KevKelley Posted March 6, 2021 Share Posted March 6, 2021 Was just curious. How hard is it to mess with the kernel to do something like move the score and life counters to the top of the screen instead of the bottom? Quote Link to comment Share on other sites More sharing options...
+Karl G Posted March 6, 2021 Share Posted March 6, 2021 Short answer is that it's a pain. Longer answer is that bB uses the vertical blank period to set object positions before the visible screen is drawn, so if you put the score first, you would have to reposition the player objects to do the score, then reposition them a second time to where they should be positioned in the game. This is doable, but wastes screen scanlines that could be used for other processing. Quote Link to comment Share on other sites More sharing options...
KevKelley Posted March 6, 2021 Author Share Posted March 6, 2021 Ahh. I didn't know if it was something like cutting the code and pasting it on the top (oversimplified, of course). Part of me was just thinking of appearance variations, but also utilizing the space for game play. Kind of like in Mario, so that the score can maybe be at the top and look as if it is floating in the sky and the bottom platform be a bit lower. Quote Link to comment Share on other sites More sharing options...
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