deater78 Posted July 24, 2023 Author Share Posted July 24, 2023 I have the clock puzzle working now. Managed to cram all the sprites for the clock face down to fit in only 80 bytes. Nearing the end here, I still want to implement the red/blue page handling enough so that all 4 endings to the game are possible. 3 Quote Link to comment Share on other sites More sharing options...
deater78 Posted July 31, 2023 Author Share Posted July 31, 2023 I've implemented picking up and using the red/blue pages. You can now get all four endings to the game. nearing completion of this. I need to do a lot of cycle counting to make sure everything stays in 262 scanlines, then some sizecoding as there are two more locations I want to squeeze in. 5 Quote Link to comment Share on other sites More sharing options...
deater78 Posted August 7, 2023 Author Share Posted August 7, 2023 I just released version 2.6 and I'm going to call this finished. Seems to play fine on stella, MAME, and also on real hardware with a harmony cartridge. Here's a longplay video: 4 Quote Link to comment Share on other sites More sharing options...
deater78 Posted December 11, 2023 Author Share Posted December 11, 2023 It took a while due to the atariage backlog, but finally have an actual Myst cartridge... and no, they won't be for sale, but I've been having interesting discussions about this with various people though it seems unlikely to amount to anything. Also due to the mapper it won't work on a 2600+ but in theory it might be possible to re-write things so it would (but it would probably need at least 64k of ROM if not more though in that case though) 2 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted December 12, 2023 Share Posted December 12, 2023 An impressive feat. Congrats on completing this! Quote Link to comment Share on other sites More sharing options...
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