TIX Posted October 8, 2020 Share Posted October 8, 2020 I recently redesigned WOR sprite-set, to something more closely resembling the arcade, the limitations are heavy, the sprites are 8x8 square pixels, so very challenging to get something recognizable.. never the less I'm very happy with the end result ! It's currently impossible for me to hack them into the game, so I leave them here just in case someone is interested to deal with them Atari C64 Mine 25 3 Quote Link to comment Share on other sites More sharing options...
zbyti Posted October 8, 2020 Share Posted October 8, 2020 Excellent! 1 Quote Link to comment Share on other sites More sharing options...
Atari Nut Posted October 8, 2020 Share Posted October 8, 2020 Nice work! It would be interesting to see the arcade version in your comparison gif. 1 Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted October 8, 2020 Share Posted October 8, 2020 Nice, I think with the middle one, the red eyes can just move up rather than pop sideways? 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted October 8, 2020 Author Share Posted October 8, 2020 (edited) 1 hour ago, Atari Nut said: Nice work! It would be interesting to see the arcade version in your comparison gif. I couldn't find the animation frames from the arcade so I used Commodore's, C64 sprites being high resolution, are almost identical to the arcade, though monochrome (except from the Worluk).. Arcade Atari C64 Mine Edited October 8, 2020 by TIX 4 Quote Link to comment Share on other sites More sharing options...
Paul Westphal Posted October 8, 2020 Share Posted October 8, 2020 It would be nice to also have the speech samples put in. The champ games 2600 version should inspire ? 2 Quote Link to comment Share on other sites More sharing options...
kiwilove Posted October 8, 2020 Share Posted October 8, 2020 I'm not a fan of the coin-op graphics (and animation) - and so I think the Atari version was the right way to go - diverting from the arcade version in it's designs - most of what is successfully done. It's resolution really needed to be stepped up - so maybe they went low-res (actually med-res) so as to stick within 16K limitations maybe - nowadays it could be done within 32K? Adding more resolution (and color) and animations to it and go even more away from the arcade version in it's graphics. To make it the best possible and for it to stand out even more. While the C-64 conversion designs stuck closely to the coin-ops - it doesn't look better than the Atari conversion - in my view. Not all coin-ops had the best graphics possible for it - even in certain iconic games - you can see less than stellar explosions and the like present in them. Harvey 1 Quote Link to comment Share on other sites More sharing options...
manterola Posted October 8, 2020 Share Posted October 8, 2020 It reminds me Aliens,.. Maybe with another set of sprites can be transformed into that game Quote Link to comment Share on other sites More sharing options...
Jacques Posted October 8, 2020 Share Posted October 8, 2020 Cool, I always claimed WoW was fun, but not up to Atari XL/XE standard (ugly ?). Good job and thanks, certainly an improvement but... That damn C64! ? 2 Quote Link to comment Share on other sites More sharing options...
TIX Posted October 8, 2020 Author Share Posted October 8, 2020 (edited) 1 hour ago, kiwilove said: I'm not a fan of the coin-op graphics (and animation) - and so I think the Atari version was the right way to go - diverting from the arcade version in it's designs - most of what is successfully done. . Not all coin-ops had the best graphics possible for it - even in certain iconic games - you can see less than stellar explosions and the like present in them. . Personally I love the arcade sprites, in fact when I saw the game back in early 1980's I was blown away ! As for the Atari's version sprites, I don't think they are going for something different.. they are just bad renditions of the original.. as a matter of fact some of them are straight copies of the 2600 sprites. Of course this doesn't stop me and my brother to play the game till our fingers bled ? Edited October 8, 2020 by TIX 2 Quote Link to comment Share on other sites More sharing options...
Jacques Posted October 23, 2020 Share Posted October 23, 2020 On 10/8/2020 at 4:02 PM, TIX said: It's currently impossible for me to hack them into the game, I hope it'll be possible one day How about Toki in your avatar? ? 1 Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted October 23, 2020 Share Posted October 23, 2020 On 10/8/2020 at 9:47 PM, manterola said: It reminds me Aliens,.. Maybe with another set of sprites can be transformed into that game Someone did that with Dandy and replaced it with Aliens. 2 Quote Link to comment Share on other sites More sharing options...
+bhall408 Posted October 25, 2020 Share Posted October 25, 2020 On 10/23/2020 at 9:13 AM, CharlieChaplin said: Someone did that with Dandy and replaced it with Aliens. Whoa! Would *LOVE* to see that! Quote Link to comment Share on other sites More sharing options...
TIX Posted November 21, 2020 Author Share Posted November 21, 2020 (edited) Ha.. maybe there is hope for this after all ! Edited November 21, 2020 by TIX Quote Link to comment Share on other sites More sharing options...
TIX Posted November 23, 2020 Author Share Posted November 23, 2020 (edited) Hey, It turns out the version I was trying to hack was compressed.. After @MrFish's heads-up, I found the .rom version from Atarimania ! that allowed me to locate the playfield sprites in Omnivore, and then painstakingly edit them in Hack-o-matic ? So long story short, all creatures have been modeled after their arcade counterparts, also added a colorful explosion ! Another one crossed off my list, very happy with the end result ? enjoy -> Wizard of Wor (refreshed rev3).rom I have yet to edit the hero and hero's explosion (they are sprites).. next revision. Edited November 23, 2020 by TIX 5 5 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted November 23, 2020 Share Posted November 23, 2020 8 hours ago, TIX said: It turns out the version I was trying to hack was compressed.. There's probably an uncompressed XEX out there too, to which the ROM changes could be copied and pasted. Quote Link to comment Share on other sites More sharing options...
Atari Nut Posted November 23, 2020 Share Posted November 23, 2020 Good job on this. I noticed that the .xex version has a much longer attract mode. It shows all the enemies and their point value along with other various instructional screens that this .rom version doesn't have. 3 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted November 23, 2020 Share Posted November 23, 2020 31 minutes ago, Atari Nut said: Good job on this. I noticed that the .xex version has a much longer attract mode. It shows all the enemies and their point value along with other various instructional screens that this .rom version doesn't have. Yeah, the XEX version is apparently a conversion of the disk version of the game, which includes the extra parts you mention. 1 Quote Link to comment Share on other sites More sharing options...
Jacques Posted November 23, 2020 Share Posted November 23, 2020 Patched XEX version would be great ? 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted November 24, 2020 Author Share Posted November 24, 2020 10 hours ago, Jacques said: Patched XEX version would be great ? I'm afraid uncompressed xex is nowhere to be found.. (at least in the usual places) Quote Link to comment Share on other sites More sharing options...
Jacques Posted November 24, 2020 Share Posted November 24, 2020 @TIX Would it help if we have ATR made from original dumped in ATX format? Quote Link to comment Share on other sites More sharing options...
TIX Posted November 24, 2020 Author Share Posted November 24, 2020 I don't know, I guess the source should be already uncompressed to start with ?!? Quote Link to comment Share on other sites More sharing options...
+DjayBee Posted November 24, 2020 Share Posted November 24, 2020 (edited) Here you go. Try if you can find something. I am not sure if the game checksums itself to recognize tampering. If this is the case then we have a challenge. Wizard of Wor (1981)(Roklan)(US)[cr CSS].atr Edited November 24, 2020 by DjayBee 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted November 24, 2020 Author Share Posted November 24, 2020 nope, nothing here ☹️ Quote Link to comment Share on other sites More sharing options...
+DjayBee Posted November 24, 2020 Share Posted November 24, 2020 I compared a RAM dump with the disk image. The disk is not encrypted in any way. It must be somewhere. It seems that the code is loaded to RAM starting from $1000 up to $6A6B. The exact same data can be found on the disk in sectors 5-185 (offset into the ATR image $210-$5C8F). Quote Link to comment Share on other sites More sharing options...
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