Ecernosoft Posted August 31, 2022 Share Posted August 31, 2022 (edited) Hello! I am working on ICT2. (Not at the moment, I'm waiting to see if there's even enough intrest for the first to be finished before the 2nd is completed!) This is all I have at the moment, version 1.45. 320Dtest (8).a78; This is binary 320Dtest (1).a; This is code WARNING: This game will look different if you use Composite / RF or S-Video, RGB or better. it does use artifacting. WARNING: Sprites don't look right on the real 7800. This is a 7800 hardware bug and it will be fixed. It's not much, just a test. ICT2 is coming though, so be ready! Great news! ICT2 is in high resolution! You might ask why I'm using basically the worst 320 mode- 320D. (And 320B for the sprites) Well I was going to use 320B but it uses too much DMA to be practical. You can do a full screen with 320B but then you only get 2 8 pixel wide sprites per line which is terrible. Instead I'm going to use 320D. Here's all the benefits of 320D: 1. Low DMA costs 2. 12 colors on RF/Composite 3. Low storage required for tiles (32 bytes per 16*16) 4. 320B for sprites I'm also hoping in later versions to add HSC compatibility if there's enough ROM in the 48K space left. No pictures yet as the sprites are still bugged on the real 7800 and the background is glitched in the emulator. Edit: I might make a ROM hack of ICT1 to use 320 modes so it will look better on real 7800. Edited September 10, 2022 by Ecernosoft Quote Link to comment Share on other sites More sharing options...
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