Robert Gremillion Posted April 25, 2022 Share Posted April 25, 2022 (edited) I started learning Assembly in early 2020, then Covid hit and I got dismayed for a while. But I am back into it and starting to make a little progress. My initial game idea is to turn the Bitcoin Roller coaster Meme into a game. It will be a side scroller game in the style of Moon Patrol. My first objective was to get a workable track that goes up and down. I've blown over half the memory making the track work. ? Here's a video of the progress so far. Added a Demo binary. Joystick 1 - Fire button - jumps the coaster. Joystick left and right moves the coaster horizontally on the track within a range. Joystick 2 - Fire button - starts / stops the track. Joystick up and down move the track up and down (10 pixels). Joystick left and right - adds and subtracts holes. I was able to get this binary to work in Stella. bcoaster_20220426.bin Edited April 27, 2022 by Robert Gremillion 5 Quote Link to comment Share on other sites More sharing options...
Glenn Main Posted April 26, 2022 Share Posted April 26, 2022 ‘I’ve blown over half the memory making the track work.’ First days with asm I had the screen stable with everything I needed to that point, it was really coming together. I was astonished to see I had no memory left for a play pattern, joystick inputs, sound or a scoreline or even one of those nifty titles glued at the front of the thing. A harsh couple of weeks followed lol. I really like your game so far. 1 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted April 26, 2022 Share Posted April 26, 2022 That is pretty cool! It definitely has a unique visual style for a 2600 game. Looking forward to seeing more. 1 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted April 26, 2022 Share Posted April 26, 2022 21 hours ago, Robert Gremillion said: I started learning Assembly in early 2020, then Covid hit and I got dismayed for a while. Oh yes! I remember seeing this when you posted it 2020 and thought it was a great looking idea for a game. Glad you're back working on it and I can't wait to play it on ZPH when it's ready. - James 1 Quote Link to comment Share on other sites More sharing options...
Robert Gremillion Posted April 26, 2022 Author Share Posted April 26, 2022 (edited) 3 hours ago, ZeroPage Homebrew said: Oh yes! I remember seeing this when you posted it 2020 and thought it was a great looking idea for a game. Glad you're back working on it and I can't wait to play it on ZPH when it's ready. - James I love watching the videos on your channel. Now I have to make something worthy. ? Thanks! Edited April 27, 2022 by Robert Gremillion 1 Quote Link to comment Share on other sites More sharing options...
Robert Gremillion Posted April 26, 2022 Author Share Posted April 26, 2022 18 hours ago, Glenn Main said: I was astonished to see I had no memory left for a play pattern, joystick inputs, sound or a scoreline or even one of those nifty titles glued at the front of the thing. A harsh couple of weeks followed lol. I really like your game so far. I have a bunch of flags I need to consolidate into one byte to save some space. Thanks for the comment!!! 1 Quote Link to comment Share on other sites More sharing options...
Robert Gremillion Posted April 26, 2022 Author Share Posted April 26, 2022 4 hours ago, Karl G said: That is pretty cool! It definitely has a unique visual style for a 2600 game. Looking forward to seeing more. Thank you. My goal is to make it so that you control 2 players at once, the coaster and the rider. 1 Quote Link to comment Share on other sites More sharing options...
Robert Gremillion Posted April 27, 2022 Author Share Posted April 27, 2022 4 hours ago, ZeroPage Homebrew said: Oh yes! I remember seeing this when you posted it 2020 and thought it was a great looking idea for a game. Glad you're back working on it and I can't wait to play it on ZPH when it's ready. - James I attached a binary demo. Thanks. 1 1 Quote Link to comment Share on other sites More sharing options...
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