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Chess and Translator Label 1Mbit Flash Carts now Available!


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'Game Board' and Translator label 1Mbit Flash Cartridges are now available for purchase.

 

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Chess (Game Board) Label, limited to production of 25 cartridges.

(Colossus Chess Multi-Cart image available here)

 

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Atari 'Translator' Label, limited to production of 25 cartridges.

(Instant Translator Cartridge image available here)

 

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Atari 'Translator' Label w/ 800 Overlay, limited to production of 25 cartridges.

(Instant Translator Cartridge image available here)

 

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Limited Edition Flash Cartridge, 19 of 100 remaining.

 

Sorry for the poor quality photos, my camera has a 640x480 resolution. The labels are also very glossy which seems to upset the focus a bit.

 

Cartridges are only $29.99 and can be erased and re-programed 100,000 times with any data you desire.

 

You can order a cartridge at http://www.atarimax.com/flashcart/documentation/

 

Just specify in the order comments which label or labels you would like upon final checkout. I hope to have a easier ordering system on line soon.

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1Mbit = 128K, most Infocom games come on 2 disks sides,

so you'd be squeezed to get 1 game on a cart.

 

I've studied the interpreter and examined how

the bank/disk loading works but haven't had time

to work on turning this into cart based engine.

 

When done it maybe possible to get 3 titles on a

4Mbit cart by reusing the same interpreter.

 

Regards,

 

Mark

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How many Infocom text adventures will one of your carts hold?

 

Mark is (of course) correct, some 2 sided games will fit, some wont. There are a bunch of already converted infocom images in the forum. Some I tried were too large, one didnt work (plundered hearts) for some reason I couldnt figure out.

 

The idea of reusing the interpreter is genius. I read in c.s.a.8 some time ago that someone was able to get a few newer z-machine games running on the Atari by pasting the game files onto a disk along with the Atari infocom game interpreter.

 

If anyone knows exactly how that is done I would love to try it.

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If anyone knows exactly how that is done I would love to try it.

 

Tom Hunt had done this work, but the disks with the source on are in storage somwhere and haven't been imaged yet. A few people have asked Tom about this (me being one of them).

 

Quite a few of the titles that the Atari didn't get are compatible with the z-code interpreter (version 3), so its a case of identifying the start sector of the data and then replace this with data from say a C64 disk. The second disk data should work as is.

 

To find the first data sector, run the game and look for the serial code, then use a sector/hex editor to find the pattern. ;)

 

Regards,

 

Mark

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