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Atari Falcon Programming...


Clint Thompson

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Here's my problem:

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I've been wanting to learn how to program some sort of console

(Normally Atari related) since ever, yet, I don't know a lick about

programming really. I mean, I used to do basic from books back in

the day and understand why input a$ was there and some minor stuff

like that.

 

Answer?:

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Where do I begin? Everything I see I'm slightly overwhelmed with it.

My terminology understanding is bad (obviously because I've never

used a lot of the stuff out there as far as programming is concerned)

 

I want to learn how to program for the Atari Falcon... what are my options? Where do I start? THE ABSOLUTE BEGINNER... is there such a

thing?

 

I hear people say "Oh, it only took me 24 hours to program this, or this one took me about a week" Well, where should I start? I want to do a simple game, then keep advancing until I get into more complex stuff.

 

My main goal is to eventually learn how to program a decent game!

Specifically really for the Atari Falcon(being there isn't too many Falcon-only games anyways)

 

I want to work up to where I can have a 3D wireframe ball with squares , user interactive and apply textures to a certain number of cells.

And, I'm guessing the Falcon wouldn't have a problem with that @ 320x200 Resolution.

 

Music is not a problem.... I can do music (raw audio/midi/mod, whatever) and graphics don't seem to be too much of an issue at hand, it's just the damn programming! :)

 

Any advice at where I can start and actually feel some accomplishment or make a simple program in a day or 2 oppose to "Hello world" printed on the stupid monitor? :)

 

Any ideas on what I should do? Anyone?

 

Clint Thompson

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