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Atari STE Only games?


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hmmm... ste only? do not know but STE support:

 

- wings of death

- lethal excess

- a game by assembly line (with the 3d molecules shooting around....)

- a bomberman clone

- pinball game by UDS, maybe even substation...

 

maybe more Thalion games... do not know...

 

hve

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Hmm... sounds like it's not worth investing in an STE just for a handful of games since it's not reall compatibile with normal ST games.  I'll just stick with the Mega ST.

 

Tempest

 

Then you'd be missing out on Obsession, a true masterpiece of STE gaming. I've found very, very few games to be incompatible, mainly games written in STOS (and even these can be patched). I recently thought of a hardware project and considered using the 520STFM under my desk, but after some thought, I went to my local music store and picked up a 2MB 1040STE for £25. I see hardly any disadvantage in having the better machine. For example, programs like Photochrome allow you to view pictures in 19,200 colours (achieved with extreme palette switching and clever interlacing - you'll never see better graphics on an unexpanded ST), there are great music programs that are STE enhanced, not to mention demos. When the STE was Atari's only ST model on offer, it was even bundled with some old (but good, like Blood Money) ST games, it was definitely sold as a gamer's machine (the 520 model, whereas the 1040 was pitched towards the home office user) and the number of games that don't work is wildly blown out of proportion. On the STE you also get a blitter chip and stereo sound as standard, improved TOS, analogue controller ports (AKA Jaguar Powerpad - though these were originally made for the STE first and you can occasionally find these, they are grey with blue A, B, C buttons, see http://www.myatari.net/issues/jul2003/nuonexp.htm for a picture).

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So for a ST gaming machine which would be my best bet?  A Mega ST, 1040 STE, or a Mega STE?

 

Tempest

 

Probably 1040STE, and it will cost the least as well. In fact if you only want it for games then I don't imagine you'd want to spend a great deal on it. My personal choice is the Mega STE, I've got one and so far easily worked around all compatibility problems, with the added advantage that I can get some games to work at 16 MHz. Very useful for 3D vector games.

 

Read this for more information:

http://www.myatari.net/issues/sep2002/megaste.htm

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Well money isn't really a problem since even the most expensive setups are only $200 or so. I guess I'm looking for the most powerful system that will play the most games.

 

found very, very few games to be incompatible, mainly games written in STOS (and even these can be patched).

 

What's STOS? Some kind of crappy ST basic?

 

Tempest

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Well money isn't really a problem since even the most expensive setups are only $200 or so.  I guess I'm looking for the most powerful system that will play the most games.  

 

found very, very few games to be incompatible, mainly games written in STOS (and even these can be patched).

 

What's STOS? Some kind of crappy ST basic?

 

Tempest

 

STOS is a decent basic programming language desinged for creating games.

 

It's not half bad

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Well money isn't really a problem since even the most expensive setups are only $200 or so.  I guess I'm looking for the most powerful system that will play the most games.  

 

found very, very few games to be incompatible, mainly games written in STOS (and even these can be patched).

 

What's STOS? Some kind of crappy ST basic?

 

Tempest

 

Then go for the Mega STE. I've had one for over ten years now and I can tell you the overwhelming majority of games worth playing work on this machine out of the box, otherwise you can use workarounds like described in my article, and even enhance some with the extra CPU speed (16 MHz versus 8 MHz). Yes, STOS is a variation of BASIC, geared towards games creation. I've found the majority of STOS games to be amateurish (STOS was a quite high-profile product in its prime and quite unique in the ST world, alas, tools alone do not make a craftsman) and not worth more than a couple of plays - of course, there are notable exceptions but few and far between in my opinion. If you must play them, you can still patch them.

 

The choice is not massively difficult, and how many games can one play in the hours sent to us anyway?

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The choice is not massively difficult, and how many games can one play in the hours sent to us anyway?

 

No kidding! I've got a pile of games still awaiting my attention.

 

Tempest

 

Well I've given a fair amount of information, including links to information on getting past some compatibility issues, perhaps you could list your most played games? Or even buy one STFM and one STE (they're cheap enough now) if the money is not a great obstacle for you and you insist on having total compatibility.

 

I still say go for the Mega STE.

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I would say STE too. The standard audio out connectors alone are worth it ;)

 

Unfortunatle the YM sound is still mono, but it sounds so much better from a decent audio set than from your tv or monitor. You'll know what i mean when you play games like Lethal Xcess

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I would say STE too. The standard audio out connectors alone are worth it ;)

 

This is what totally blew me away about the XEGS when I saw it in 1987-88.

 

Unfortunatle the YM sound is still mono, but it sounds so much better from a decent audio set than from your tv or monitor.

 

If it doesn't shatter your windows first!

 

There's a strangely named feature in Steem which made me nearly fall off my chair laughing when the Steem guys explained it to me. Apologies if this is already in the documentation (which I'll bet it is), but it's the "Emulator Sound" and "Sound Chip Sound" which toggles between what you'd hear through a good sound system and a (simulated, rather authentic) rubbish television speaker respectively...

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Hey, Shiuming!

What are these 3D vector games on STe?

I think I am a bit late on STe gaming...

 

I should plug that colour TV again, and use the Falcon for Papyrus (fighting with my brother :D )

 

I didn't mean STE-specific 3D vector games, what I meant was that the Mega STE, with its 16 MHz CPU, can boost the speed and/or smoothness (frame rate) of these games, as they rely on raw CPU power for the 3D rendering.

 

Saying that though, Robocop 3 will use the STE DMA sound. In the TV newsreader sections, for example, you can hear the sound panning left and right. It's rather primitive to be honest and the whole Robocop 3 game I found as exciting as watching paint dry.

 

Fighting over your brother's Falcon, I can understand! That is a nice machine! (This is Sergio, right?)

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I thought Robocop 3 was an awesome game ... graphics and gameplay ...

 

It failed to excite me. I found the graphics bad in terms of movement, very sluggish (only improved slightly by playing the game at 16 MHz on my Mega STE), and especially the handling of the car in the very bland driving section (over-ambitious to attempt such a large play area on a system of that era). The handling dynamics of the car are so poor it's like, to quote someone I can't remember (I think it was on an AA forum) trying to steer an oil tanker on an ice rink. A good driving or racing game has good vehicle dynamics which are responsive, like No Second Prize. When you do something right, like a fancy overtaking move going between two opponents, the satisfaction and exhilaration is wonderful, but at the same time, if you crash, you know it's your fault and never blame the game engine, you just want to try harder again and succeed. I suspect the handling dynamics of Robocop 3's driving section were perhaps even deliberately made ridiculously unrealistic like that to hide the fact there is not a lot else interesting happening, and trying to control the car becomes the challenge itself!

 

By the way, keep up the great work on your web site, I really enjoy reading all the reviews of great old Atari games.

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Almost forgot,

Ultimate Arena is a STE/Falcon fighter.

 

Oh yes, I remember that. Somewhere on my Mega STE hard disk I also have a one-level technical demonstration version of an STE-only Street Fighter 2. It uses the same graphics as the ST version but is in greyscale, moves faster and smoother and has better sound. It was done purely to show how much better the ST version could have been (then on the other hand US Gold wouldn't have sold 20,000+ copies of the ST version by restricting it to STE-only, though STE enhancements were certainly possible). I think it was done by a French programmer.

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