gfvh Posted April 24, 2020 Share Posted April 24, 2020 This is an attempt to make a game like Dragon's Lair. I only did the intro. It will be a 128k ROM, needed to store all the frames. amimatro.bin 4 Quote Link to comment Share on other sites More sharing options...
uosipa llamxew Posted April 24, 2020 Share Posted April 24, 2020 Intriguing. I am downloading now. I thought to do something like that back when I was making my version of HTW. I'm curious what you've got here. Downloading... Cheers! Quote Link to comment Share on other sites More sharing options...
uosipa llamxew Posted April 24, 2020 Share Posted April 24, 2020 (edited) OMG! That's wonderful! Hey, something that might make the project a bit easier to complete would be to make the controls a single button. Play movie until action needs to happen, alert player with sound (good or bad) and proceed based on that. I modified Dragon's Lair that way and can show the video to you privately if you would like. There is a whole audience hoping for such a thing. I have contacts who would be interested too! Nice work! I'm going to watch it some more! THUMBS WAY UP! AMAZING!!! Edited April 24, 2020 by cm5vam9mbHRy Quote Link to comment Share on other sites More sharing options...
gfvh Posted April 24, 2020 Author Share Posted April 24, 2020 Thank you very much!!! It means a lot to me the feedback. I had made a little program to show images, its not optimal, that I would use in an adventure game, and then I thought I could do Dragon's Lair but the graphics are very complicated so I decided to make a new game and it is inspired in Full Throttle by Lucasarts. 1 Quote Link to comment Share on other sites More sharing options...
gfvh Posted April 24, 2020 Author Share Posted April 24, 2020 Congrats on your modification of Dragon's Lair. I can't make it "single button" because at certain time you must choose between two roads. Unless I make it choose one if I don't press any button. And the other if I press the button. 1 Quote Link to comment Share on other sites More sharing options...
Yosikuma Posted April 25, 2020 Share Posted April 25, 2020 Looks great on Stella! I tried running this on a Harmony Encore cart though and it flipped out. Quote Link to comment Share on other sites More sharing options...
gfvh Posted April 25, 2020 Author Share Posted April 25, 2020 It rolls the screen? I can't test on real hardware. In javatari it rolls the screen. Not with the 128k ROM. It does not accept it. I upload a 4k ROM for testing in javatari. Quote Link to comment Share on other sites More sharing options...
gfvh Posted April 28, 2020 Author Share Posted April 28, 2020 I added some frames and some interactivity animeit3.bin 3 Quote Link to comment Share on other sites More sharing options...
Yosikuma Posted April 28, 2020 Share Posted April 28, 2020 On 4/25/2020 at 11:15 AM, gfvh said: It rolls the screen? I can't test on real hardware. In javatari it rolls the screen. Not with the 128k ROM. It does not accept it. I upload a 4k ROM for testing in javatari. It actually freezes on the first frame on my Harmony Encore. I'll try the new version soon and let you know if this also does the same. Quote Link to comment Share on other sites More sharing options...
gfvh Posted April 28, 2020 Author Share Posted April 28, 2020 Probably will do the same because I didn't change the code too much. Thanks for testing. Quote Link to comment Share on other sites More sharing options...
Prizrak Posted April 28, 2020 Share Posted April 28, 2020 Hadn't tried it on real hardware yet (will later) but plays well on my phone via 2600.emu (Stella fork). It's smooth and reminds me of the into to Flashback or like your inspiration Dragons Lair. I definitely need to try hardware because on my phone the cartoon is so small it's hard to see wants going on. I like the implementation of the joystick decision for choosing your path like DL.Sent from my SM-N960U using Tapatalk 1 Quote Link to comment Share on other sites More sharing options...
gfvh Posted April 29, 2020 Author Share Posted April 29, 2020 Thank you very much, Prizrak! 1 Quote Link to comment Share on other sites More sharing options...
gfvh Posted May 2, 2020 Author Share Posted May 2, 2020 Added sound and some frames more. animeit5.bin 1 Quote Link to comment Share on other sites More sharing options...
gfvh Posted May 3, 2020 Author Share Posted May 3, 2020 A little more of story and source code: http://mauisland.byethost24.com/animator/ani8/source.htm Maybe someone could find why it doesn't work in the real hardware. animeit9.bin 2 Quote Link to comment Share on other sites More sharing options...
gfvh Posted May 4, 2020 Author Share Posted May 4, 2020 (edited) I planned the game till here, but I have plenty of room in the ROM so I will extend it. animeitD.bin FullBottleSource.7z Edited May 4, 2020 by gfvh 1 Quote Link to comment Share on other sites More sharing options...
uosipa llamxew Posted May 4, 2020 Share Posted May 4, 2020 I love it so much... Back when I did Dragon's Lair and Space Ace (one button), I also did a bit of Badlands and Road Avenger. This kind of could be like Road Avenger, I think. Very very cool. Cheers! 1 Quote Link to comment Share on other sites More sharing options...
gfvh Posted May 4, 2020 Author Share Posted May 4, 2020 29 minutes ago, uosipa llamxew said: I love it so much... Back when I did Dragon's Lair and Space Ace (one button), I also did a bit of Badlands and Road Avenger. This kind of could be like Road Avenger, I think. Very very cool. Cheers! Thank you!!! 1 Quote Link to comment Share on other sites More sharing options...
gfvh Posted May 4, 2020 Author Share Posted May 4, 2020 I polished a few things and I think this is the final version, maybe I will add more in the far future, the second part. FullBottleSource.zip animatE.bin 1 Quote Link to comment Share on other sites More sharing options...
uosipa llamxew Posted May 6, 2020 Share Posted May 6, 2020 I am going to nominate this for homebrew of the year. What I think needs to happen is that you write or have someone write up some documentation. I think too many people are ignoring this project because they are confused and do not understand the features. I am so blown away by this. Bravo!@ ❤️ 1 Quote Link to comment Share on other sites More sharing options...
cd-w Posted May 7, 2020 Share Posted May 7, 2020 (edited) The screen rolls on real hardware because it is using 286 screen lines - it needs to be reduced to 262 lines for 60Hz NTSC. I have defined the following macros to get the timings accurate: VBLANKDELAY = 44 ; 60Hz - (37*76)/64 ~ 44 SCREENDELAY = 229 ; 60Hz - (192*76)/64 ~ 229 OVERDELAY = 35 ; 60Hz - (30*76)/64 ~ 35 ; Start Vertical Blank Macro MAC START_VBLANK ldx #2 ; VSYNC enable sta WSYNC stx VSYNC sta WSYNC sta WSYNC ldx #0 ; VSYNC disable sta WSYNC stx VSYNC ldx #VBLANKDELAY stx TIM64T ; Set VBlank Timer ENDM ; Wait for Vertical Blank End Macro MAC WAIT_VBLANK .WaitVblank lda INTIM bne .WaitVblank sta VBLANK sta WSYNC ; [0] ENDM ; Start Screen Macro MAC START_SCREEN ldx #SCREENDELAY ; [0] + 2 stx TIM64T ; [2] + 3 ENDM ; Wait for Screen End Macro MAC WAIT_SCREEN .WaitFrame lda INTIM bne .WaitFrame ENDM ; Start Overscan Macro MAC START_OVERSCAN ldx #2 ldy #OVERDELAY sta WSYNC ; [0] stx VBLANK ; [0] + 3 sty TIM64T ; [3] + 3 ENDM ; Wait for Overscan End Macro MAC WAIT_OVERSCAN .WaitOverscan lda INTIM bne .WaitOverscan ENDM Then your main code can be done like: MainLoop: START_VBLANK ... WAIT_VBLANK START_SCREEN ... WAIT_SCREEN START_OVERSCAN ... WAIT_OVERSCAN jmp MainLoop Chris Edited May 7, 2020 by cd-w 1 1 Quote Link to comment Share on other sites More sharing options...
gfvh Posted May 8, 2020 Author Share Posted May 8, 2020 Thank you! Fixed. FullBottleSource.zip 1 Quote Link to comment Share on other sites More sharing options...
cd-w Posted May 8, 2020 Share Posted May 8, 2020 32 minutes ago, gfvh said: Thank you! Fixed. Can you post a binary for the fixed version? It looks like an interesting concept, but hard to work out what to do - can you also post some instructions? Chris 1 Quote Link to comment Share on other sites More sharing options...
gfvh Posted May 8, 2020 Author Share Posted May 8, 2020 19 minutes ago, cd-w said: Can you post a binary for the fixed version? It looks like an interesting concept, but hard to work out what to do - can you also post some instructions? Chris The binary is inside the last zip that I uploaded. The instructions are simple. When you see a sign with an arrow press the key pointing to the direction of the arrow (or move the joystick). The last one there is no arrow but pressing any button will do 1 Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted May 8, 2020 Share Posted May 8, 2020 (edited) Pretty interesting concept. Can you make the text in the bar last a little longer though? It goes by a little too fast for me to read it all. I'm not sure I understand if I'm doing things correct after leaving the bar. There seems to be an up arrow, but I get the same result no matter what I press or don't press. Seems like I get hit by the truck then I'm between 2 of them, then I jump a ravine and the trucks fall in and the end? Edited May 8, 2020 by KevinMos3 1 Quote Link to comment Share on other sites More sharing options...
gfvh Posted May 8, 2020 Author Share Posted May 8, 2020 Yes. That's right. If you don't press any key while in the dumpster a garbage truck takes you away. But you are right that is enough to press any key. And that is the way the game ends with the truck falling in the chasm. If you don't press any button before that, the punk girl atop the truck fires an arrow to your friend in the bike riding next to the truck. When you are hit by the truck you end up above it. You see only the feet of the protagonist. 1 Quote Link to comment Share on other sites More sharing options...
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