SlidellMan Posted March 12, 2021 Share Posted March 12, 2021 The latest version is quite slick! Maybe you could get @Fragmare to compose music when you get the foundation finalized? 1 Quote Link to comment https://forums.atariage.com/topic/315553-bomber-hero-wip/page/7/#findComment-4775377 Share on other sites More sharing options...
Fragmare Posted March 12, 2021 Share Posted March 12, 2021 13 hours ago, SlidellMan said: The latest version is quite slick! Maybe you could get @Fragmare to compose music when you get the foundation finalized? Hmm, I have been meaning to cover some Bomberman music on the POKEY anyway... ? Quote Link to comment https://forums.atariage.com/topic/315553-bomber-hero-wip/page/7/#findComment-4775738 Share on other sites More sharing options...
TwentySixHundred Posted March 13, 2021 Author Share Posted March 13, 2021 Thanks everyone for the kind words and interest! The interest and enthusiasm helps keep the drive and motivation alive. So thanks again for the support of the project. I am aware there is loads of work to go, like title screens, intermission screens, music, sound effects, collision detection, overall refinement, levels, graphics. I mean the list goes on and on... Although i really want to do the game the justice it deserves. Rather then rush it out, id like to take my time and make sure it's a quality port over quantity. So with that said, i probably will contradict what i just said and add a bunch of features like enemies ect. But this is really to give myself more areas to polish and get some gameplay happening. I also think by doing this, then polish over time, it will prevent myself from burning out on a single area of development as i can chop and change with what im refining. @RushJet1 Yes and thanks, i will need to add fixed point player speeds anyway for the speed upgrades. As for directional facing, i originally had him facing whatever direction he was last walking. I then removed that feature to keep him facing the player with the new re-write. Might need to bring it back and is only a matter of a few small lines or as you mentioned keep drawing the walking spites. Id rather have a standing sprite when he isn't moving though so will probably just add those lines again. @SlidellMan As for POKEY music, if @Fragmare is interested in going that route, there is always the ability to add both TIA and POKEY music options via a difficulty switch. Well i can't see why not and i guess some would prefer one or the other. RushJet1 has created some brilliant TIA music so id love to have the option for both. Especially for those who haven't POKEY installed in their Concerto carts or using emulation they will still have some really funky BM beats. -Anthony 1 Quote Link to comment https://forums.atariage.com/topic/315553-bomber-hero-wip/page/7/#findComment-4776324 Share on other sites More sharing options...
RushJet1 Posted March 13, 2021 Share Posted March 13, 2021 Just as an easy link to the first track: https://javatari.org/?cart=https://atariage.com/forums/applications/core/interface/file/attachment.php?id=803118 4 Quote Link to comment https://forums.atariage.com/topic/315553-bomber-hero-wip/page/7/#findComment-4776473 Share on other sites More sharing options...
Fragmare Posted March 13, 2021 Share Posted March 13, 2021 Here's a little something i cooked up on the POKEY last night. Obviously, it's not finished yet. But you will probably get the idea... https://cdn.discordapp.com/attachments/427282778929889320/820357443209003098/Bomberman_Stage_Theme1_POKEY01a.wav 4 Quote Link to comment https://forums.atariage.com/topic/315553-bomber-hero-wip/page/7/#findComment-4776841 Share on other sites More sharing options...
Defender_2600 Posted March 15, 2021 Share Posted March 15, 2021 Nice progress, Anthony. In the last few weeks, my little free time has flown by updating some Popeye graphics, as the game needed to be called done. This weekend I went back to work on the animations of the Bomberman player sprite and I almost finished the horizontal direction animation but I see that, obviously, you beat me to it. Anyway, I was reaching a very accurate result and I could share the sprites if you are interested in taking a look. Thanks again. 1 Quote Link to comment https://forums.atariage.com/topic/315553-bomber-hero-wip/page/7/#findComment-4778545 Share on other sites More sharing options...
TwentySixHundred Posted March 15, 2021 Author Share Posted March 15, 2021 9 minutes ago, Defender_2600 said: Nice progress, Anthony. In the last few weeks, my little free time has flown by updating some Popeye graphics, as the game needed to be called done. This weekend I went back to work on the animations of the Bomberman player sprite and I almost finished the horizontal direction animation but I see that, obviously, you beat me to it. Anyway, I was reaching a very accurate result and I could share the sprites if you are interested in taking a look. Thanks again. Hi Marco, im definitely interested if it's not too much trouble for you. Yeah i attempted the best i could, which im actually kinda proud of how well they came out. I still think they're a little off and could be better, it's just tricky for me as im not real artist. The most important part is they all have the same ratio so now the walking in all directions looks more fluent. Also having the full set of sprites was needed to get the animation frames correct. Cheers -Anthony 1 1 Quote Link to comment https://forums.atariage.com/topic/315553-bomber-hero-wip/page/7/#findComment-4778555 Share on other sites More sharing options...
Fragmare Posted March 15, 2021 Share Posted March 15, 2021 (edited) And here is the finished Stage 1 POKEY theme RMT module file attached below... Bomberman_Stage_Theme1_POKEY01a.zip Edited March 15, 2021 by Fragmare 6 2 Quote Link to comment https://forums.atariage.com/topic/315553-bomber-hero-wip/page/7/#findComment-4778563 Share on other sites More sharing options...
Defender_2600 Posted March 15, 2021 Share Posted March 15, 2021 15 minutes ago, TwentySixHundred said: Hi Marco, im definitely interested if it's not too much trouble for you. Yeah i attempted the best i could, which im actually kinda proud of how well they came out. I still think they're a little off and could be better, it's just tricky for me as im not real artist. The most important part is they all have the same ratio so now the walking in all directions looks more fluent. Also having the full set of sprites was needed to get the animation frames correct. Cheers -Anthony Anthony, you absolutely must be proud of everything you are doing, I would really like to have your programming skills. 1 1 Quote Link to comment https://forums.atariage.com/topic/315553-bomber-hero-wip/page/7/#findComment-4778568 Share on other sites More sharing options...
TwentySixHundred Posted March 15, 2021 Author Share Posted March 15, 2021 6 hours ago, Fragmare said: And here is the finished Stage 1 POKEY theme RMT module file attached below... Bomberman_Stage_Theme1_POKEY01a.zip 1.85 kB · 1 download @Fragmare Wow this track sounds incredible! Very impressed by how fast you managed to throw this together. Thank you very much for taking the time to create this amazing track for the project ? 6 hours ago, Defender_2600 said: Anthony, you absolutely must be proud of everything you are doing, I would really like to have your programming skills. @Defender_2600 Thanks mate, really appreciate the kind words ? 3 Quote Link to comment https://forums.atariage.com/topic/315553-bomber-hero-wip/page/7/#findComment-4778694 Share on other sites More sharing options...
Fragmare Posted March 15, 2021 Share Posted March 15, 2021 5 hours ago, TwentySixHundred said: @Fragmare Wow this track sounds incredible! Very impressed by how fast you managed to throw this together. Thank you very much for taking the time to create this amazing track for the project ? Thanks! TIA only version forthcoming. 1 Quote Link to comment https://forums.atariage.com/topic/315553-bomber-hero-wip/page/7/#findComment-4778928 Share on other sites More sharing options...
Fragmare Posted March 16, 2021 Share Posted March 16, 2021 15 hours ago, Fragmare said: Thanks! TIA only version forthcoming. Never mind, I see RushJet1 is already doing the TIA music. I'll just stick with the POKEY Also, here's a slightly revised .RMT. Tweaked the timing a little and a few other things. Sounds a little better to my ears... Bomberman_Stage_Theme1_POKEY01b.zip 1 1 Quote Link to comment https://forums.atariage.com/topic/315553-bomber-hero-wip/page/7/#findComment-4779556 Share on other sites More sharing options...
Defender_2600 Posted March 28, 2021 Share Posted March 28, 2021 I finally had some free time to get back to sprites. Here the animation of the Bomberman player sprite fully aligned, horizontal direction, with 8 colors. In addition to the two shades of blue, I added the gray color to the palette, which we will need for other sprites anyway. I am also updating the previous sprites with the gray color. 4 Quote Link to comment https://forums.atariage.com/topic/315553-bomber-hero-wip/page/7/#findComment-4788955 Share on other sites More sharing options...
Defender_2600 Posted March 28, 2021 Share Posted March 28, 2021 (edited) 2 hours ago, Defender_2600 said: I am also updating the previous sprites with the gray color. Edited March 28, 2021 by Defender_2600 7 Quote Link to comment https://forums.atariage.com/topic/315553-bomber-hero-wip/page/7/#findComment-4789002 Share on other sites More sharing options...
TwentySixHundred Posted March 28, 2021 Author Share Posted March 28, 2021 @Fragmare Sounds really good and im looking forward to adding this to the game. It's just amazing what the POKEY can do in the right hands. Thanking you very much for taking the time to create this track. Will really give that bomberman feel to the project so it's really exciting stuff! @Defender_2600 Thanks Marco, really appreciate the sprites they look great! Looks like my sprites weren't all that far off but you definitely have that extra polish which really makes them awesome. I will get onto it soon and add them to the game, along with grey and light blue colours. No stress though as IRL has also been really busy for myself lately and hopefully things will settle so i can get some work done on the project. Thanks guys ?? -Anthony 7 1 Quote Link to comment https://forums.atariage.com/topic/315553-bomber-hero-wip/page/7/#findComment-4789119 Share on other sites More sharing options...
TwentySixHundred Posted January 3, 2023 Author Share Posted January 3, 2023 Well an update with some progress. May not seem like much but it's actually substantial and a major roadblock now out the way. For awhile i was at a halt due to performance issues with flipping tiles on explosions and rending new tiles. Once a number of sprites were used i would get major slowdown even when rendering over multiple frames. It was to the point that i'd have to render many frames to keep performance making the animation choppy at best. So after messing around with the rendering loop long enough this project sat on the backburner as one i'd open every now and then, fiddle around, then back to the archive. Well got tired of that and decided to scrap rendering the explosions as tiles and have gone the overlay approach. Atleast for the explosions so it lightened up rendering time reserved for replacing exploded tiles with grass. Worked out very well that i now haven't the issue or slowdown and it renders all tiles needed over 2 frames as opposed to multiple. With this i have also added detection of what tile is within the blast radius and if destructible or not. So now only breakable blocks will explode and static will remain. Once again, doesn't look like much for a visual aspect however a major opening to move forward onto more filler. Anyway if you got this far through my waffling, thanks. But probably time to shut up and post a video and ROM. Cheers ROM: Bomber Hero 20230103.78b.a78 11 Quote Link to comment https://forums.atariage.com/topic/315553-bomber-hero-wip/page/7/#findComment-5182920 Share on other sites More sharing options...
SlidellMan Posted January 4, 2023 Share Posted January 4, 2023 You have made quite a bit of progress on this game. 1 1 Quote Link to comment https://forums.atariage.com/topic/315553-bomber-hero-wip/page/7/#findComment-5184207 Share on other sites More sharing options...
TwentySixHundred Posted January 11, 2023 Author Share Posted January 11, 2023 So i have added an Baloom, animations and a simple score. Some other tweaks behind the lines yet many more to go. First Baloom is a test to see if i could get away with an 12x16 160b sprite. Not sure if im happy with it as i'd rather the enemies as tallsprites like the player. Just not sure if MARIA will have the time to draw multiple tall enemies along with everything else. My capture software is chopping the top and bottom of the screen which is not the case when playing (probably a setting). bomber hero 20230111.78b.a78 12 Quote Link to comment https://forums.atariage.com/topic/315553-bomber-hero-wip/page/7/#findComment-5188470 Share on other sites More sharing options...
ALEXANDER Posted January 14, 2023 Share Posted January 14, 2023 On 1/11/2023 at 9:22 AM, TwentySixHundred said: So i have added an Baloom, animations and a simple score. Some other tweaks behind the lines yet many more to go. First Baloom is a test to see if i could get away with an 12x16 160b sprite. Not sure if im happy with it as i'd rather the enemies as tallsprites like the player. Just not sure if MARIA will have the time to draw multiple tall enemies along with everything else. My capture software is chopping the top and bottom of the screen which is not the case when playing (probably a setting). bomber hero 20230111.78b.a78 256.13 kB · 14 downloads Waoow ! Pretty nice looking version. Nothing to envy the original arcade or other machines. Great ! 6 1 Quote Link to comment https://forums.atariage.com/topic/315553-bomber-hero-wip/page/7/#findComment-5190417 Share on other sites More sharing options...
TrekMD Posted January 16, 2023 Share Posted January 16, 2023 That looks awesome! 3 1 Quote Link to comment https://forums.atariage.com/topic/315553-bomber-hero-wip/page/7/#findComment-5191009 Share on other sites More sharing options...
Shawn Posted January 19, 2023 Share Posted January 19, 2023 Looking great! 2 1 Quote Link to comment https://forums.atariage.com/topic/315553-bomber-hero-wip/page/7/#findComment-5192594 Share on other sites More sharing options...
TwentySixHundred Posted November 14 Author Share Posted November 14 (edited) So i have decided to add the POKEY theme song as i feel it's a waste to leave it out. I have fixed some the optimization issues so there isn't any slowdown. However now i have much more 7800 experience thanks to working on StoneAge, i can see many areas of the engine that could be handled more efficiently. So there is a chance i may overhaul the engine, that way i can at least add another enemy or two, along with levels to resemble more of a game. Changelog build_20241114 sound - POKEY music (Fragmare) code - optimization (AQ) Emulator Bomber Hero 20241114.a78 Flash Cart Bomber Hero 20241114.bin Edited November 14 by TwentySixHundred 12 Quote Link to comment https://forums.atariage.com/topic/315553-bomber-hero-wip/page/7/#findComment-5565048 Share on other sites More sharing options...
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