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tga2cry intenisity relative to 0x80


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Does anyone know if the tga2cry tool has an option to pre-process a texture to set all intensities relative to 0x80?


This is required for all shaded textured polygons, and it's annoying to do that manually in the code for all textures.

Edited by phoboz
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Options for CRY output:


-relative n:
	Make all intensities signed offsets relative to n. This may
	be useful for producing shading or stained glass effects with
	the blitter. (The "-f glass" option is like "-relative 0x80",
	but also discards color information).


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