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Night Knight for the A8


LarsImNetz

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Hi,

I've started to create a conversion of Night Knight from Juan J. Martinez for our A8 computer.

 

Night Knight Stage 01 without audio, sorry it doesn't exist at the moment.

 

Juan asked me to be as close as possible to the original MSX game. I think it will be.

Due to some hardware restrictions it will be a little bit wider.

 

* There exist 80 level

* all monsters are there

* The game should run on every Atari XL/XE 8bit with at least 64kb

* The more than 4 sprites "feature" of the Atari has been worked around with some really nice code from Shanti77/tebe. Big thanks for that piece of code.

Quite a buzz on the screen ;-)

 

Regards

Lars

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2 hours ago, LarsImNetz said:

Juan asked me to be as close as possible to the original MSX game. I think it will be.

Due to some hardware restrictions it will be a little bit wider.

 

Hey @LarsImNetz,

 

I have already re-worked some of the sprites to be slimmer (up to 8 pixels wide) for the A7800 port.

If it's something that may help, I can do the rest !

 

it's the column on the right

                            ↓

new-compo-30.gif.c772933559ad2d244b23a4edaa16da6a.gif

 

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17 minutes ago, Thelen said:

Now I'm also a bit curious about the PMG sprite multiplexer engine - where can I find some information about this?

Check this post: Shanti Engine

 

The original post by @shanti77 is here on the forums somewhere, but I couldn't easily locate it. Same files, though...

 

It's the engine he used to make Gacek.

 

Edited by MrFish
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13 hours ago, TIX said:

 

Hey @LarsImNetz,

 

I have already re-worked some of the sprites to be slimmer (up to 8 pixels wide) for the A7800 port.

If it's something that may help, I can do the rest !

 

it's the column on the right

                            ↓

new-compo-30.gif.c772933559ad2d244b23a4edaa16da6a.gif

 

@TIX they looks very nice. I will create a version of Night Knight with your sprites also. Looks very good. Please add the rest also.

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1 hour ago, LarsImNetz said:

How do I add such youtube link?

In Chrome (and presumably MS Edge) browsers you just copy the YT url you wish to use and paste it into the post. It defaults to showing the embedded video or you can chose to select display link only. Dead easy. If when you do it and it doesn't work I suspect it might be the device or browser you are using(?) Try it. ;)

Edited by Beeblebrox
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1 hour ago, Irgendwer said:

I like the effect when displaying text ("Are you ready?", "You cleared the stage") on the play field colored parts in the border remain.

On-the-fly transition to PMGs?

Yes, thats PMGs. I created a simple pointer table where all my sprite objects stay. Due to the fact the game use less than 256 different objects I could offer some for nice wall effects. Nice that someone has seen it. I had the possibility to show text in graphics 12 or graphics 0. In my opinion the graphics 0 looks better so I use gr.0 and add simple PMG effects.

 

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On 11/17/2022 at 10:24 AM, LarsImNetz said:

I will create a version of Night Knight with your sprites also. Looks very good. Please add the rest also.

 

Here you go,

I stole a pixel here and there where necessary, thus making them (some of them) 9 pixels wide at the most.

It's easy to make them 8 pixels wide if needs to be.

I think they retain their original personality while being slimmer.

 

Feel free to use them or not, and let me know if the hero needs reworking too !

Good luck with the rest of the development  🤘

 

new-compo-31.gif.02e853980903b48d513ee75e28b48117.gif     slimmer.png.4d6267859910cb82bbceb94ed2b80159.png

 

 

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