Captain Cozmos Posted May 27, 2022 Share Posted May 27, 2022 Is there a list of predefined sounds in the format of db 000,000,000,000...... My laziness is wondering if there is a listing that I can just cut and paste the data. Like Buzz...Beep...twang...scratch.... You get the idea I hope. I went to make a simple beep for my pong game and got lucky and found some preexisting data because I do not have JAVA and really did not want to go through such a hassle for one pong beep. However, if I continue on this path I will end up having to come up with something for my HH project and something new, that I know I can complete and you guys want it. TIA Quote Link to comment Share on other sites More sharing options...
youki Posted May 27, 2022 Share Posted May 27, 2022 There is something called CVBank done by newcoleco. Where you can find sound data of a set of CV Games. you can re-use it directly in your code. You have also CVSoundFx , that can help you to generate your sound a export in a format directly usable. Searching thru this forum , you should find them. Quote Link to comment Share on other sites More sharing options...
NIAD Posted May 27, 2022 Share Posted May 27, 2022 I'm trying to sort thru all the Dev tools that I downloaded over the years and upload them to the ADAM Archive. Check out the ones youki mentioned as well as "NES & CV Sequencer" by Todd Spangler. IIRC, some of the programming docs that NewColeco made available covers the CV/ADAM sound chip. (AdamArchive.Org) - The home for everything ADAM 1 Quote Link to comment Share on other sites More sharing options...
youki Posted May 27, 2022 Share Posted May 27, 2022 On NIAD website , CVBanks is named : CV OS7 BIOS Sound Bank - Beta (2010) (NewColeco).zip Quote Link to comment Share on other sites More sharing options...
NIAD Posted May 28, 2022 Share Posted May 28, 2022 5 hours ago, youki said: On NIAD website , CVBanks is named : CV OS7 BIOS Sound Bank - Beta (2010) (NewColeco).zip It's not my website, I just took over maintaining it last year. Any help with Development Tools that are missing would be appreciated as it does become difficult finding stuff in a Forum or FB Group... the downside being the very helpful conversations/posts that won't be included. Quote Link to comment Share on other sites More sharing options...
Tursi Posted June 2, 2022 Share Posted June 2, 2022 Not a library, and you're on your own for writing playback code, but some time ago I patched and posted a port of sfxr here: https://harmlesslion.com/sn_sfxr/ This gives you an interface to quickly throw together random sounds. The download format is VGM, so it's pretty basic to port to other formats. This version is hacked to only generate sounds that should be SN compatible. Quote Link to comment Share on other sites More sharing options...
Captain Cozmos Posted June 2, 2022 Author Share Posted June 2, 2022 (edited) That is cool but is there a way to modify this where it can be used as assembly data to compile. does someone have a conversion tool. I will be the first one to admit that I can take a college course on how to program this chip and not get it. Yet others are geniuses that make games like Squish-em. I am still eager to have Tony Cruise add sound to his tile editor. Edited June 2, 2022 by Captain Cozmos Quote Link to comment Share on other sites More sharing options...
AnalogKid Posted June 6, 2022 Share Posted June 6, 2022 On 6/2/2022 at 9:13 AM, Captain Cozmos said: That is cool but is there a way to modify this where it can be used as assembly data to compile. does someone have a conversion tool. I will be the first one to admit that I can take a college course on how to program this chip and not get it. Yet others are geniuses that make games like Squish-em. I am still eager to have Tony Cruise add sound to his tile editor. I concur that it's not an easy thing to pick up. It took me a while for it to really click that the control values are about attenuation so up is down, higher is "shorter", etc. and if you don't get the math right, a sound will taper off and then blast you with zero attenuation or will drop below the lowest frequency and cycle around to pitches that only your pets can hear. I keep a file of "happy accidents", cool sounds I found on the way to trying to make something completely different. It's full of splinks, sploinks, sproings, raspberries, and some things I'm sure I'll use later like a helicopter and a crackling fire. Now when I play games like Turbo, Zaxxon, or Frenzy I can recognize how they achieved more interesting non-musical sounds and I appreciate them all the more. 1 Quote Link to comment Share on other sites More sharing options...
Kiwi Posted July 15, 2022 Share Posted July 15, 2022 I use cvnote to build the sound effect since pressing the button gives you a preview what that sound/note sounds like. But, it output in C. Oh I didn't see the Java part. Sorry. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.