gorgh Posted October 16, 2021 Share Posted October 16, 2021 Hi folks, I'm writing a game and the initial calculations take more than one frame. Normally I would split the procedure in 2 parts, but I'm wondering whether it can be avoided by simply truning off the screen by writing into VBLANK register and forcing VSYNC after the calculations are done. What I want to avoid is flickering that may cause some problems on different displays Quote Link to comment Share on other sites More sharing options...
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