jrhodes Posted August 9, 2020 Share Posted August 9, 2020 (edited) I am looking for any games made for the TI in the following languages: Forth Fortran Logo I know there is a game called Darkstar written in forth, would love to know if games written in Fortran and Logo for the TI are out there. Edited August 9, 2020 by jrhodes Quote Link to comment Share on other sites More sharing options...
+arcadeshopper Posted August 9, 2020 Share Posted August 9, 2020 I am looking for any games made for the TI in the following languages: Forth Fortran Logo I know there is a game called Darkstar written in forth, would love to know if games written in Fortran and Logo for the TI are out there.Jetpac is in forth and is on cart tooSent from my LM-V600 using Tapatalk 1 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted August 9, 2020 Share Posted August 9, 2020 16 minutes ago, arcadeshopper said: Jetpac is in forth and is on cart too Sent from my LM-V600 using Tapatalk The cart version has a couple of subtle bugs with scoring and play. This was corrected with the disk version. JetPac.dsk 3 Quote Link to comment Share on other sites More sharing options...
+Ksarul Posted August 9, 2020 Share Posted August 9, 2020 The Amnion public domain collection had about a dozen disks of Logo programs in it. Some of them were games. IIRC. I don't think I have ever seen a program written in FORTRAN for the 99/4A in the wild. I know there are a few out there, I just haven't ever personally seen one outside of the example programs included with the package. 1 1 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted August 9, 2020 Share Posted August 9, 2020 I think it might be interesting to set up a challenge for people to program games or demos using various languages other than assembly or BASIC. For instance, the Chicago Faire is in October. That gives two and a-half months to learn and exploit LOGO, coordinating with the Faire to demonstrate the top, say, four voted games or demos. 2 Quote Link to comment Share on other sites More sharing options...
HOME AUTOMATION Posted August 9, 2020 Share Posted August 9, 2020 Found this... MISC396.ZIP Maybe something in here... Programming/ 1 1 Quote Link to comment Share on other sites More sharing options...
christophlee Posted August 9, 2020 Share Posted August 9, 2020 I wrote my Checkers game and several other programs in TI Fortran 4 Quote Link to comment Share on other sites More sharing options...
GDMike Posted August 9, 2020 Share Posted August 9, 2020 27 minutes ago, OLD CS1 said: I think it might be interesting to set up a challenge for people to program games or demos using various languages other than assembly or BASIC. For instance, the Chicago Faire is in October. That gives two and a-half months to learn and exploit LOGO, coordinating with the Faire to demonstrate the top, say, four voted games or demos. I always wanted, me, or someone, to recreate games that are in xbasic into assembler. One day I'll start, but I've got to get at least one of my projects complete first, namely, SNP. But I do have a goal to convert...hmm is there a xbasic to assembler converter? Or xB to forth converter, or how about just simple CALL Routines from xB to forth? Quote Link to comment Share on other sites More sharing options...
sparkdrummer Posted August 9, 2020 Share Posted August 9, 2020 Space Station Pheta was written in Wycove Forth. 3 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted August 9, 2020 Share Posted August 9, 2020 1 hour ago, christophlee said: I wrote my Checkers game and several other programs in TI Fortran Can you post them by any chance? 2 Quote Link to comment Share on other sites More sharing options...
christophlee Posted August 9, 2020 Share Posted August 9, 2020 1 hour ago, Vorticon said: Can you post them by any chance? I owned Asgard Software. I think they are available in various places on the Internet. To answer your question - I’ve never converted them into any sort of format that can be shared online. I do have them on floppy disk though 1 hour ago, Vorticon said: Can you post them by any chan 6 1 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted August 9, 2020 Share Posted August 9, 2020 6 minutes ago, christophlee said: I’ve never converted them into any sort of format that can be shared online. Plenty of folks here who would be willing to assist! 3 Quote Link to comment Share on other sites More sharing options...
+Lee Stewart Posted August 10, 2020 Share Posted August 10, 2020 Brian (@TheBF) and I are working on porting Walid’s (@Vorticon) STRATEGO to fbForth 2.0. That effort has been on hiatus for a spell, however. ...lee 2 Quote Link to comment Share on other sites More sharing options...
+TheBF Posted August 10, 2020 Share Posted August 10, 2020 Yes we do need to get back at that. I was bug killing. For what it's worth I have a Snake game and a re-write of Oregon Trail that can be contributed. Is it within people's expectations of this exercise if it they are packaged as source code that auto compiles when you start Forth? 5 Quote Link to comment Share on other sites More sharing options...
+FarmerPotato Posted August 10, 2020 Share Posted August 10, 2020 21 hours ago, jrhodes said: I am looking for any games made for the TI in the following languages: Forth Fortran Logo I know there is a game called Darkstar written in forth, would love to know if games written in Fortran and Logo for the TI are out there. The only time I used LOGO (other than for shows recently) was when there was an adventure game published in 99er. It was the October 1983 issue with the wizard on the cover. (There was an XB wizard maze game that I must have typed in twice.) https://archive.org/details/99er8310 It still seems magical. (We didn't know what was coming in the next month.) 1 Quote Link to comment Share on other sites More sharing options...
senior_falcon Posted August 10, 2020 Share Posted August 10, 2020 On 8/9/2020 at 3:21 PM, GDMike said: I always wanted, me, or someone, to recreate games that are in xbasic into assembler. One day I'll start, but I've got to get at least one of my projects complete first, namely, SNP. But I do have a goal to convert...hmm is there a xbasic to assembler converter? Or xB to forth converter, or how about just simple CALL Routines from xB to forth? Yes, the XB Game Developer's Package has a compiler that will convert an XB program into assembly. There is about a 20-30x speed increase. You have to use integer arithmetic which may require some rewriting. It's much easier to use integers when you are developing the XB program. An example 10 IF RND>.5 THEN 100 does not work with compiler 10 IF INT(RND*2) =1 THEN 100 works properly 2 Quote Link to comment Share on other sites More sharing options...
GDMike Posted August 10, 2020 Share Posted August 10, 2020 Awesome Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted August 10, 2020 Share Posted August 10, 2020 6 minutes ago, GDMike said: Awesome There are several games floating around here written in XB then compiled using @senior_falcon's compiler. In fact, this one was just released. 3 Quote Link to comment Share on other sites More sharing options...
+TheBF Posted August 11, 2020 Share Posted August 11, 2020 16 hours ago, senior_falcon said: Yes, the XB Game Developer's Package has a compiler that will convert an XB program into assembly. There is about a 20-30x speed increase. You have to use integer arithmetic which may require some rewriting. It's much easier to use integers when you are developing the XB program. An example 10 IF RND>.5 THEN 100 does not work with compiler 10 IF INT(RND*2) =1 THEN 100 works properly Definitely the fastest path to performance for a BASIC programmer. Much shallower learning curve and excellent performance increase. Now converting BASIC to Forth... that might be an interesting challenge. 1 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted August 11, 2020 Share Posted August 11, 2020 1 hour ago, TheBF said: Definitely the fastest path to performance for a BASIC programmer. Much shallower learning curve and excellent performance increase. Now converting BASIC to Forth... that might be an interesting challenge. With the exception of integer math, the latest version of the compiler has removed most of the original limitations. I was able to compile Stratego, a large and complex program in XB, without issues which is frankly quite an achievement. 5 Quote Link to comment Share on other sites More sharing options...
+TheBF Posted September 1, 2020 Share Posted September 1, 2020 Here is a version of Oregon Trail inspired by the BASIC version created by Majestx. I kind of got into it and so it is 1000 lines of Forth and few library files included. I changed Forth so that it compiles the 4KB of text into VDP Ram to save CPU RAM space. This meant it is easier to just start Forth and have it automatically compile the game. It takes about a minute to compile on Classic99. Instructions: Unpack the zip file to a DSK1 folder. Install Editor Assembler Cartridge Select Menu Option 5. At the prompt type DSK1.CAMEL99 It will take over, compile the game and run. The game source code is the file OREGON. DSK1.ORE.zip 6 Quote Link to comment Share on other sites More sharing options...
+TheBF Posted October 22, 2020 Share Posted October 22, 2020 Simple Snake Game Since I did the demo to show how to compile a standalone program in Camel99 I have this to show for it so might as well put it here. E/A Menu option 5, DSKx.SNAKE-BIN SNAKE.ZIP 2 Quote Link to comment Share on other sites More sharing options...
+TheBF Posted October 22, 2020 Share Posted October 22, 2020 BTW, I can't get past 19 feet of snake in that game. I would be interested in what the game wizards around here can do. 2 Quote Link to comment Share on other sites More sharing options...
DavidC Posted October 22, 2020 Share Posted October 22, 2020 LOGO has always intrigued me for some reason. Maybe because I am a child at heart. Simple is better, keep it simple. If only there were more use for it in the real world... 1 Quote Link to comment Share on other sites More sharing options...
+TheBF Posted October 23, 2020 Share Posted October 23, 2020 3 hours ago, DavidC said: LOGO has always intrigued me for some reason. Maybe because I am a child at heart. Simple is better, keep it simple. If only there were more use for it in the real world... You could probably write some games with it that would be pretty elegant code. I think everybody would be happy to see one, so throw your hat in the ring. Forth is "simple" as virtual machines go, but few people want to work at that level of simplicity because they have to do everything themselves. Logo is "simple" because it has a ton of stuff under the hood. If you had to make your own Logo it would not be so simple I think. It seems there is a rule of the universe that it is very hard to eliminate complexity. Our normal solution for tools is to try and hide it. Sometimes that's good, sometimes not IMHO. 2 Quote Link to comment Share on other sites More sharing options...
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