+atari2600land Posted May 12, 2021 Share Posted May 12, 2021 I tried getting GRP0 and 1 to work but I couldn't. I have to ask. Anyone know what the heck is going on? It's supposed to be the player from the Collect tutorial (a human) but it gives me a huge filled-in square. I think it's acting like the values of GRP0 and 1 are 255 but I don't know why. burger2.asm Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted May 12, 2021 Share Posted May 12, 2021 Had a really quick look: PositionPlayers uses Temp to adjust the pointer to the graphics, yet you never seem to actually write anything into Temp. Also check the Y value in use in entering "draw_sprites". Is this what you expect? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 13, 2021 Author Share Posted May 13, 2021 Thanks More help needed. I don't know how but I finally got shooting a yellow French Fry in the game. But if the burger shoots down low and then moves up, the fry becomes black. How would I stop this from happening? burger3.asm Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 13, 2021 Author Share Posted May 13, 2021 Edit: I thought I solved it but I didn't. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 13, 2021 Author Share Posted May 13, 2021 A temporary solution would be to use missile 1 because player 1 is the same color. But this means that missile 1 wouldn't be able to shoot. But I doubt I have enough space to have player 1 shoot anyway. burger3a.asm Quote Link to comment Share on other sites More sharing options...
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