eegad Posted January 15, 2022 Share Posted January 15, 2022 Much thanks for version 1.1 which I just got to try yesterday. Tweaked graphics look nicer, though I still die before getting too far along. But thanks to the cheat code I was finally able to finish the game! ? 2 Quote Link to comment Share on other sites More sharing options...
Poison Posted January 15, 2022 Share Posted January 15, 2022 It would be great to add modern ST mouse control RMB for Fire and for rotate. And keys WSAD for move A,D strafe L/R, W front, S back . . 2 Quote Link to comment Share on other sites More sharing options...
globe Posted January 16, 2022 Author Share Posted January 16, 2022 23 hours ago, Beeblebrox said: Honestly it makes such a huge difference to the gameplay! Definitely. All the available buttons make a difference. 23 hours ago, Beeblebrox said: @globe There is one button on the SNES (green Y button) that isn't used for anything in FA currently - a pause button jumps to mind - being able to pause the game would be great. I guess some might say it'll quite possibly take the tension out of gameplay if at a nerve wracking moment you could potentially pause to collect thoughts (or make a cuppa coffee) - but I still think it could be helpful. Edit: Alternatively Y could be used to cycle through the weapon select the other way - so B cycles right through weapons selection, and Y cycles left. Just a thought. If for some reason FA 1.2 happens I'll consider it. 23 hours ago, Beeblebrox said: Gonna have a proper FA session later this weekend as well as testing other games with the joypad, but just wanted to let ya'll know IMHO it's literally a game changer, especially for FPS engines I really hope we see more FPS raycasting games on the A8 in months and years to come, all taking advantage of joypads. Don't worry, after all the work I'm going to milk it for a while :):):) I still want to make a big game that will be similar to System Shock with several floors, player augments, computer hacking, progress saving etc... But that's far into the future. Currently focusing on 128KB engine, hopefully I'll have something to show in a couple of weeks. 11 hours ago, Poison said: It would be great to add modern ST mouse control RMB for Fire and for rotate. And keys WSAD for move A,D strafe L/R, W front, S back . . As far as controls are concerned I added some options to 128KB engine and support for multiple controllers, but I'm kind of torn on the mouse controls. Since this kind of engine doesn't support looking up and down (well, it's technically possible to fake but not sure the cost is worth it for mostly cosmetic feature) it would be limited to turning and shooting. Also I vaguely remember reading somewhere that you have to mod your mouse for the RMB to work. WSAD controls are possible as long as you don't want to strafe while also moving forward or backward - keyboard limitations. Here's a peek of what's coming: There are a few control presets for various controllers + Custom preset that player can freely edit. Currently supported controllers: Joystick, Joy2B+ with one or two extra buttons, SNACK in Classic or Enhanced mode, Atari Video Touch Pad (+similar) keypads and most of the keyboard. 9 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted January 31, 2022 Share Posted January 31, 2022 OMG... if you are a fan of Globe's Final assault and were aware he is working on a demo 128K Raycasting engine - you have to check this out posted yesterday........ honestly....I am speechless!!!! It has an animated chain gun weapon!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 3 Quote Link to comment Share on other sites More sharing options...
dhor Posted February 1, 2022 Share Posted February 1, 2022 Great achievement. Love the new weapon animations. Keep goin' on! 1 Quote Link to comment Share on other sites More sharing options...
tebe Posted August 7, 2022 Share Posted August 7, 2022 7 1 Quote Link to comment Share on other sites More sharing options...
Lastic Posted October 5, 2022 Share Posted October 5, 2022 Meanwhile at the DarkSide 1 Quote Link to comment Share on other sites More sharing options...
ivop Posted October 5, 2022 Share Posted October 5, 2022 5 hours ago, Lastic said: Meanwhile at the DarkSide That's 40x26? Quote Link to comment Share on other sites More sharing options...
Lastic Posted October 6, 2022 Share Posted October 6, 2022 On 10/5/2022 at 8:53 PM, ivop said: That's 40x26? No idea, I don't know anything about C64. Quote Link to comment Share on other sites More sharing options...
popmilo Posted October 7, 2022 Share Posted October 7, 2022 10 hours ago, Lastic said: No idea, I don't know anything about C64. 40x25, most boring "gfx mode" there is on c64 It does have 16 possible colors per pixel 1 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted October 7, 2022 Share Posted October 7, 2022 (edited) 29 minutes ago, popmilo said: 40x25, most boring "gfx mode" there is on c64 It does have 16 possible colors per pixel Looks like something for the VIC-20. I'll take the one posted just before that instead. Smaller viewport (3/4?) and line-skipping, but achieves much more, in spite of... Edited October 7, 2022 by MrFish Quote Link to comment Share on other sites More sharing options...
tebe Posted October 18 Share Posted October 18 1 2 1 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted October 18 Share Posted October 18 3 hours ago, tebe said: That's quite impressive. Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted October 18 Share Posted October 18 7 hours ago, tebe said: Wow, I would take a guess here and say this would totally be possible as an engine on the A8. I'd love to see an rpg like this on the A8. Quote Link to comment Share on other sites More sharing options...
popmilo Posted October 19 Share Posted October 19 22 hours ago, Beeblebrox said: Wow, I would take a guess here and say this would totally be possible as an engine on the A8. I'd love to see an rpg like this on the A8. Sorry for bursting a bubble here It's not a game for ordinary msx machine... It needs "Panasonic FS A1 ST" like msx. More about it here: https://www.msx.org/wiki/Panasonic_FS-A1ST It has stuff like 256kb ram + main Risc cpu R800: at 28.636360 MHz But yeah, 3d gfx is cool, never seen anything similar on 8bit... maybe I of the mask on Zx spectrum... 4 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted October 19 Share Posted October 19 6 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted October 19 Share Posted October 19 3 Quote Link to comment Share on other sites More sharing options...
carlsson Posted October 19 Share Posted October 19 If you equip your Atari with a 65816 at appropriate speed and of course RAM expansion which I know exists, aren't you up to Turbo-R standards? 1 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted October 19 Share Posted October 19 4 hours ago, popmilo said: Sorry for bursting a bubble here It's not a game for ordinary msx machine... It needs "Panasonic FS A1 ST" like msx. More about it here: https://www.msx.org/wiki/Panasonic_FS-A1ST It has stuff like 256kb ram + main Risc cpu R800: at 28.636360 MHz But yeah, 3d gfx is cool, never seen anything similar on 8bit... maybe I of the mask on Zx spectrum... Well that explains why it looked so impressive! Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted October 20 Share Posted October 20 (edited) Just switching back to the topic of this thread, has anyone heard from Globe, the creator of Final Assault? FA was such an amazing addition to the A8 library, not to mention a complete surprise to come out of knowhere at the time. I'd love to know if he and Goldy have been working on anything else. Globe is such a talented coder. His 128k raycasting 3D engine proof of concept demo still amazes me and is the basis of a great game engine. I think I'll have a FA session this weekend with my SNACK/SNES controller again. Edited October 20 by Beeblebrox 2 Quote Link to comment Share on other sites More sharing options...
Jacques Posted October 21 Share Posted October 21 Hmmm... I hope he's alright, just busy with other things? Quote Link to comment Share on other sites More sharing options...
carlsson Posted October 22 Share Posted October 22 On 10/19/2023 at 8:00 PM, popmilo said: It needs "Panasonic FS A1 ST" like msx It appears the game is playable on a stock MSX1 (even with 16K RAM) but you get about 2 fps, estimated in emulation. With a Turbo-R you get a smooth flow of frames. Some people might be satisfied with 2-3 fps though. 1 2 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted October 22 Share Posted October 22 2 hours ago, carlsson said: 2 fps slide show time... 1 1 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted October 22 Share Posted October 22 5 hours ago, carlsson said: It appears the game is playable on a stock MSX1 (even with 16K RAM) but you get about 2 fps, estimated in emulation. With a Turbo-R you get a smooth flow of frames. Some people might be satisfied with 2-3 fps though. Just pretend it's a 3D game on the Jaguar 2 Quote Link to comment Share on other sites More sharing options...
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