Erik Zimmermann Posted February 22, 2022 Share Posted February 22, 2022 Hello, I have black screen, if include pfread_msk.asm for pfread function. I found the function on this this page. Want to convert the sprite coordinates to playfield coordinates and check with pfread. What am I doing wrong? Bye Erik pfread_msk.asm multi.bas Quote Link to comment https://forums.atariage.com/topic/331635-black-screen-at-using-pfread-in-multisprite-kernel/ Share on other sites More sharing options...
+Karl G Posted February 22, 2022 Share Posted February 22, 2022 Don't use "inline" at the top of your code. If you are using "inline", you will want to put it somewhere out of the flow of your code, like at the bottom of the bank where you are doing your pfreads. Alternately you can use "include" instead of "inline", which would go at the top of your code where you have it now. 1 Quote Link to comment https://forums.atariage.com/topic/331635-black-screen-at-using-pfread-in-multisprite-kernel/#findComment-5009857 Share on other sites More sharing options...
Erik Zimmermann Posted February 23, 2022 Author Share Posted February 23, 2022 Pizzaboy is the solution: Quote Link to comment https://forums.atariage.com/topic/331635-black-screen-at-using-pfread-in-multisprite-kernel/#findComment-5010190 Share on other sites More sharing options...
KevKelley Posted February 25, 2022 Share Posted February 25, 2022 On 2/23/2022 at 3:35 AM, Erik Zimmermann said: Pizzaboy is the solution: Are you working on your first program? I am still relatively new to programming but I remember when I first started I had a lot of overly ambitious ideas and I tried making a multisprite kernel game but did not fully understand some of its quirks, which led me to play with the standard kernel more. I highly recommend Random Terrain's website and playing around with the many sample programs. 1 Quote Link to comment https://forums.atariage.com/topic/331635-black-screen-at-using-pfread-in-multisprite-kernel/#findComment-5011758 Share on other sites More sharing options...
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