+ZeroPage Homebrew Posted February 13, 2020 Share Posted February 13, 2020 The game is definitely a lot more challenging now and has a lot better balance of action. In the higher levels there was literally no chance of destroying the missiles on the left and right 1/4 of the screen as the time it took to maneuver over to them plus the time it took for my bullet to travel to them was way too slow to reach the missile before it hit the ground. Because of this, the point scoring slowed dramatically in the higher levels. Once a certain threshold of points + lack of city to destroy was reached, the only threat of death came from a direct hit on my gun. This threat was only felt around level 7 or so when the missiles were raining down fast and furious. This made me stay very close to the center of the screen to avoid death which highly minimized my points between levels. I actually repositioned my gun RIGHT above my base between each shot to make sure I was ready for any direct hits that might be coming. In the end the positioning didn't help as the missile that took me out was fast enough that I had only one chance to shoot accurately, but I wasn't able to. That deduction of 500 points for losing your defence base is a real bummer at the end. ? SUGGESTIONS: - Scale the points for shooting the missiles as the levels increase - Scale the points taken away by bombing the cities as the levels increase - The missiles should target your remaining city a little more BUGS: - Missile sometimes falls down the VERY left hand side of the screen and you can't move over far enough to shoot it. It can't harm you though so it's not really an issue. 1 1 Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.