Captain Cozmos Posted October 19, 2022 Author Share Posted October 19, 2022 (edited) On 10/14/2022 at 12:52 AM, imstarryeyed said: Tried out the new version, looking good. Like zyzzle said, Tim's speed appears to be a little too fast and his jump arc seems off but I like the flow very much. The ladders seem to work well as far as getting on and off now, that is great. I am looking forward to your next version. This one other than the jumping from a ladder bug, seems pretty stable. Next update will probably be this weekend. I rewrote a bunch of input routines and all things relating to ladders have been fixed. Ladders and gaps will change position so I had to create variables so I can place them anywhere for random screens. Now I am working on sound and graphics, hone the jumping. Tim does not make sounds when walking east and west on other versions so I am trying to come up with an appropriate walking sound. Graphics are a bit different on the Coleco version so the upper will be similar but not the same as the original. Tim is more fleshed out and has the most patterns of any Coleco game I am aware of. I want Tim to be more than Tim Being as I have 32k to work with I may be fine but if I have to mirror sprites I have no problem with that but one way or another I will get what I want. Edited October 19, 2022 by Captain Cozmos Quote Link to comment Share on other sites More sharing options...
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