+atari2600land Posted September 26, 2022 Author Share Posted September 26, 2022 I figured it out! txa adc Tttt sta COLUPF potatochips38.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted September 26, 2022 Author Share Posted September 26, 2022 Nothing much new. I just tidied up the title screen a little. I have about 600 bytes left to put in two new level designs. I don't want to bump this up to 8k and then be left with a whole bunch of unused space. That, and I forgot how to make an 8k game. And I don't have any ideas for new levels I could draw in here. No desert, though, it's too bright and orangey. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted September 26, 2022 Author Share Posted September 26, 2022 I was sleepy, so I went back to bed. While laying in bed, it hit me: THE MOON. I could make a level that takes place on the moon. With lovely yellow dots for stars. So I made that. And I have 400 bytes left. So I think I can design 1 more level and still have room left over for the necessary changes I want the game to make should the player go past level 6. Thoughts? potatochips40.bin potatochips40_start_on_level_1.bin 2 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted November 9, 2022 Author Share Posted November 9, 2022 I think I finished it. I added level 6 and the ending. Spoiler it loops back to level 1, but the onion rings (should) still have homing missiles . Level 6 is the beach, complete with palm trees. Let me know if you spot any bugs. EDIT: . changed sand in level 6. . made it so score stays 9999 if 9999 is passed. potatochips42.bin 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted November 9, 2022 Author Share Posted November 9, 2022 Just remembered it's impossible to get 9,999 points. The most you can get is 9,998. So I made a version where the most points you can get is actually 9,999. potatochips42.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted November 9, 2022 Author Share Posted November 9, 2022 Forgot to add a $ to the 99 and 98 in the code that checks to see whether you hit 9998 or not. This should work now. potatochips43.bin 2 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted November 10, 2022 Author Share Posted November 10, 2022 I tested it with my Harmony cart today. All looks well and no jumping. 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 5, 2023 Author Share Posted December 5, 2023 I came back to this for no good reason. It doesn't look like it's going to get a proper release even though I programmed it all in assembly and the scan line is stable. I added some things: If missiles collide, both missiles stop firing and disappearing. Upon dying, you need to press fire to continue unless you lost your last life. I have 73 bytes left. I think I did well fittng 6 different levels (and a boss minilevel) in 4k. What say you? potatochips44.bin 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 5, 2023 Author Share Posted December 5, 2023 Added a sound when the missiles hit each other. 28 bytes left now. potatochips45.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 5, 2023 Author Share Posted December 5, 2023 Centered the title screen. 25 bytes left. potatochips46.bin 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 6, 2023 Author Share Posted December 6, 2023 Discovered some places where the scanline goes above 262. i spent the last few hours trying to fix it. potatochips47.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 6, 2023 Author Share Posted December 6, 2023 Changed the score color back to the original. I like what I have now and unless someone finds a bug or I can think of any more changes I can make, I call this "completed." potatochips47.bin 1 Quote Link to comment Share on other sites More sharing options...
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