it's not a bug, there is a rear-view mirror in the top part of the screen. Is that maybe why you think it is a bug? I think in part I wasn't understanding the interface partially because the separating lines are uneven. Here's a video clip that shows a crash a few seconds into play. Stella 6.4, Developer mode off: Quote Link to comment Share on other sites More sharing options...
gfvh Posted December 30, 2020 Author Share Posted December 30, 2020 (edited) Sorry but I could not avoid "lol" at your video. That is when you loose "3 lives", that means, three waves of bikers escape being killed by your gun. I know it is difficult to understand for someone that does not know in advance what is happening. That is why I put a manual in the zip. Maybe you downloaded directly the bin. It's my fault for spreading so many different files around the thread. The manual itself is part of the game, given that there are ciphered texts there needed to be decyphered with keys given in the game. That is a lame way to show complexity without the player knowing the "plot" in advance. Edited December 30, 2020 by gfvh Quote Link to comment Share on other sites More sharing options...
gfvh Posted December 30, 2020 Author Share Posted December 30, 2020 (edited) It's my fault also to not provide a way of abandoning the Game Over screen. I tried to do it like in Battlezone, when you loose it shows static. That was the inspiration. Edited December 30, 2020 by gfvh Quote Link to comment Share on other sites More sharing options...
+Karl G Posted December 30, 2020 Share Posted December 30, 2020 Fair enough. I wasn't trying to actually play in the video; just reproduce what I thought was the game crash I saw previously, and do a screen record of it. Now that I know the display and endgame are as intended, I can take a closer look and figure out how to play properly after looking at the manual. ? 1 Quote Link to comment Share on other sites More sharing options...
+stephena Posted January 3, 2021 Share Posted January 3, 2021 Glad that this is cleared up too, and that it isn't a Stella issue ? 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.