Cheung Posted November 17, 2022 Share Posted November 17, 2022 5 hours ago, Retrospect said: If I was compiling it, I would have a set of variables used as timers I would have done the same thing but XB256 has a function that allows you to apply a timer to a section of code so that it will always take the same amount of time (which can be specified). I think some compiled games use this as I've noticed that a small number of them will run at the same speed on an emulator no matter if the emulator is operating at normal speed or boosted speed. So I'll probably try that first and only resort to the old devilry if that doesn't work. 1 Quote Link to comment Share on other sites More sharing options...
Cheung Posted November 18, 2022 Share Posted November 18, 2022 (edited) So I was able to get this working pretty good for XB256 compiled and I'd like to say that it's pretty flippin sweet. Wouldn't take much to turn this into a full blown game, just creating some levels, adding subs and maybe some more variety (planes?) and just general polishing. I'm going to be turning my attention to my Tetris that I've been working on, trying to get the 2 Player game working and then I'll be on to coding up Warlords so I won't be able to look at this for a while. But here's the source (text), the XB program and compiled bits. SKILL256 SKILL256-E SKILL256-F SKILL256-X SUBKILLER_256.txt Edited November 18, 2022 by Cheung 5 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted November 18, 2022 Share Posted November 18, 2022 3 hours ago, Cheung said: So I was able to get this working pretty good for XB256 compiled and I'd like to say that it's pretty flippin sweet. You still spelled "color" wrong. REM * COLOURS ON 1060 GOSUB 32190 3 Quote Link to comment Share on other sites More sharing options...
Willsy Posted November 18, 2022 Share Posted November 18, 2022 Ahem... That spelling of colour is perfectly correct! 3 2 Quote Link to comment Share on other sites More sharing options...
Cheung Posted November 18, 2022 Share Posted November 18, 2022 28 minutes ago, OLD CS1 said: You still spelled "color" wrong. That was the comment from Retrospect, he's a British bloke, and they spell it different because, you know, Noah Webster. 3 2 Quote Link to comment Share on other sites More sharing options...
SteveB Posted November 18, 2022 Share Posted November 18, 2022 Two people separated by the same language ... 2 4 Quote Link to comment Share on other sites More sharing options...
+TheBF Posted November 18, 2022 Share Posted November 18, 2022 5 hours ago, Willsy said: Ahem... That spelling of colour is perfectly correct! Here here. 2 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted November 18, 2022 Share Posted November 18, 2022 6 hours ago, SteveB said: Two people separated by the same language ... Which raises the question: on computers made in the Kingdom (BBC Micro, &c.,) does BASIC use commands like "COLOUR"? 1 Quote Link to comment Share on other sites More sharing options...
+Retrospect Posted November 19, 2022 Author Share Posted November 19, 2022 12 hours ago, OLD CS1 said: Which raises the question: on computers made in the Kingdom (BBC Micro, &c.,) does BASIC use commands like "COLOUR"? Yes. The BBC Micro used literally "COLOUR" for it's colour commands. The ZX Spectrum used "INK". 3 1 Quote Link to comment Share on other sites More sharing options...
tmop69 Posted December 16, 2022 Share Posted December 16, 2022 Just noticed that there was no .bin for this game for FG99. 🙂 Sub-Killer (2022)(Retrospect)_8.bin 4 Quote Link to comment Share on other sites More sharing options...
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