8bit-Dude Posted May 1, 2021 Share Posted May 1, 2021 Good ol' TIX and I have been secretly working on something VERY COOL for the Atari 8bit and Lynx. This game trailer is fresh-off the press. It's perhaps worth getting a little "hype" going, am I right? ? 36 Quote Link to comment Share on other sites More sharing options...
Atari8guy Posted May 1, 2021 Share Posted May 1, 2021 Well that looks cool as hell!!!! Can't wait!!Sent from my iPhone using Tapatalk 1 Quote Link to comment Share on other sites More sharing options...
MrTrust Posted May 1, 2021 Share Posted May 1, 2021 That's pretty amazing. Might be worth buying the box to play. So, is the 8-bit Hub doing coprocessing on this or could you play it on a stock machine offline? I get that would be largely missing the point, but just out of curiosity. 1 Quote Link to comment Share on other sites More sharing options...
8bit-Dude Posted May 1, 2021 Author Share Posted May 1, 2021 (edited) 2 hours ago, MrTrust said: Is the 8-bit Hub doing coprocessing on this or could you play it on a stock machine offline? I get that would be largely missing the point, but just out of curiosity. Presently the 8bit-Hub only handles the network communication. But I plan to use the on-board SD-card for storage a game maps (as the number increases), while co-processing is considered further down the line. Also, the game has no "offline" mode (at least for now). The game logics and assets run on the server (Python script). This makes the make very easy to "mod" (new maps, new weapons, different game settings...). Edited May 1, 2021 by 8bit-Dude 2 1 Quote Link to comment Share on other sites More sharing options...
snicklin Posted May 1, 2021 Share Posted May 1, 2021 2 hours ago, 8bit-Dude said: The game logics and assets run on the server (Python script). This makes the make very easy to "mod" (new maps, new weapons, different game settings...). This is a very clever concept, I like the idea. I think it is a lesson to all of us, whichever project that we work on, what can we offload to a PC to do and what should our 8-bits do? The magic is not getting the PC to do too much, that it no longer feels like an 8-bit computer. I think that you have found the right blend here. Looks a lot of fun by the way. Thanks to both of you. Eagerly awaiting it.... 2 Quote Link to comment Share on other sites More sharing options...
venom4728a Posted May 1, 2021 Share Posted May 1, 2021 This looks like it will be really cool game to play. 1 Quote Link to comment Share on other sites More sharing options...
+Philsan Posted May 1, 2021 Share Posted May 1, 2021 Awesome game and another demonstration of 8bit Unity SDK usefulness. After offline and online races with 8bit-Slicks, can't wait to combat online with 8bit Strike. 1 1 Quote Link to comment Share on other sites More sharing options...
ivop Posted May 1, 2021 Share Posted May 1, 2021 It could be nice to also create an Android/Linux or iOS version Quote Link to comment Share on other sites More sharing options...
8bit-Dude Posted May 1, 2021 Author Share Posted May 1, 2021 7 hours ago, ivop said: It could be nice to also create an Android/Linux or iOS version It is possible to use the emulator Argon on these platforms. But the devs need to add 8bit-Hub support (I have already offered to share the necessary code with them). 1 Quote Link to comment Share on other sites More sharing options...
Mazzspeed Posted May 1, 2021 Share Posted May 1, 2021 Multiplayer on my 8bit machines... This is awesome! 1 Quote Link to comment Share on other sites More sharing options...
AHA Posted May 2, 2021 Share Posted May 2, 2021 mental! nice work fellas, looks interesting & fun! 1 Quote Link to comment Share on other sites More sharing options...
Gavin1968 Posted May 2, 2021 Share Posted May 2, 2021 On 4/30/2021 at 7:16 PM, 8bit-Dude said: VERY COOL for the Atari 8bit That is an understatement!!! 1 Quote Link to comment Share on other sites More sharing options...
sl0re Posted May 7, 2021 Share Posted May 7, 2021 Does it also support dragon cart? Quote Link to comment Share on other sites More sharing options...
8bit-Dude Posted May 7, 2021 Author Share Posted May 7, 2021 2 hours ago, sl0re said: Does it also support dragon cart? Yes it does!!! Quote Link to comment Share on other sites More sharing options...
8bit-Dude Posted July 1, 2021 Author Share Posted July 1, 2021 (edited) Some quick news from the 8bit-Strike development (visit 8bit-strike.com for more info). We now have 4 maps based on the "Arabia" tileset ready: de_desert, de_dust, de_dust2, de_mirage! The draft version of "Tropical" tileset and de_aztec maps are currently being reviewed by TIX. I will be able to release sreenshots of those soon! ? Edited July 1, 2021 by 8bit-Dude 7 2 Quote Link to comment Share on other sites More sharing options...
xxl Posted July 1, 2021 Share Posted July 1, 2021 are there levels with hostages too? 1 Quote Link to comment Share on other sites More sharing options...
massiverobot Posted July 1, 2021 Share Posted July 1, 2021 Very cool- will be an awesome demo of the utiltity of the FujiNet for Atari. It works with FN right? 1 Quote Link to comment Share on other sites More sharing options...
Lord Thag Posted July 1, 2021 Share Posted July 1, 2021 Metal Gear meets Counterstrike playable online with an actual Atari? Sign me up! Quote Link to comment Share on other sites More sharing options...
MEtalGuy66 Posted July 1, 2021 Share Posted July 1, 2021 Looks awesome.. That's done in 8-bit Unity SDK? Why no Apple II version? Quote Link to comment Share on other sites More sharing options...
8bit-Dude Posted August 25, 2021 Author Share Posted August 25, 2021 On 7/1/2021 at 7:55 PM, xxl said: are there levels with hostages too? There will be! Quote Link to comment Share on other sites More sharing options...
mozzwald Posted August 25, 2021 Share Posted August 25, 2021 On 7/1/2021 at 6:48 AM, massiverobot said: Very cool- will be an awesome demo of the utiltity of the FujiNet for Atari. It works with FN right? I asked @8bit-Dudethis on Discord a while back and currently no FujiNet support: Quote Mozz: right now, it looks unlikely... frowning Latest 8bit-Unity relies on sprite multiplexing through a DLI routine. Accessing Fujinet on the SIO messes-up that mechanism, and you end up with a messy slideshow of flickering sprites... I cannot see any simple solution to this problem. Quote Link to comment Share on other sites More sharing options...
8bit-Dude Posted August 25, 2021 Author Share Posted August 25, 2021 Mozz is right, unfortunately. The networking interface on Fujinet is ok for fetching some Weather information to display on-screen, but it is not (so far) suited much to real-time gaming. Accessing the SIO disables all interrupts and messes POKEY sound. 2 Quote Link to comment Share on other sites More sharing options...
Wilheim Posted August 26, 2021 Share Posted August 26, 2021 11 hours ago, 8bit-Dude said: Mozz is right, unfortunately. The networking interface on Fujinet is ok for fetching some Weather information to display on-screen, but it is not (so far) suited much to real-time gaming. Accessing the SIO disables all interrupts and messes POKEY sound. Maybe you could use your own SIO driver and calls. One example would be the used on "Joyride" demo from HARD. Quote Link to comment Share on other sites More sharing options...
xxl Posted October 29, 2021 Share Posted October 29, 2021 On 5/1/2021 at 4:16 AM, 8bit-Dude said: I would play... ? Will it be ready in November? 2 Quote Link to comment Share on other sites More sharing options...
8bit-Dude Posted December 2, 2021 Author Share Posted December 2, 2021 On 10/29/2021 at 11:01 PM, xxl said: I would play... ? Will it be ready in November? No Chance! The earliest possible closed-beta looks like 3-4 months away (being very optimistic!) Quote Link to comment Share on other sites More sharing options...
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