+DrVenkman Posted July 15, 2023 Author Share Posted July 15, 2023 4 hours ago, ZeroPage Homebrew said: Looks great, infinite bubbles!!! - James ALL GLORY TO THE HYPNOTOAD 5 Quote Link to comment Share on other sites More sharing options...
KrunchyTC Posted August 21, 2023 Share Posted August 21, 2023 Hope to see a demo soon! 😁 1 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted August 24, 2023 Share Posted August 24, 2023 EXCLUSIVE FINAL BUILD of MARIO BROS. TOMORROW on ZeroPage Homebrew ZeroPage Homebrew is playing the Exclusive Final Build of Mario Bros. for the Atari 7800 on tomorrow's ZPH stream LIVE on Twitch. The developer, Oldstyle, will be in the chat to answer your questions about the game, hope you can join us! Game: Mario Bros. (2023 Exclusive Final Build | 7800) by Oldstyle @OldStyle / Bobby Clark @Synthpopalooza (Music / SFX) Fri Aug 25, 2023 | LIVE @ 6PM PT | 9PM ET | 1AM GMT+1Day WATCH LIVE: https://www.twitch.tv/zeropagehomebrew/WATCH LATER: https://youtube.com/zeropagehomebrew/ WATCH AT 1080P60 FOR BEST QUALITY 9 1 Quote Link to comment Share on other sites More sharing options...
Silver Back Posted August 25, 2023 Share Posted August 25, 2023 Very exciting! If it's half as good as donkey Kong PK then it's an absolute must have but I'm sure it'll be every bit as good. Counting down the hours now to seeing it and hopefully being able to play it soon after! 2 Quote Link to comment Share on other sites More sharing options...
OldStyle Posted August 25, 2023 Share Posted August 25, 2023 2 hours ago, Silver Back said: Very exciting! If it's half as good as donkey Kong PK then it's an absolute must have but I'm sure it'll be every bit as good. Counting down the hours now to seeing it and hopefully being able to play it soon after! That's quite a lofty perch DKPK is on and it's certainly one I drew inspiration from. You'll genuinely enjoy this, and then some, whether a fan of the game or genre. 5 3 Quote Link to comment Share on other sites More sharing options...
KrunchyTC Posted August 26, 2023 Share Posted August 26, 2023 That was a great presentation! 3 Quote Link to comment Share on other sites More sharing options...
SiLic0ne t0aD Posted August 27, 2023 Share Posted August 27, 2023 All of these look awesome! Really hope to try em out at some point. 2 Quote Link to comment Share on other sites More sharing options...
OldStyle Posted August 27, 2023 Share Posted August 27, 2023 Hello! I plan on running a few more playthroughs before going live just being sure I haven't busted anything. A couple of tweaks were made since the Friday preview and I might add another piece of info for the custom scoreboard. 8 2 Quote Link to comment Share on other sites More sharing options...
Aking Posted August 27, 2023 Share Posted August 27, 2023 14 minutes ago, OldStyle said: Hello! I plan on running a few more playthroughs before going live just being sure I haven't busted anything. A couple of tweaks were made since the Friday preview and I might add another piece of info for the custom scoreboard. Will you release it here ? Quote Link to comment Share on other sites More sharing options...
Jinks Posted August 27, 2023 Share Posted August 27, 2023 This game looks like it is in the top 5 for ports. Up there with popeye and dkpk. As for as options go it has everything beat. Great job. 2 1 Quote Link to comment Share on other sites More sharing options...
OldStyle Posted August 27, 2023 Share Posted August 27, 2023 Bear with me for a few! Overall it looks fine! About the scoreboard, during @ZeroPage Homebrew's stream (thank you James!) the question was raised about how custom game scores are saved. Throughout development it's been something I've tried to sort out myself, so seeing that rekindled my thoughts on it. Ideally I'd like to display each setting used per score but there's no room for that level of detail. However, I do have just enough room to include (and save) a game rating for the top 3 scores. I think this is worthwhile to include because the customization is a big part of the game. So that's where I'm at and I've got coffee flowing through my veins. 10 1 Quote Link to comment Share on other sites More sharing options...
eightbitwhit Posted August 28, 2023 Share Posted August 28, 2023 22 hours ago, OldStyle said: Bear with me for a few! Overall it looks fine! About the scoreboard, during @ZeroPage Homebrew's stream (thank you James!) the question was raised about how custom game scores are saved. Throughout development it's been something I've tried to sort out myself, so seeing that rekindled my thoughts on it. Ideally I'd like to display each setting used per score but there's no room for that level of detail. However, I do have just enough room to include (and save) a game rating for the top 3 scores. I think this is worthwhile to include because the customization is a big part of the game. So that's where I'm at and I've got coffee flowing through my veins. Fantastic news - we really appreciate the work put into this and will be happy to finally be able to play the finished version (hopefully soon)! 1 Quote Link to comment Share on other sites More sharing options...
Jon Willig Posted August 28, 2023 Share Posted August 28, 2023 (edited) Very excited! Have been checking back daily. Fantastic work! Edited August 28, 2023 by Jon Willig 1 Quote Link to comment Share on other sites More sharing options...
OldStyle Posted August 28, 2023 Share Posted August 28, 2023 49 minutes ago, eightbitwhit said: Fantastic news - we really appreciate the work put into this and will be happy to finally be able to play the finished version (hopefully soon)! 10 minutes ago, Jon Willig said: Very excited! Have been checking back daily. Fantastic work! Hey there! This was totally a last minute thing to include so the support and patience is very much appreciated! The good news is I have numbers to work with now. I've been crunching a few just to see if it all makes sense with different settings. So far I like what I see and certainly this should give more context behind top custom scores. 6 2 Quote Link to comment Share on other sites More sharing options...
Big Gangster Posted August 31, 2023 Share Posted August 31, 2023 Hello, I saw the look of the final build of Mario Bros. Arcade for the Atari 7800, and it is accurate to the original Arcade. Quote Link to comment Share on other sites More sharing options...
OldStyle Posted September 5, 2023 Share Posted September 5, 2023 Hello folks, thought I'd mention I have all of the rating stuff hooked in visual and back-end. I'm running through the last set of changes, testing things out. A quick primer, here's what the custom/novice table will look like, below: After a few revisions I settled on this one because I think it's the least confusing! The overall rating can be 0-63. This is in context of the difficulty, displayed by coins next to the rating where novice is 0, pro 1 coin, etc. At the moment, 63 is a "perfect" game, literally, because it's all of the hardest settings (1 life, no bonus, +waves, +vs) and requires clearing every phase and of course, not dying is a big part of that! The shot above, 1st place, started as a 0 rated novice game all easy options selected. The rating here is low despite making it very far. 2nd and 3rd were based on Expert and MM, both 1 life, 50k 90k 40 bonus - much higher rated games from the start, but did not get as far! 12 Quote Link to comment Share on other sites More sharing options...
SpongeDan Posted September 18, 2023 Share Posted September 18, 2023 Any update on the game? The anticipation is killing me! 3 Quote Link to comment Share on other sites More sharing options...
OldStyle Posted September 19, 2023 Share Posted September 19, 2023 19 hours ago, SpongeDan said: Any update on the game? The anticipation is killing me! Hey Dan, it's winding down, creeping toward the finish. Ratings are done. After play testing this a bit I've had the chance to patch what I think are the last set of bugs, annoyances, and gameplay tweaks, *knock on wood*. There is one tweak / gameplay change left that I've been tinkering with in Waves mode. The bonus round put in initially I feel is kind of bland at early phases so I've been experimenting with loading it in realtime instead of having coins spilling out the pipes. I find that it's working well so far. All it needs is the "perfect" bonus applied and randomization when more! points are enabled. wavesbonus.mp4 13 Quote Link to comment Share on other sites More sharing options...
+x=usr(1536) Posted September 19, 2023 Share Posted September 19, 2023 Nice transitions on the floors, and it's interesting to see each level start without resetting the players' positions. The coin animations are also really fluid. Looking forward to it! 3 Quote Link to comment Share on other sites More sharing options...
doug0909 Posted September 24, 2023 Share Posted September 24, 2023 Can't wait for this. I hope there's an easier version, like the Classic Serie version on Famicom, that lets you change jump direction in midair, and isn't as slippery as the arcade. The later levels are very hard even with that, and it's fun playing a longer game and not always worrying about timing with stops, turns and jumps... In fact, it might even be fun playing the later levels with the number of enemies on the screen more limited... 1 Quote Link to comment Share on other sites More sharing options...
+darryl1970 Posted September 24, 2023 Share Posted September 24, 2023 2 hours ago, doug0909 said: Can't wait for this. I hope there's an easier version, like the Classic Serie version on Famicom, that lets you change jump direction in midair, and isn't as slippery as the arcade. This version has a setting to allow mid air jumps, but you're really, really missing out on the true spirit of the game. I highly recommend you just get used to the RIGHT way to play, as the mid air jumps completely ruins the actual game. It's easy once you get used to it. Nintendo ruined a while generation of gamers with their lame, neutered, classic series. It's a shame. 2 hours ago, doug0909 said: The later levels are very hard even with that, and it's fun playing a longer game and not always worrying about timing with stops, turns and jumps... This becomes second nature of you don't psyche yourself out. 2 hours ago, doug0909 said: In fact, it might even be fun playing the later levels with the number of enemies on the screen more limited... Seriously, I recommend given l giving it a shot. Unlearn the bad versions. This version course corrected all of the bad home versions (NES, Gameboy, and 7800 original). I think you'll actually discover the true charm of the arcade version and learn why the 7800 version was even worse than you may have thought before. 😉 2 Quote Link to comment Share on other sites More sharing options...
doug0909 Posted September 25, 2023 Share Posted September 25, 2023 (edited) 6 hours ago, darryl1970 said: Nintendo ruined a while generation of gamers with their lame, neutered, classic series. It's a shame. Not sure if you know what I was referring to; this game was not released in the USA, it was based on a weird Japanese disk version with intermissions, and was part of a small famicom series (I can't remember if it's the only one, or only one of a few, which was an upgrade). Here's a comparison with original NES Mario Bros.: I hate that original NES version so much I never play it. IMHO the only two great home versions are Atari XE (not 800/5200, TOO SLIPPERY) and Classic Serie. There's zero charm in slipping, or being unable to turn quickly or in midair. I experience those three things everyday, on my feet and bicycle. And as I get older I'm going to be slipping and bumping into stuff more. I want precision controls, whether I'm dealing with life or video games. Edited September 25, 2023 by doug0909 1 Quote Link to comment Share on other sites More sharing options...
doug0909 Posted September 25, 2023 Share Posted September 25, 2023 (edited) FYI I still start getting my ( ! ) kicked 2+ levels into ice guys on Classic Serie. I love playing it because it's a semi relaxing score chase (chains!) and attempt to keep all my lives until icicles, then it's a madhouse and survival challenge, even with better controls than arcade... I also like the Apple II prototype when I'm in the right mood... It's so damn slow it's almost a strategy/thinking game... Edited September 25, 2023 by doug0909 Quote Link to comment Share on other sites More sharing options...
Trebor Posted September 25, 2023 Share Posted September 25, 2023 1 hour ago, doug0909 said: Not sure if you know what I was referring to; this game was not released in the USA, it was based on a weird Japanese disk version with intermissions, and was part of a small famicom series (I can't remember if it's the only one, or only one of a few, which was an upgrade). Two pages back, ~2.5 years ago: 1 2 Quote Link to comment Share on other sites More sharing options...
doug0909 Posted September 25, 2023 Share Posted September 25, 2023 (edited) I see the jump hate goes way back in this thread. I'm surprised there's less discussion of the slipperiness issue when moving on platforms, regarding stopping or changing direction. That also varied a lot, with the "easier" versions having little slip and allowing a faster direction change. (I think the 5200/A8 version might have had MORE slipperiness than the arcade, but I'd have to replay). Yes, I also prefer minimal slippage and being able to change directions quickly. And think about it, the only explanation for slippage is sewage. Yuck! I think an option on that would be great too... Edited September 25, 2023 by doug0909 Quote Link to comment Share on other sites More sharing options...
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