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Reading byte tables - help !


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There's a Q & A (Questions and Answers) in the comments below each entry of the Collect Tutorial.  Step 4 - 2 Line Kernel and Step 5 - automate Vertical Delay have the most comments, so the 2 Line Kernel is probably one of the most difficult parts of 2600 development for people to understand.


Within the Q & A for Step 4 you'll find a more detailed explanation of DoDraw, additional information on how the .byte $2C trick works, and so on.


If you still have questions after reading thru the Q & A then post your questions there - it's better if they're together with the tutorial instead of scattered around the AtariAge forums.

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