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black screen at using pfread in multisprite kernel


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Hello,

 

I have black screen, if include pfread_msk.asm for pfread function. I found the function on this this page.

 

Want to convert the sprite coordinates to playfield coordinates and check with pfread.

What am I doing wrong?

Bye

Erik

 

 

pfread_msk.asm multi.bas

Don't use "inline" at the top of your code. If you are using "inline", you will want to put it somewhere out of the flow of your code, like at the bottom of the bank where you are doing your pfreads. Alternately you can use "include" instead of "inline", which would go at the top of your code where you have it now.

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On 2/23/2022 at 3:35 AM, Erik Zimmermann said:

Pizzaboy is the solution: 

 

Are you working on your first program? I am still relatively new to programming but I remember when I first started I had a lot of overly ambitious ideas and I tried making a multisprite kernel game but did not fully understand some of its quirks, which led me to play with the standard kernel more. I highly recommend Random Terrain's website and playing around with the many sample programs. 

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