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Myst (unofficial demake for Atari 2600) (completed)


deater78

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I have the clock puzzle working now.  Managed to cram all the sprites for the clock face down to fit in only 80 bytes.

 

Nearing the end here, I still want to implement the red/blue page handling enough so that all 4 endings to the game are possible.

 

 

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I've implemented picking up and using the red/blue pages.  You can now get all four endings to the game.

 

nearing completion of this.  I need to do a lot of cycle counting to make sure everything stays in 262 scanlines, then some sizecoding as there are two more locations I want to squeeze in.

 

 

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  • 4 months later...

It took a while due to the atariage backlog, but finally have an actual Myst cartridge...

 

and no, they won't be for sale, but I've been having interesting discussions about this with various people though it seems unlikely to amount to anything.  Also due to the mapper it won't work on a 2600+ but in theory it might be possible to re-write things so it would (but it would probably need at least 64k of ROM if not more though in that case though)

actual_myst0.jpg

actual_myst3.jpg

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