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Abu Simbel Profanation port


Yautja

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I noticed it yesterday on the Facebook page for Atari Museum.

 

Initial impression was that it's just way too hard.  Took me 15 attempts or more just to get past the first screen.

But after watching a video of it on the Spectrum - you can do short jumps which makes things a whole lot easier.

As I said on the post there - well done for porting a Z80 game and retaining the original's speed.

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13 hours ago, Rybags said:

Initial impression was that it's just way too hard.  Took me 15 attempts or more just to get past the first screen.

I never gave it enough time to get past the first screen, it was so hard, I decided that if that is how it is for screen one then how frustrating is it going to be overall. It's nice that it has been ported, but way way way too hard..

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Your 'challenging' is my 'too hard'..

 

I don't mind pixel perfect stuff, but when millisecond timing is added on top, it's just too hard (for me and others).. As I said, how hard is it going to be on later screens / levels..

 

I still play mad shooters when my spine is giving me a day off and the reactions are still pretty good. Not bad for an 'old boy'...

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  • 6 months later...

ZeroPage Homebrew is playing Abu Simbel Profanation as part of its Halloween Homebrew Special on tomorrow's stream LIVE on Twitch, hope you can join us!

 

Mon Oct 31, 2022 | LIVE @ 7PM PT | 10PM ET | 2AM GMT+1Day (NOTE SPECIAL DAY & TIME)

WATCH LIVE: https://www.twitch.tv/zeropagehomebrew/
WATCH LATER: https://youtube.com/zeropagehomebrew/

 

Games:

 

 (WATCH AT 1080P60 FOR BEST QUALITY)

 

 

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  • 1 month later...

Hello!

 

If someone is interested, here you can find different versions of the game for A8, including PAL, NTSC, english and spanish, with more information of how to play (long and short jump) and a version for 2 buttons joystick:

 

https://drive.google.com/drive/folders/1sLkuI52c6P0wBrewrEj1GT2hnSj94Mnp?usp=sharing

 

Regards and have a happy new year!

 

 

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  • 2 weeks later...
  • 1 year later...
On 1/10/2023 at 8:33 PM, Felipe de Toro said:

Perhaps in the future, I'm currently working on another project, a racing game. So far in an early stage...

 

The extended version has been released recently for C64... any chance to have for A8?

 

BTW, what happened to that racing game project?

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  • 6 months later...

XEX version works fine on Altirra and even on my MiST FPGA, however I have huge problems starting it on real Atari XL.

 

While trying to load XEX from SIO2SD, it just hangs after few seconds. I thought that it must be some SIO2SD weirdness, so I've decided to create bootable ATR file and write it to physical diskette.

 

However, I'm unable to create bootable ATR file that would even work on Altirra. I've tried ATR created by dir2atr with various versions of MyPicoDos, and Altirra detects crash. I've tried MakeATR with Chaos Loader and the XEX would not load.

 

I suspect that XEX interferes with I/O buffers or system procedures, but I'm not experienced enough to tell what's exactly going wrong.

 

Had anyone succeeded with loading Abu Simbel Profanation from physical diskette ? Or even create bootable ATR version that would work on emulators ?

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Can't get it to run at all in Altirra, from SDX it has a memory conflict as it uses lower memory that SDX uses.

Trying to load from SIDE3/U1M directly with no DOS and it crashes.

this is the segment data of the file; This is the NTSC English version

 

Segment  1: Load:0800 End:147B Size:0C7C
Segment  2: Load:02E0 End:02E1 Run:0991
Segment  3: Load:147C End:8FE0 Size:7B65
Segment  4: Load:A000 End:B002 Size:1003
Segment  5: Load:B800 End:BF83 Size:0784
Segment  6: Load:03C0 End:03DF Size:0020
Segment  7: Load:0400 End:0504 Size:0105
Segment  8: Load:0508 End:0703 Size:01FC
 

 

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