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all the stuff i sent to sillyventure 2022 summer edition compos


pps

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First of all: Many, many, many thanks to all the people - I know it's not just Grey ;) - for all the work and energy you put into this great event! Not everything finally worked as we all would like, but thats live. I had a lot fun being there together with you all - think that is the main aim.

 

Here I will show you my small contribution to this. I will put all the stuff in here, but it will need some time to have it all together ;)

 

I start with all the videos:

 

Have fun watching! And, did I say thanks, to Grey and his crowd? ;)

Edited by pps
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First release with all the code, sound and graphics files:

Quote

sv22se 8-bit unity demo by PPs
------------------------------
I just did a small demonstration for both A8 and Lynx using
8-bit unity. So this is my first ever Lynx and C code.
Don't expect any special effects and feel free to use
anything of this.

All sources are in 8bit-unity.zip. Should be plug and
play, if you copy it into main dir of 8-bit unity.
_________________________________________2022, August 05-07

 

As you can read on the screen of your ATARI, this was just a filler slideshow, as there where entries for the Lynx that got not ready in time and we hoped to have a little competition for remaining ones. In the end this one was the only one that got ready and it was put in the Lynx compo all for alone. I was a bit surprised, not to find it in wild compo then, but hey it is for Lynx and I did not make the rules ;)

PPs_8bit_unity_sv22se.zip

Edited by pps
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Hello Stephen

 

21 hours ago, Stephen said:

Awesome - you guys have the best damn meetings!  I wish I had something like this close enough for me to attend.

 

Manterola is coming over for the Fujiama, again.  And we are back to "midnight from Wednesday on Thursday" until Sunday morning.  The first time he came over, it lasted a whole week.  He obviously liked it enough to come over from the states to Europe for a couple of days.  So....

 

Sincerely

 

Mathy

 

PS to be fair, Kay Savetz also visited us that year.  It wasn't what he expected, so he flew home after a few days.

 

 

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Next are Buddy and mine 2 demos/intros:

 

mode9

mode9.gif.fce809d62b8550d4431103a738e6b331.gif

Quote

mode9 by Buddy & PPs
---------------------
- 32 kB intro for all ATARI 8 Bit computers with at least 48 kB RAM
- supports NTSC and PAL
- supports dual POKEY if installed
- nice sv2022se logo was painted by mOOnie and converted 2 A8 with g2f
- song2POKEY by Buddy using "original" RMT 1.28 by Raster
- created between 28.05. and 22.06.2022
- filesize 27765 bytes uncompressed

Have fun and stay ATARI!
Cheers, PPs

DL on pouet.net

mode9.zip

 

ATARI 50

A50.png.39019e611cd8367f8908eed90af700d3.png

Quote

ATARI 50
--------
16384 Bytes celebrating ATARIs 50th birthday.

Code:    PPs
Music:   Buddy

Should run on any ATARI 8 Bit Computer with at least 48 kB of RAM.
 - dual POKEY supported and recommended
 - PAL + NTSC friendly
 - created between 25.06. and 14.07.2022
Let's Party!________________________________DON'T CRUNCH BYTES! ;)

DL on pouet.net

ATARI50.zip

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On 8/16/2022 at 2:11 AM, Stephen said:

Awesome - you guys have the best damn meetings!  I wish I had something like this close enough for me to attend.

Hi Stephen,

 

Yeaah,

it was a great event!

 

Me and my daughter was also there ;)!

 

Here some impressions :

 

 

IMG_20220812_165258.jpg

IMG_20220812_172536.jpg

IMG_20220812_172546.jpg

IMG_20220812_173056.jpg

IMG_20220812_173838.jpg

IMG_20220812_173849.jpg

IMG_20220812_203545.jpg

IMG_20220812_205648.jpg

IMG_20220813_153415.jpg

IMG_20220813_154256.jpg

IMG_20220813_161723.jpg

IMG_20220813_162650.jpg

IMG_20220814_104629.jpg

IMG_20220814_110114.jpg

IMG_20220814_110130.jpg

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Here is my 255 bytes intro:

255b_for_sv22se.png.11e70a86d3a175e99d95d95055c66eb8.png

Quote

255b for sv22se        by PPs
------------------------------
started:    20.06.2022
finished:    02.07.2022

Endless square movement plus some sound in 255 bytes.
Should run on any ATARI 8bit machine with GTIA.

DL @pouet.net

255b_for_sv22se.zip

Edited by pps
added info text
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Now the 2 tiny games, not small enough for 256 bytes contest.

bricks512

bricks512.png.9dc5c8b2bb38c1ebc2334b837982a9a5.png

Quote

bricks512 by PPs
----------------
Tiny game for A8 created between July, 17th and 22th, 2022 for
sillyventure 2022 summer edition.

What to do? -> Erase all of those 18 bricks :)
How to play? -> Use Paddle A and press its trigger to start game.

Game performs a reboot after win or loss.

Initially I wanted to try, if I could crunch this into a 256 byte
game. Soon I realised, that I am not able to do so, so next aim was
512 bytes, but now I wanted to have sound and direction change, if
ball hits left and right edges of paddle. Goal achieved :)

Known bugs: - sometimes a brick is not cleared correct when hit,
              then game counts cleared bricks wrong
Stay ATARI!_____________________________________________________PPs

DL @pouet.net

bricks512.zip

 

pong384/pong512

pong512.png.b7a90786a3105775fae285c85e1bc17a.png

Quote

Pong384 + Pong512 by PPs
------------------------
Very simple Pong clone that is just some sectors in length.

pong384.atr          := single player vs. cpu game unbeatable
pong384_2_player.xex := two player game
pong512.xex          := single player vs. cpu game beatable

Press button on paddle 0 to play after load has finished.
Players should use paddles to play. 2 player mode uses both
paddles in port one of ATARI. First player who gets 9 points
wins. Game will reboot after a short break at the end.

Real length of game:
pong384.atr          := 373 bytes
pong384_2_player.xex := 383 bytes (incl. 6 bytes file header)
pong512.xex          := 511 bytes (incl. 6 bytes file header)

Initially I planned to have all within 384 bytes, but later I
wanted to be able to beat the cpu in one player game. This
caused in a length above 384 bytes, so I wanted to add some
sound and the mid screen line and changed aim to 512 bytes.
I am sure, that there is potential to optimize it better,
but atm I am fine with the results.
___________________________________________________24.07.2022

DL @pouet.net

pong384_512.zip

 

I am really sad that the nice Pacman clone ended up being left out of the competition. It looked very promising.

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Here our amazing great ATARI community photo from the last Silly Venture Party in Gdansk, Poland 💗!

 

It was a really great time with great people from all over the world!

 

Cheers,

andY

group_photo.png

Edited by andymanone
Typo
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