jab Posted February 10, 2022 Share Posted February 10, 2022 (edited) Hi , I want use missile0 to complete the player0 sprite on the right. But if i set missilile0y=player0y (the high is the same) i have this effect: if i use missile1y=player0y i have this effect (correct alignment) I don't want use missile1 because the colour of the sprite1 is different from sprite0. There is some trick to resolve the problem? thanks Alberto Edited February 10, 2022 by jab Quote Link to comment https://forums.atariage.com/topic/331132-little-alignment-problem/ Share on other sites More sharing options...
+Karl G Posted February 11, 2022 Share Posted February 11, 2022 Unfortunately, there's not really a fix for that, as the bB kernel draws the missiles on different scanlines. One workaround would be to swap how you use player0 and player1, and then you can use missile1 to extend player1, and everything will line up. If the above is not an option e.g. because of abject priority, it could probably be resolved with a small kernel customization to change the order that the missiles are drawn so that player0 lines up with missile0. I could take a look at that for you if you want to go that route. 1 Quote Link to comment https://forums.atariage.com/topic/331132-little-alignment-problem/#findComment-5002910 Share on other sites More sharing options...
jab Posted February 11, 2022 Author Share Posted February 11, 2022 Ok. Probably I will use only player1 with missile1 to have correct alignment. Thank you 1 Quote Link to comment https://forums.atariage.com/topic/331132-little-alignment-problem/#findComment-5003154 Share on other sites More sharing options...
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