Serguei2 Posted February 7, 2021 Share Posted February 7, 2021 I played Zombie Incident on the emulator. The first thing I noted is it's hard for the character to jump higher. I have this game on 3DS and I have no problem with it. I wonder if it's the emulator's fault or it's the way this game was designed. Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted February 7, 2021 Share Posted February 7, 2021 I can jump way higher than that when I play under blueMSX or CoolCV. You better check your input configuration to see what happens when you hold down the jump button. Quote Link to comment Share on other sites More sharing options...
Ikrananka Posted February 7, 2021 Share Posted February 7, 2021 57 minutes ago, Pixelboy said: I can jump way higher than that when I play under blueMSX or CoolCV. You better check your input configuration to see what happens when you hold down the jump button. Same here. I also tested it on a real CV and can jump just as high on that as I can in CoolCV - much higher than in Serguei2's video. Quote Link to comment Share on other sites More sharing options...
Serguei2 Posted February 7, 2021 Author Share Posted February 7, 2021 1 hour ago, Pixelboy said: I can jump way higher than that when I play under blueMSX or CoolCV. You better check your input configuration to see what happens when you hold down the jump button. Thanks for the help I used Colem for the video I shown. I get this with blueMSX. CoolCV works fine but I can't find a way to use gamepads. Quote Link to comment Share on other sites More sharing options...
Ikrananka Posted February 7, 2021 Share Posted February 7, 2021 I just tried ColEm v5.5 and the jumping height is fine, just the same as CoolCV etc. blueMSX doesn't emulate the SGM which this game needs. If I remember correctly there is a way to configure the emulated memory to mimic the SGM buy you can't emulate the SGMs sound chip. What controller interface are you using to play under CoolCV? There are a number of gamepads that work with the Ultimate PC Interface. Alternatively, if you have a USB gamepad connected to your PC then you can edit the coolcv_mapping.txt file to get it to work. Quote Link to comment Share on other sites More sharing options...
Serguei2 Posted February 7, 2021 Author Share Posted February 7, 2021 41 minutes ago, Ikrananka said: I just tried ColEm v5.5 and the jumping height is fine, just the same as CoolCV etc. blueMSX doesn't emulate the SGM which this game needs. If I remember correctly there is a way to configure the emulated memory to mimic the SGM buy you can't emulate the SGMs sound chip. What controller interface are you using to play under CoolCV? There are a number of gamepads that work with the Ultimate PC Interface. Alternatively, if you have a USB gamepad connected to your PC then you can edit the coolcv_mapping.txt file to get it to work. Just downloaded the latest version of ColEm. Still has issues until I noted autofire buttons are enabled by default. I disabled them. Now Zombie Incident works fine. I don't bother with other emulators. Again. thanks for help, guys. Quote Link to comment Share on other sites More sharing options...
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