pps Posted August 15, 2022 Share Posted August 15, 2022 (edited) First of all: Many, many, many thanks to all the people - I know it's not just Grey - for all the work and energy you put into this great event! Not everything finally worked as we all would like, but thats live. I had a lot fun being there together with you all - think that is the main aim. Here I will show you my small contribution to this. I will put all the stuff in here, but it will need some time to have it all together I start with all the videos: Have fun watching! And, did I say thanks, to Grey and his crowd? Edited August 15, 2022 by pps 10 2 Quote Link to comment Share on other sites More sharing options...
pps Posted August 15, 2022 Author Share Posted August 15, 2022 (edited) First release with all the code, sound and graphics files: Quote sv22se 8-bit unity demo by PPs ------------------------------ I just did a small demonstration for both A8 and Lynx using 8-bit unity. So this is my first ever Lynx and C code. Don't expect any special effects and feel free to use anything of this. All sources are in 8bit-unity.zip. Should be plug and play, if you copy it into main dir of 8-bit unity. _________________________________________2022, August 05-07 As you can read on the screen of your ATARI, this was just a filler slideshow, as there where entries for the Lynx that got not ready in time and we hoped to have a little competition for remaining ones. In the end this one was the only one that got ready and it was put in the Lynx compo all for alone. I was a bit surprised, not to find it in wild compo then, but hey it is for Lynx and I did not make the rules PPs_8bit_unity_sv22se.zip Edited August 15, 2022 by pps 3 2 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted August 16, 2022 Share Posted August 16, 2022 Awesome - you guys have the best damn meetings! I wish I had something like this close enough for me to attend. 1 Quote Link to comment Share on other sites More sharing options...
Mathy Posted August 16, 2022 Share Posted August 16, 2022 Hello Stephen 21 hours ago, Stephen said: Awesome - you guys have the best damn meetings! I wish I had something like this close enough for me to attend. Manterola is coming over for the Fujiama, again. And we are back to "midnight from Wednesday on Thursday" until Sunday morning. The first time he came over, it lasted a whole week. He obviously liked it enough to come over from the states to Europe for a couple of days. So.... Sincerely Mathy PS to be fair, Kay Savetz also visited us that year. It wasn't what he expected, so he flew home after a few days. Quote Link to comment Share on other sites More sharing options...
pps Posted August 16, 2022 Author Share Posted August 16, 2022 Next are Buddy and mine 2 demos/intros: mode9 Quote mode9 by Buddy & PPs --------------------- - 32 kB intro for all ATARI 8 Bit computers with at least 48 kB RAM - supports NTSC and PAL - supports dual POKEY if installed - nice sv2022se logo was painted by mOOnie and converted 2 A8 with g2f - song2POKEY by Buddy using "original" RMT 1.28 by Raster - created between 28.05. and 22.06.2022 - filesize 27765 bytes uncompressed Have fun and stay ATARI! Cheers, PPs DL on pouet.net mode9.zip ATARI 50 Quote ATARI 50 -------- 16384 Bytes celebrating ATARIs 50th birthday. Code: PPs Music: Buddy Should run on any ATARI 8 Bit Computer with at least 48 kB of RAM. - dual POKEY supported and recommended - PAL + NTSC friendly - created between 25.06. and 14.07.2022 Let's Party!________________________________DON'T CRUNCH BYTES! ;) DL on pouet.net ATARI50.zip 2 Quote Link to comment Share on other sites More sharing options...
andymanone Posted August 17, 2022 Share Posted August 17, 2022 On 8/16/2022 at 2:11 AM, Stephen said: Awesome - you guys have the best damn meetings! I wish I had something like this close enough for me to attend. Hi Stephen, Yeaah, it was a great event! Me and my daughter was also there ;)! Here some impressions : 1 1 Quote Link to comment Share on other sites More sharing options...
pps Posted August 19, 2022 Author Share Posted August 19, 2022 (edited) Here is my 255 bytes intro: Quote 255b for sv22se by PPs ------------------------------ started: 20.06.2022 finished: 02.07.2022 Endless square movement plus some sound in 255 bytes. Should run on any ATARI 8bit machine with GTIA. DL @pouet.net 255b_for_sv22se.zip Edited August 19, 2022 by pps added info text 3 Quote Link to comment Share on other sites More sharing options...
pps Posted August 19, 2022 Author Share Posted August 19, 2022 Now the 2 tiny games, not small enough for 256 bytes contest. bricks512 Quote bricks512 by PPs ---------------- Tiny game for A8 created between July, 17th and 22th, 2022 for sillyventure 2022 summer edition. What to do? -> Erase all of those 18 bricks How to play? -> Use Paddle A and press its trigger to start game. Game performs a reboot after win or loss. Initially I wanted to try, if I could crunch this into a 256 byte game. Soon I realised, that I am not able to do so, so next aim was 512 bytes, but now I wanted to have sound and direction change, if ball hits left and right edges of paddle. Goal achieved Known bugs: - sometimes a brick is not cleared correct when hit, then game counts cleared bricks wrong Stay ATARI!_____________________________________________________PPs DL @pouet.net bricks512.zip pong384/pong512 Quote Pong384 + Pong512 by PPs ------------------------ Very simple Pong clone that is just some sectors in length. pong384.atr := single player vs. cpu game unbeatable pong384_2_player.xex := two player game pong512.xex := single player vs. cpu game beatable Press button on paddle 0 to play after load has finished. Players should use paddles to play. 2 player mode uses both paddles in port one of ATARI. First player who gets 9 points wins. Game will reboot after a short break at the end. Real length of game: pong384.atr := 373 bytes pong384_2_player.xex := 383 bytes (incl. 6 bytes file header) pong512.xex := 511 bytes (incl. 6 bytes file header) Initially I planned to have all within 384 bytes, but later I wanted to be able to beat the cpu in one player game. This caused in a length above 384 bytes, so I wanted to add some sound and the mid screen line and changed aim to 512 bytes. I am sure, that there is potential to optimize it better, but atm I am fine with the results. ___________________________________________________24.07.2022 DL @pouet.net pong384_512.zip I am really sad that the nice Pacman clone ended up being left out of the competition. It looked very promising. 4 Quote Link to comment Share on other sites More sharing options...
andymanone Posted August 25, 2022 Share Posted August 25, 2022 (edited) Here our amazing great ATARI community photo from the last Silly Venture Party in Gdansk, Poland 💗! It was a really great time with great people from all over the world! Cheers, andY Edited August 25, 2022 by andymanone Typo 2 Quote Link to comment Share on other sites More sharing options...
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