agradeneu Posted August 19, 2021 Share Posted August 19, 2021 (edited) 10 hours ago, Leeroy ST said: While the result of trying to be different failed for Fight For Life (and several other games) the change itself at least made sense. By the time Fight for Life came out between 93-96 there were a crap ton of 3D fighters, clones or otherwise maybe over 30-40+ releases, and that's just on consoles. Not counting computer 3D fighters like your FX Fighters etc. It was probably better to try and differentiate instead of playing it safe in a genre that was starting to consolidate around a few franchises. A lot of 3D fighters at that point had small audiences, even games like Toshinden that were initially more popular due to the novelty of 3D fighting being new, later became a niche nobody franchise on the same console. The gamble didn't work out, but at least the gamble made sense. On consoles there were only Virtua Fighter, Tekken 1 and Battle Arena Toshinden before FFL. 2D fighting games were still dominant throughout 1996. https://www.fightersgeneration.com/features/timeline.html#1995 (Look at release dates on consoles for US and EU) But even counting all Arcade 3D fighting games, 30-40 releases until FFL is a far fetched number. FFL was something in between Tekken and VF 1 graphically, but Clint is right, the gameplay is crippled by some bad design decisions. Edited August 19, 2021 by agradeneu Quote Link to comment Share on other sites More sharing options...
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