Keatah Posted March 10, 2022 Share Posted March 10, 2022 RAW KEYS seems to be the default mode. Yes. It's been a long long time since I started Altirra in default. I'm set up to use COOKED KEYS - for ages and for some long-forgotten reason. Maybe better de-bounce and less "repeat" in warp speed modes..? 1 Quote Link to comment Share on other sites More sharing options...
Peruchi Posted March 10, 2022 Share Posted March 10, 2022 I'm trying to run this game on the 576NUC+, but none of the keys work. I understand there is no joystick support yet. 1 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted March 10, 2022 Share Posted March 10, 2022 nyuk nyuk nyuk... 1 Quote Link to comment Share on other sites More sharing options...
Keatah Posted March 10, 2022 Share Posted March 10, 2022 10 hours ago, ClausB said: Yes, that contrast is why I chose to port the very first version. That and the historical importance. Though I was disappointed that this version lacks the overhead view, which the TRS-80 Version calls RADAR mode. The second version of A2-FS1 is the one we played most as kids back then. Felt the 1st version was missing a couple of enhancements like the "CRASH" graphic, and map thing, and the low-altimeter. The second version seemed like a big upgrade. And it was a real upgrade because we got new tangible features. And it was on disk. At the same time, the 2nd 32K "disk version" wouldn't work on a 16K machine. And some of us had only 16K & cassette to start with. We never played the 3rd version much because it seemed slower. And the Apple II is graphically challenged enough without more scenery to worry about. 1 Quote Link to comment Share on other sites More sharing options...
ClausB Posted March 10, 2022 Author Share Posted March 10, 2022 3 hours ago, Peruchi said: I'm trying to run this game on the 576NUC+, but none of the keys work. I understand there is no joystick support yet. Thanks for trying. Keyboard hasn't been tested on vintage hardware yet afaik. What's different in the 576? Quote Link to comment Share on other sites More sharing options...
ClausB Posted March 10, 2022 Author Share Posted March 10, 2022 Hey testers, you might have to hold a key down for a second before it registers. Let me know whether they work that way on real hardware. I'll look into improving that. 1 Quote Link to comment Share on other sites More sharing options...
oracle_jedi Posted March 10, 2022 Share Posted March 10, 2022 Running this on a real 48K NTSC 400 for the last two hours. The keyboard seems to work F H T B appear to move the aircraft pitch, and the <> keys increase or decrease throttle. Been on conf calls so leaving it running and not had much time to experiment. But looks like great work! 3 1 Quote Link to comment Share on other sites More sharing options...
ClausB Posted March 10, 2022 Author Share Posted March 10, 2022 (edited) 1 hour ago, oracle_jedi said: F H T B appear to move the aircraft pitch, and the <> keys increase or decrease throttle. Yes. The key map is in the manual below. V, P, K don't work. Don't forget to press U after takeoff to see the wide scenery. https://atariage.com/forums/applications/core/interface/file/attachment.php?id=917427 Edited March 10, 2022 by ClausB 3 Quote Link to comment Share on other sites More sharing options...
oracle_jedi Posted March 10, 2022 Share Posted March 10, 2022 Loving that scenery! 4 Quote Link to comment Share on other sites More sharing options...
oracle_jedi Posted March 10, 2022 Share Posted March 10, 2022 Oh and the keyboard is quite responsive. Which is an odd thing to say when we're talking about a 400. 1 1 Quote Link to comment Share on other sites More sharing options...
stepho Posted March 11, 2022 Share Posted March 11, 2022 It appears to work very well - I'm mighty impressed. I can move the rudder and elevators around with the keyboard but not the throttle. I'm using Altirra 4.01 on Windows 10 with default settings. Also tried Altirra 3.90 with same results. 1 Quote Link to comment Share on other sites More sharing options...
phaeron Posted March 11, 2022 Share Posted March 11, 2022 1 hour ago, stepho said: It appears to work very well - I'm mighty impressed. I can move the rudder and elevators around with the keyboard but not the throttle. I'm using Altirra 4.01 on Windows 10 with default settings. Also tried Altirra 3.90 with same results. You need to use Shift+,/. if the keyboard is set to natural layout (map by characters) and -/= if it's set to direct layout (map by key locations). 1 Quote Link to comment Share on other sites More sharing options...
stepho Posted March 11, 2022 Share Posted March 11, 2022 27 minutes ago, phaeron said: You need to use Shift+,/. if the keyboard is set to natural layout (map by characters) and -/= if it's set to direct layout (map by key locations). Hoo-wee! Much more fun! Thanks. 1 Quote Link to comment Share on other sites More sharing options...
ClausB Posted March 11, 2022 Author Share Posted March 11, 2022 Joystick support added. RADAR/MAP DISPLAY fixed, I think. Testers, press W and dogfight! ATFS1.COM 5 Quote Link to comment Share on other sites More sharing options...
ClausB Posted March 12, 2022 Author Share Posted March 12, 2022 I experimented with a DLI to make the text background black. The OS DLI NMI handler needs only locations $200-201 in RAM but those collide with the scenery data table. I could move the table and implement the DLI. Who here would prefer the text on black? 3 1 Quote Link to comment Share on other sites More sharing options...
Keatah Posted March 12, 2022 Share Posted March 12, 2022 Definitely. It would look like the Apple II then. A near exact clone/port. Now on the other hand, it will have no defining characteristics to say “Atari 8-bit”. Future digital historians are going get confused. But I vote yes, black background is good. 1 Quote Link to comment Share on other sites More sharing options...
ClausB Posted March 13, 2022 Author Share Posted March 13, 2022 (edited) Take your choice: ATFS1d.COM It still has the Atari character set to set it apart. Edited March 13, 2022 by ClausB 8 1 Quote Link to comment Share on other sites More sharing options...
ClausB Posted March 13, 2022 Author Share Posted March 13, 2022 Improved joystick control. Rudder now returns to center when left or right stick is released. But that means you now must select either stick mode (S key) or keyboard mode (K key, default). ATFS1s.COM 12 Quote Link to comment Share on other sites More sharing options...
ClausB Posted March 15, 2022 Author Share Posted March 15, 2022 On 2/22/2022 at 10:03 PM, ClausB said: They cut it in half by using self-modifying code. There is another instance of self-modifying code. The line drawing routine is used mainly in the upper outside view, where it must OR new pixels in with the old ones. But the instrument "clock hands" in the lower panel are drawn by the same routine modified to use EOR instead. Whenever the hands must move, they are first redrawn in the old positions to erase them while restoring the pink dial pixels underneath (two identical EORs make a null operation). Then they are drawn in the new positions. That's why the hands sometimes have green pixels in them - pink EOR white makes green. To switch the mode, there's a subroutine which either writes the EOR opcode into 13 locations in that routine, or writes all the ORs back again. Tricky! 1 Quote Link to comment Share on other sites More sharing options...
rensoup Posted March 15, 2022 Share Posted March 15, 2022 Very cool, no idea this project existed. I found out from the ZPH thread! 4 Quote Link to comment Share on other sites More sharing options...
Keatah Posted March 16, 2022 Share Posted March 16, 2022 Did the make a show in this? Can you give a link? Quote Link to comment Share on other sites More sharing options...
Yautja Posted March 16, 2022 Share Posted March 16, 2022 15 hours ago, Keatah said: Did the make a show in this? Can you give a link? 1 1 Quote Link to comment Share on other sites More sharing options...
ClausB Posted March 19, 2022 Author Share Posted March 19, 2022 This latest version adds some options. It starts out in Apple mode with just 4 colors and all keys except V and P supported. To switch to Atari mode, press S to enable joystick control. Then press OPTION to enable gray text background and recover 1% performance lost to the DLI. Press SELECT to enable a horizon line. This was lacking, IMO. The manual says you can easily lose sight of the scenery and you should then fly on instruments. Well, a primary instrument for blind flying is the artificial horizon. FS2 has one in its panel, but FS1 does not, so I added a horizon line to the outside view. It borrows 2 lines from the civilian airport and moves them up in front of the aircraft, so it's only available in the wide scenery mode (U key). ATFS1o.COM 9 2 Quote Link to comment Share on other sites More sharing options...
ClausB Posted March 23, 2022 Author Share Posted March 23, 2022 Improved horizon line. ATFS1f.COM This is the final version, unless someone reports a bug. I'll take a break from it. Maybe next winter I'll port FS1 version 2 too. 11 2 Quote Link to comment Share on other sites More sharing options...
ClausB Posted March 25, 2022 Author Share Posted March 25, 2022 Well, I couldn't leave it. I had settled for a kludge in the horizon line altitude, but I have found the right one, so now the line's a little steadier. Here's the next final version: ATFS1.COM 9 2 Quote Link to comment Share on other sites More sharing options...
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